RE: HGSS: Return to Johto (Looking for people to help w/spoilers) w/2 new cards
Pichu {L} 30 HP
PokeBody: Sweet Sleeping Face
As long as Pichu is Asleep, prevent all damage done to Pichu by attacks
[no energy cost] Mini Zap
Look at your opponent's hand and choose any number of Energy cards you find there. Your opponent shuffles the cards you chose into his or her deck. Pichu is now Asleep
Weakness: None
Resistance: None
Retreat Cost: None
----------------------
It's a HGSS style baby pokemon
----------------------
Pikachu {L} 60 HP
[no energy cost] Swift Bolt 20
Pikachu can't attack during your next turn
{C}{C} Pika Power 10X
This attack does 10 damage times the number of Pikachu in play
Weakness: {F} +10
Resistance: None
Retreat Cost: {C}
(This is the Common Pikachu)
----------------------
Pikachu {L} 60 HP
Item: Light Ball
Pikachu's attack's damage isn't affected by Resistance, PokePowers, PokeBodies or any other effects on the Defending Pokemon
{L} Speed Tackle
This attack does 10 damage to 1 of your opponents Pokemon (don't apply Weakness and Resistance for Benched Pokemon)
{L}{L} Light Shock 30
Weakness: {F} +10
Resistance: None
Retreat Cost: {C}
(This is the Uncommon Pikachu)
-----------------------
Light Raichu {L} 90 HP
{L} Charge Shock 20
During your next turn, Light Raichu's Charge Shock attack's base damage is 50
{L}{L} Lightning Skip
This attack does 30 damage to 1 of your opponent's Pokemon. If that Pokemon has any PokePowers, this attack also does 30 damage to 1 of your opponent's other Pokemon (Don't apply Weakness and Resistance for Benched Pokemon)
Weakness: {F} X2
Resistance: None
Retreat Cost:{C}
---------------------
Light Raichu LV.X {L} 110 HP
Level Up-Put onto Light Raichu
PokePower: Negative Charge
Once during your turn, when you put Light Raichu LV.X from your hand onto your Active Light Raichu, you may use this power. Until the end of your next turn, all of your opponent's Energy cards in play provide {C} instead of their usual type.
{L}{L} Storm Tackle 100
If the Defending Pokemon isn't Knocked Out by this attack's damage, put all energy attached to Light Raichu in the Lost Zone
Weakness: {F} X2
Resistance: None
Retreat Cost: None
--------------------------
Reserving Heavy Ball and Anorith and Dark Armaldo
BTW, Dark Lucario is incredibly broken.
Pichu {L} 30 HP
PokeBody: Sweet Sleeping Face
As long as Pichu is Asleep, prevent all damage done to Pichu by attacks
[no energy cost] Mini Zap
Look at your opponent's hand and choose any number of Energy cards you find there. Your opponent shuffles the cards you chose into his or her deck. Pichu is now Asleep
Weakness: None
Resistance: None
Retreat Cost: None
----------------------
It's a HGSS style baby pokemon
----------------------
Pikachu {L} 60 HP
[no energy cost] Swift Bolt 20
Pikachu can't attack during your next turn
{C}{C} Pika Power 10X
This attack does 10 damage times the number of Pikachu in play
Weakness: {F} +10
Resistance: None
Retreat Cost: {C}
(This is the Common Pikachu)
----------------------
Pikachu {L} 60 HP
Item: Light Ball
Pikachu's attack's damage isn't affected by Resistance, PokePowers, PokeBodies or any other effects on the Defending Pokemon
{L} Speed Tackle
This attack does 10 damage to 1 of your opponents Pokemon (don't apply Weakness and Resistance for Benched Pokemon)
{L}{L} Light Shock 30
Weakness: {F} +10
Resistance: None
Retreat Cost: {C}
(This is the Uncommon Pikachu)
-----------------------
Light Raichu {L} 90 HP
{L} Charge Shock 20
During your next turn, Light Raichu's Charge Shock attack's base damage is 50
{L}{L} Lightning Skip
This attack does 30 damage to 1 of your opponent's Pokemon. If that Pokemon has any PokePowers, this attack also does 30 damage to 1 of your opponent's other Pokemon (Don't apply Weakness and Resistance for Benched Pokemon)
Weakness: {F} X2
Resistance: None
Retreat Cost:{C}
---------------------
Light Raichu LV.X {L} 110 HP
Level Up-Put onto Light Raichu
PokePower: Negative Charge
Once during your turn, when you put Light Raichu LV.X from your hand onto your Active Light Raichu, you may use this power. Until the end of your next turn, all of your opponent's Energy cards in play provide {C} instead of their usual type.
{L}{L} Storm Tackle 100
If the Defending Pokemon isn't Knocked Out by this attack's damage, put all energy attached to Light Raichu in the Lost Zone
Weakness: {F} X2
Resistance: None
Retreat Cost: None
--------------------------
Reserving Heavy Ball and Anorith and Dark Armaldo
BTW, Dark Lucario is incredibly broken.