13 Psychic Energies
4 Special Darkness Energies
7 Dark energies
1 Recover Energy (Comes in handy)
1 Rainbow Energy
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26. Seems I run a lot more than other people.
without trainers or supporters that look for energy, a deck should have a decent amount so that u have good odds drawing energies out.
since i only have legend series cards, i use interviewers with 13 energies
Porygon Z ge w/Flygon (no x): 2 psy 2 fir 2 call 1 dce 1 lightning 2 fight 2 h20: 12
Beedrill/machamp(aka mess that has to be fixed) 3 gra 2 fight 2 call: 7
I run one at a time.
(oh btw I traded some random rare for the two call AND an unown g)
most i've ever had in a competitive deck is 13... and that was a bit of a stretch. 10-11 is usually where it's at for normal decks... and good ol jumpluff is staying at 6 despite my horrible regs debacle