actually, I'd probably prefer defender over expert belt for jumpluff. jumpluff does a whopping 150 damage if played right, so an extra 20 damage could be nice for overkill, but I don't think it would be worth it considering jumpluff's hp will only go to 110 which would only really last jumpluff for a second round, which defender would be doing. and with expert belt attached, the opponent gets an extra prize card from the KO.
I love overkill, but with jumpluff, I don't think it's worth the risk.
I love overkill, but with jumpluff, I don't think it's worth the risk.