How does BearPlume Counter Dodrio?

Card Slinger J

Aspiring Trainer
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20-beartic.jpg


24-vileplume.jpg


11-dodrio.jpg


With Dodrio being the Achilles Heel of BearPlume, since they can negate the effect's of Sheer Cold by retreating for free with Dodrio's Retreat Aid on their bench without wasting energies how can you get rid of it?

Zekrom can get rid of it however it needs to have damage counters for Outrage to be effective at all and you won't have the energy investment needed for Bolt Strike so what else? Pachirisu for it's attack with Self-Generation?
 
Kyurem comes to finish the job no worries. 30 dmg to all opponent's pokemons.
 
It can't do anything against it we will just have to see if its like unown G where you just tech it in for machamp and stuff but I doubt it will since its a stage one.

Zhaituki said:
Kyurem comes to finish the job no worries. 30 dmg to all opponent's pokemons.

when you do that it gives them the chance to attack I think you should just play straight Beartic as things with free retreat or even just a low retreat cost can just ditch the energy.
 
Mr.Ferrari said:
It can't do anything against it we will just have to see if its like unown G where you just tech it in for machamp and stuff but I doubt it will since its a stage one.

Zhaituki said:
Kyurem comes to finish the job no worries. 30 dmg to all opponent's pokemons.

when you do that it gives them the chance to attack I think you should just play straight Beartic as things with free retreat or even just a low retreat cost can just ditch the energy.


Seekers ain't played much, and retreated pokes have atleast that 50 dmg. Kyurem's spread will give nice amount prizes. i would also play 1-1 Dodrio line on my BearPlume.
 
...who runs Dodrio? Anyways, if you face it, there's nothing much you can do. Sit and pray, perhaps.

I doubt BearPlume will become popular enough for people to tech in a 1-1 Dodrio, though. So it won't be a problem almost all of the time.
 
You could continue to 2ko the active while getting 2koed back because PP are unusable (Vileplume) so you could continue to trade prizes hoping to out last the opponent.

Bwaaaa
 
bwaaaa said:
You could continue to 2ko the active while getting 2koed back because PP are unusable (Vileplume) so you could continue to trade prizes hoping to out last the opponent.

Bwaaaa

And use Kyurem to get last prizes by finishing the wounded on bench. Or something else until kyurem is released. :)
 
^you wont run many(if any) catcher in a build that runs your own vileplume.

Bwaaaa
 
bwaaaa said:
^you wont run many(if any) catcher in a build that runs your own vileplume.

Bwaaaa

The point of vileplume is to stop them from using switch, mainly... if they retreat for free that's too bad anyway!
 
That's the problem I've been pointing out to the entire Pokebeach community for the past week or so. Retreating is ridiculously easy with all this energy manipulation running around. Even if they don't have Dodrio it's so easy to get out of the lock EG. Yanmega, ReshiBoar, MagneBoar can all get out easily.
 
hipoke said:
That's the problem I've been pointing out to the entire Pokebeach community for the past week or so. Retreating is ridiculously easy with all this energy manipulation running around. Even if they don't have Dodrio it's so easy to get out of the lock EG. Yanmega, ReshiBoar, MagneBoar can all get out easily.

And that's why Beartic/Vileplume needs another good tech to work well to finish off the retreated bench pokemons. I'd say Yanmega until Kyurem is released.
 
just use uanmega.... kyrum takes to much energy {W}{W}{C} to do a 30 damage spread it might be good in blastgator or with gator but nether are of those cards/deck are amazing
 
Zhaituki said:
And that's why Beartic/Vileplume needs another good tech to work well to finish off the retreated bench pokemons. I'd say Yanmega until Kyurem is released.

You must REALLY like Kyurem. It's not THAT good of a card, it's pretty sub-par. As for Dodrio, you don't worry about it. If someone actually runs it, boo-hoo. I cant see this deck going farther than a BR, so it shouldn't be to big of a concern. And if it does, well, then good for it I guess. Don't boggle the deck with techs. Run Beartic and Vileplume, that's it.
 
Thedrone1man said:
You must REALLY like Kyurem. It's not THAT good of a card, it's pretty sub-par. As for Dodrio, you don't worry about it. If someone actually runs it, boo-hoo. I cant see this deck going farther than a BR, so it shouldn't be to big of a concern. And if it does, well, then good for it I guess. Don't boggle the deck with techs. Run Beartic and Vileplume, that's it.
I don't exactly like Kyurem as a pokemon, i like spread pokemons tho. I find it fitting as tech for this since it's basic and it's expected that opponent retreats often so dmg counters will keep being on opponent's pokes if no seeker'd or healed... You can easily finish the dmg'd retreated pokemons with kyurem.
 
Kyurem also takes 3 turns of charging for a measly 30 damage spread. Idk. It's not a bad card, but aside from the fact that it's the same type as Beartic, there really isn't obvious synergy, except for "finishing off weak Pokemon". The goal of Beartic isn't to take a bunch of prizes in one turn. The goal of Beartic is to put up a lock that's devastating. The point is that they may retreat out of it, but it forces constant retreat, which eventually puts a strain on resources. Beartic isn't gonna die, so it just makes it difficult to win. The win condition IS the lock, not some stupid spread to clean up.
 
Lock is never a win condition. You actually need damage to be able to get to 6 prizes before your opponent can win. The lock gives you time to set Kyurem up with its energy, and Kyurem will almost always get a KO– whether it be a Baby, a low-HP basic, or anything else it has time to work on.
 
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