So I've been away from the game for quite some time but my girlfriend is getting me back into it. Last time I played I was playing Empoleon/Dusknoir in Standard so a lot of my cards are in the Expanded format now. I haven't kept up with the evolution of Expanded so was looking for some help tweaking this kind of for fun deck to be a tad bit more format proper.
Pokemon: 18
Fire Energy
The strategy here is pretty simple and relies on 2 key cards Ninetales and Salazzle.
Hot Poison plus Hexed flame is a great combination made better with the change to burn that has happened since I returned. Burn+Poison lets Hexed Flame hit for 120, with a choice band that's 120+30 so 150, then you add 10 from poison(without Virbank) and 20 from burn and we hit that magic 180 to knock out most EX and basic GX for 1 energy with a 1 prize attacker.
The rest of the deck is supporting that. Using devoltion sprays to reuse both Hot Poison and Bright look, hypnotoxic laser to get status conditions when we don't have Salazzle and sometimes to hit that 3 conditions for when you absolutely need to 1HKO something bigger than 180, and Virbank so so added damage as well.
Oricorio is in as the preferred starter, The other Pokemon Don't attack well in the first turn but Oricorio is searchable with level ball and is fantastic for setup grabbing us a ton of the basics we need for the rest of the game.
I feel like the idea is there and in testing the deck has be a ton of fun, consistently catchering and 1HKOing EX's trying to setup on the bench. The problem I have is probably with the numbers, How many of this card do I need, can I run less of that, are these the right 1 ofs, etc.
Any advice would be appreciated, thanks!
Pokemon: 18
- 4 Vulpix DRX 18
- 4 Ninetales DRX 19
- 4 Salandit GRI 15
- 4 Salazzle GRI 16
- 2 Oricorio GRI 14
- 4 Devolution Spray DRX 113
- 3 Level Ball AOR 76
- 2 Ultra Ball ROS 93
- 4 Hypnotoxic Laser PLS 123
- 1 Super Rod BKT 149
- 4 VS Seeker ROS 110
- 3 Choice Band GRI 121
- 2 Virbank City Gym PLS 126
- 2 Trainers' Mail ROS 92
- 1 Computer Search BCR 13
- 1 Startling Megaphone FLF 97
- 3 Professor Sycamore BKP 107
- 2 N DEX 96
- 1 AZ PHF 117
- 1 Colress PLS 118
- 1 Blacksmith FLF 88
Fire Energy
The strategy here is pretty simple and relies on 2 key cards Ninetales and Salazzle.
Hot Poison plus Hexed flame is a great combination made better with the change to burn that has happened since I returned. Burn+Poison lets Hexed Flame hit for 120, with a choice band that's 120+30 so 150, then you add 10 from poison(without Virbank) and 20 from burn and we hit that magic 180 to knock out most EX and basic GX for 1 energy with a 1 prize attacker.
The rest of the deck is supporting that. Using devoltion sprays to reuse both Hot Poison and Bright look, hypnotoxic laser to get status conditions when we don't have Salazzle and sometimes to hit that 3 conditions for when you absolutely need to 1HKO something bigger than 180, and Virbank so so added damage as well.
Oricorio is in as the preferred starter, The other Pokemon Don't attack well in the first turn but Oricorio is searchable with level ball and is fantastic for setup grabbing us a ton of the basics we need for the rest of the game.
I feel like the idea is there and in testing the deck has be a ton of fun, consistently catchering and 1HKOing EX's trying to setup on the bench. The problem I have is probably with the numbers, How many of this card do I need, can I run less of that, are these the right 1 ofs, etc.
Any advice would be appreciated, thanks!