3-3 Darmanitan (DarMAXitan)
2-2 Musharna
3-1-2 Gardevoir
2 Victini (Fliptini)
1-1 Whimsicott (The Whimsicott with Helping Hand from EP)
~20 Pokemon~
{P}16
~16 Energy~
3 Cilan
4 Prof. Elm's
3 PONT
3 Communication
2 Collector
2 Super Rod
2 Rare Candy
2 Catcher
3 Switch
Description: This deck was mainly meant to counter Mewtwo EX (not to mention countless other things). The point of this deck is to charge up Darmaitan (Whimsicott helps with this, as it can take energy from the deck and attach them to your pokemon) and have its initial attack, DarMAXitan, charged up, since it does 50x the amount of energy attached to it. With Gardevoir on the bench, three Psychic energies attached becomes six energies, since with its Ability, and Psychic energy attached to and Psychic pokemon becomes {P}{P}. However, DarMAXitan requires coin flips with its attack (it's actually 50x the amount of heads and you flip a coin for each energy attached), which is where FlipTini comes in. Musharna acts as my draw power with its Ability, allowing me to gain two cards each turn. With two successful coin flips, I can OHKO Mewtwo EX. If I manage to get three heads, I can usually OHKO everything else (assuming it ooit isn't a Steel-type and/or has Evolite).
2-2 Musharna
3-1-2 Gardevoir
2 Victini (Fliptini)
1-1 Whimsicott (The Whimsicott with Helping Hand from EP)
~20 Pokemon~
{P}16
~16 Energy~
3 Cilan
4 Prof. Elm's
3 PONT
3 Communication
2 Collector
2 Super Rod
2 Rare Candy
2 Catcher
3 Switch
Description: This deck was mainly meant to counter Mewtwo EX (not to mention countless other things). The point of this deck is to charge up Darmaitan (Whimsicott helps with this, as it can take energy from the deck and attach them to your pokemon) and have its initial attack, DarMAXitan, charged up, since it does 50x the amount of energy attached to it. With Gardevoir on the bench, three Psychic energies attached becomes six energies, since with its Ability, and Psychic energy attached to and Psychic pokemon becomes {P}{P}. However, DarMAXitan requires coin flips with its attack (it's actually 50x the amount of heads and you flip a coin for each energy attached), which is where FlipTini comes in. Musharna acts as my draw power with its Ability, allowing me to gain two cards each turn. With two successful coin flips, I can OHKO Mewtwo EX. If I manage to get three heads, I can usually OHKO everything else (assuming it ooit isn't a Steel-type and/or has Evolite).