how popular will kyurem be?

Will kyurem be popular?

  • Yes, it's really good

    Votes: 17 60.7%
  • Nope, it's all hype

    Votes: 11 39.3%

  • Total voters
    28
pokemonjoe said:
So I shouldn't add bellosom? It could have other uses as well in general healing

Bellossom won't work well in MewBox/MewPluff, you're better off sending Butterfree to the Lost Zone and use Cure Powder with Mew to help get around Kyurem's Glaciate. I still think Kyurem will see a significant amount of play it isn't all hype like Beartic was last set.

KyuremGatr is stupid amazing and so is CaKE. I've yet to see how CaKE does outside Japan but since NV wasn't legal for Regionals this year we'll have to wait til Cities to see how good it is. 30 damage spread for 3 energies from a Basic? That is really good.
 
The problem with cure powder is that's my attack. I run a vileplume/victini/vaniluxxe combo. I see off vaniluxxe and paralyze them for the rest of the game. With bellosom, I can still double freeze.
 
I like the idea of seeing off Vanillux. It's a lot smarter than some of the earlier talks of Valliplume.

joe said:
I think the kyragatr is just not very good it self but i think the only play kyurem will see if people just mainly testing it out. There have been lots of cards that do 30 across the field: a t tar (idk what set) and gyratina lvl x. and i don't think those saw much play. I think kyurem could be played with floatzle and shaymin and/or blastoise though. but all in all i would saw not much of kyurem.

I don't think that's a fair assessment. Ttar only did 20 and hurt your own bench, and was a stage 2. Kyurem is a basic with no recoil. More importantly, there are no SPs to poketurn out of trouble. I think there's potential for it that people aren't seeing.

And yeah Bearlock turned out to be pretty bad. Though that arguably had a lot to do with the metagame change post nationals, where cards like Yanmega became big and decks like Magneboar took a back seat. Cards like Yanmega and Tornadus to a lesser degree aren't seriously hampered by sheer cold due to low retreat cost.
 
I personally think KyuremGatr wont have much hope in the current format, as it has bad matchups against the two biggest decks, ZPS and TyRam. All of Reshiram's field, aside from maybe them setting up a Typh (which they would never be stupid enough to play until they can evolve next turn) is all 130 hp+, causing you to need at least 5 Glaciates to ko anything, and 2 with a Pluspower for the active. Against Zekrom, after you ko their benched Pachi and Shaymin (Which alone would take 2-3 turns), it would take at least 4 Glaciates to ko anything, and a smart player would only play down Zekroms and Tornadus' when they either want to charge one up or when the rest are about to die. Against Gothitelle and VileClus versions, yeah, it can put 180 damage on the field a turn, which is very good, and against Stage 1's it has a pretty good matchup, but TyRam and ZPS are just to big for it to have to much of an impact. On the other side of Kyurem, I think many people will come up with completely genius rogues including it, it can be quite deadly. So yeah, I think it has potential, but not with Feraligatr.
 
^Magnezone and Zekrom are electric types, not grass types...

They could not KO a Feraligatr as easily as you make it sound.
 
Alexmf2: A lot of that data is false. Your forgetting that Kyurem has outrage as well. Also, as celebi said, magnezone is electric, not grass. No one in their right mind would bring up donphan against a kyurem. If kyurem has an eviolite, d-phan is doing 40 damage to kyurem, as well as hitting their bench. After 2 turns of exchanging glaciate and earthquake, kyurem will have 50 hp left and donphan will have 40 left. Kyurem can ohko d-phan at that point and d-phan can can only 2hko kyurem. Not to mention that the donphan player's bench will have 80 damage on them.
 
Ah, sorry, I seem to have had a burst of temporary insanity... I will edit that parts of my post that are wrong.

EDIT: All fixed, sorry about that.
 
pokemonjoe said:
The problem with cure powder is that's my attack. I run a vileplume/victini/vaniluxxe combo. I see off vaniluxxe and paralyze them for the rest of the game. With bellosom, I can still double freeze.

