So X&Y will include a new form of wild battles, hordes.
What do you guys think is the point of these?
I think that depending on whether they will be a common thing (at certain places?), or something very rare in general, is a big factor into whether they are an important mechanic or a gimmick.
Masuda said at the E3 roundtable that the point was to add "balance" to the adventure, and prevent overleveling....but I don't get it.
Cause, as I see it at the moment, encountering a horde is either
-a "you're screwed" moment (especially if my assumption is correct that it will be harder to flee)
-an awesome exp source (and that sounds like the opposite of what they intended, if your leveling speed essentially multiplies by 5 when you rush through hordes with earthquakes)
depending on whether you are prepared or not. But that can be summed up with one question: "Do you have a multi-target move?" Its the only thing that decides whether its making things tough or cakewalk, which sounds pretty imbalanced to me.
Which brings me to the next issue.
Multi-target moves are not that common... sure we've seen a few more added, but that won't be enough.
Could it be that they will reclassify many one-target moves to hit more targets for this?
Perhaps just 2 or 3, so that the horde-killer moves like RockSlide and Discharge remain the "5 ko at once" moves?
The horror:
Well, actually, thinking about it.. the real annoying ones would be 5 Pokemon with Sturdy and self-destructive tendencies
What do you guys think is the point of these?
I think that depending on whether they will be a common thing (at certain places?), or something very rare in general, is a big factor into whether they are an important mechanic or a gimmick.
Masuda said at the E3 roundtable that the point was to add "balance" to the adventure, and prevent overleveling....but I don't get it.
Cause, as I see it at the moment, encountering a horde is either
-a "you're screwed" moment (especially if my assumption is correct that it will be harder to flee)
-an awesome exp source (and that sounds like the opposite of what they intended, if your leveling speed essentially multiplies by 5 when you rush through hordes with earthquakes)
depending on whether you are prepared or not. But that can be summed up with one question: "Do you have a multi-target move?" Its the only thing that decides whether its making things tough or cakewalk, which sounds pretty imbalanced to me.
Which brings me to the next issue.
Multi-target moves are not that common... sure we've seen a few more added, but that won't be enough.
Could it be that they will reclassify many one-target moves to hit more targets for this?
Perhaps just 2 or 3, so that the horde-killer moves like RockSlide and Discharge remain the "5 ko at once" moves?
The horror:
Well, actually, thinking about it.. the real annoying ones would be 5 Pokemon with Sturdy and self-destructive tendencies