Discussion How Do You Build a Deck Without LTC?

Resource management fundamentally changes how a deck is built as well. Do I drop to 1 Juniper and put in 3 recovery cards? Do I stick to 4? How does it change the deck? I've only ever learnt from resources and decks built with LTC in and any time I ask for advice about how to base a deck without LTC I just get "don't deck out idiot".
The decks are built virtually the same way. Heavier counts of a few cards may be used in a couple of decks but the lists aren't really going to differ that much. I suggest just start playing games. The way you play is going to change more than lists. The only deck that might change drastically is Seismitoad (Seis will probably shift back to Seis / Garb) but even that only changes a little bit.

Play styles certainly exist, because my slow play style is universal across all games I play.
That would probably be a good conversation to have in a thread of its own. I'll argue about it for days in another thread. :p
 
Also, do you know how useless it is to post something like "don't deck out, doofus?". Tell me how, give me advice. Don't just call me an idiot and laugh in your ivory tower.

Believe it or not, this wasn't aimed specifically at you... it was a rhetorical way of saying that decking out is something that can be avoided with some basic level of care and attention. As a starting point

- Fully consider whether you should burn cards to draw or play more, think and consider the costs and benefits
- Take your foot off the gas when you hit around 20 cards

Of course sometimes it isn't that cut and dried. Maybe you are at 10 cards, you neeed a card and could Juniper for it, but if you do you have to win in 3 turns. Then it is a risk you need to think through. But in general, if you don't just recklessly draw and dump like crazy and use some discretion that situation won't come up that often.

I guess I also wanted to say that Trump Card is usually just one card. Deckwise, most of the time a deck without it is going to be very similar to one with it. The main difference is going to be how you play it.
 
The "core" or "foundation" rules and principles of deck building have not changed with the ban of LTC, IMO. Afterall, many, many decks were constructed for years before LTC was ever released, and deck building will continue after the LTC ban date. IMO, this is just another step in the game's evolution. Players' deck building will just "evolve" again or adapt to the fact the LTCs will no be available for use June 15th and after.

LTC was just 1 card in my decks. My first "reaction" to LTC's ban (I've already modified my current decks) was to simply replace it with a Sacred Ash in order to recover and recycle discarded Poké. At this time, recovering energy and Supporters are less of a concern right now since there are other available Items, Poké attacks, etc. that can recover these resources. Another viable option I plan to test is the Bunnelby (PRC 121) which can also recover and recycle discarded resources.

The biggest impact I've experienced has more to do with my game strategy. Deck resources management has again become much more critical. One can no longer rely upon an LTC-like card to completely replenish deck resources for re-use, counter certain decks, prevent decking-out, etc.

The LTC ban also "limits" (eliminates, most likely) my utilization of certain deck "engines" that "speed" through one's deck T1.

Lastly, the LTC ban also impacts deck choices. For example, prior to the ban, I would not have expected to encounter certain decks at the upcoming Nats tournament. Now with the LTC ban, some decks (e.g., Night March) have become quite viable again.
 
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