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Standard Hit and Run Slaking/Donphan (WIP)

ForeverRanger91

Aspiring Trainer
Member
4 Slakoth
2 Vigoroth
4 Slaking
2 Phanpy
2 Donphan
1 Oranguru (Instruct)
1 Diancie Prism Star
2 Tapu Lele GX

4 Rare Candy
4 Ultra Ball
4 Switch
2 Guzma
3 Cynthia
2 Judge
2 Bodybuilding Dumbells
2 Friend Ball
2 Energy Recycle System

8 Fighting Energy
4 DCE
 
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You'll really want to have 4 DCE's to make sure you can attack with Donphan as quickly as possible, as well as turning Slaking into a legitimate attacking option.

I also second the Max Potion suggestion, allowing Slaking to tank more than just a couple of hits in such an aggressive metagame.
 
I would get rid of the Bodybuilding Dumbbells for Choice Bands and definitely do what Acetrainer_Samwise and JumpluffTCG said and add some Max Potions and Double Colourless energies.
 
You'll really want to have 4 DCE's to make sure you can attack with Donphan as quickly as possible, as well as turning Slaking into a legitimate attacking option.

I also second the Max Potion suggestion, allowing Slaking to tank more than just a couple of hits in such an aggressive metagame.

I agree with this, but a 1 of copycat would be awesome against Zoroark variants to punish their constant drawing and get you back in the game
 
"I find your lack of Float Stones disturbing..."
- Darth Vader
In all seriousness, Float Stones are much better than Switch, so I would replace all your Switches with Float Stones.
 
I was thinking post rotation with the trainer/items since by the time we get these cards, there will be a month left in the format.
 
multi-switch is a great option for being able to take a knockout with slacking. and I assume you are talking about the new Donphan, also it is probable better to play a split of energy recycler and energy retrieval since recycle system seams like an awkward middle ground.
 
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