So what If Cure Powder is your Attack, as long as the defending Kyurem doesn't have any damage counters on it to use Outrage then you're safe unless they Switch it out for Feraligatr Prime and use Hydro Crunch for an easy 60 KO, and Kyurem's retreat cost is 2 meaning they won't want to get rid of attached {W} unless they have a way to get it back with Fisherman/Energy Retrieval.

I really like the idea behind the Vanilluxe/Fliptini/Vileplume combo but I'm not sure just how effective it is. It's more of a Defensive strategy than Offensive considering that it shuts you off from using your own Items and it forces you to rely on Muk for Sludge Drag over Catcher. I could try and see If it works good or not but I guess it's better than running a Sunflora tech with Yanmega Prime as your Secondary Attacker with 6 Supporters to back it up being Copycat and Judge.

The problem with Bellossom is that it's Catcher bait for Reshiram unless you have
Leavanny NV benched, and most of the time you will want a Zoroark with a DCE and Rocky Helmet to deal with the Dragons minus Kyurem since it only bench spreads. Sure Special Dark helps but I find Rocky Helmet less situational in this kind of strategy. Plus with running Vanilluxe, Plume, and Fliptini you won't have enough room to deal with Donphan and Cryogonal/Tornadus really helps on that regard.
 
In my deck, I need to double freeze the whole game to maintain the paralysis lock. Bellosom would be safe from catcher because of vileplume, though.
 
Yeah but is it the best way for MewBox/MewPluff to deal with Kyurem? I see where you're going with it however unless you already have Muk in the Lost Zone you're going to have difficulty dragging out Pokemon you want to Paralyze with Double Freeze since you would have Vileplume benched with Fliptini there for Victory Star, kinda seems like ALOT to setup just to disrupt especially using Twins and Rare Candy to get it going. I'm thinking the decklist would look something like this:

Pokemon (22)

4 Mew Prime
3-2-2/2 Vileplume UD / 2 Bellossom UD
0-0-2 Vanilluxe NV
0-0-2 Jumpluff HS
0-2 Muk UD
2 Victini (Ability)
1 Cleffa

Trainers/Supporters (20)

4 Pokemon Collector
4 Professor Oak's New Theory
4 N
4 Twins
4 Rare Candy

Energies (18)

4 Rescue Energy
4 Rainbow Energy
4 Psychic
3 Water
3 Grass

Deck Total: 60

See how inconsistent that decklist above is? As for the Butterfree strategy by using Cure Powder you bait Kyurem into switching out with the Gatr, I mean sure there's a 50% chance that they'll KO back your Mew unless you have Eviolite attached which could play a key role in not getting KO'ed back so I could take Eviolite back into consideration on this being not as situational as I first thought. Only problem I see is that If Mew already has a damage counter from Rainbow Energy then Eviolite still won't save it from Hydro Crunch since it's doing 60+ 10 for each damage counter on the Mew and you're only preventing 20.
 
wouldnt eviolite be trainer locked? However, I'll give butterfree a shot. So, if I'm running against kyurem/gatr, I see off a butterfree instead of vaniluxxe?
 
Yeah then use Cure Powder against Kyurem, like I said just be careful they don't retreat for a fully charged Gatr Prime on the bench. That's seems to be the achilles heel in this matchup, especially If they have a Switch in hand along with Shaymin to transfer energies.

You need a way to get rid of those attached energies or just use Catcher to bring out something else If you're Mew is lucky to survive a turn. Chances are the KyuremGatr player isn't worried cause there isn't very many Grass Pokemon in the current meta that's strong enough to take Gatr Prime out in one fell swoop other than Yanmega Prime. Virizion? Please...
 
Even if you're using Cure Powder to prevent them from drawing prizes, you're not going to win the game because you're not taking prizes either.

Mewbox usually goes down on prizes, so a smart Kyurem player will either
a) keep the cycle going until time is called.
b)get out two Feraligatr, then get "baited" into promoting one of them.
 
Back
Top