How to beat ChandePlume

Spinarak prevents the foe from retreating, that's how. If the Durant player doesn't run Switch, you can simply lock them until time runs out, then take a KO and win. The problem is that if the Durant player catchers something and you can't retreat back into Spinarak, they can resume milling. Anyway, I personally think Unown Cure is an awful tech for Chandeplume because first of all, it does nothing to hinder the damage of its ability, which is what you should be worried about. The statuses are really no problem, just retreat and you've done all Unown Cure can do, without putting a weak Pokemon on the best that they can KO for a prize in 1 turn.
 
Common Six Corners lists.... don't play Spinarark. I see no way in which Spinarark helps against Chandelure, sorry to say, your description was very vague. I don't understand, if you lock a Chandelure, they will just continue to snipe for 30 damage, and kill the Spinarark, or start targeting other things on your field. You can't Catcher lock things that Chandelure plays either, because Dodrio can attack with Colorless if you Catcher it before Vileplume is out. You can't even play Catcher once Vileplume is out. Spinarark against Durant also makes little sense, since most Durant lists play Rainbow Energy, so they can Plasma Arrow your Spinarark and kill it in two turns.
 
Zoroark BW is a horrible counter to Chandelure, for one Foul Play only does 100 with Weakness and Chandy will only KO If they get tails on the Burn a couple of times unless they retreat for free with Dodrio UD.
 
Dark Void said:
The problem is that if the Durant player catchers something and you can't retreat back into Spinarak, they can resume milling. Anyway, I personally think Unown Cure is an awful tech for Chandeplume because first of all, it does nothing to hinder the damage of its ability, which is what you should be worried about. The statuses are really no problem, just retreat and you've done all Unown Cure can do, without putting a weak Pokemon on the best that they can KO for a prize in 1 turn.

It's just the opposite. If Chandelure puts some damage on my active Kyurem, I don't give a darn. The problem is when I am confused, and I can't use Glaciate. Kyurem has 2 retreat costs, and discard two energies isn't all Unown Cure can do...

Vulpix Yolk said:
Common Six Corners lists.... don't play Spinarark. I see no way in which Spinarark helps against Chandelure, sorry to say, your description was very vague. I don't understand, if you lock a Chandelure, they will just continue to snipe for 30 damage, and kill the Spinarark, or start targeting other things on your field. You can't Catcher lock things that Chandelure plays either, because Dodrio can attack with Colorless if you Catcher it before Vileplume is out. You can't even play Catcher once Vileplume is out. Spinarark against Durant also makes little sense, since most Durant lists play Rainbow Energy, so they can Plasma Arrow your Spinarark and kill it in two turns.

Man, Spinarak vs Chandelure is used on Cleffa and Pichu, but if they foresee it, they just don't play any baby and I'm done :)
Vs Durant I'd just play it with Eviolite. But again, if they expect Spinarak, I probably lose.
 
What kind of Chandelure would put damage counters on a dragon? An Outrager would be the absolute last thing a Chandelure would want to put damage counters on. They'd be killing anything with low hp and or that can help you set up, and Unown fits nicely into the low hp category. If the Chandelure has the energy to Eerie Light, it can potentially KO the Kyurem in 1 turn if the burn flip goes its way, before Unown can do anything, so again, Unown is pretty much useless.

Also, the purpose of Spinarak is to lock a baby like Cleffa or Pichu active, then take 1 prize as time is called.
 
I'll admit that Spinarak is a pretty weak counter to Chandelure, but if you can catcher + trap a baby before they get a Vileplume up, you win. It's pretty situational, though.
 
Cinema said:
I'll admit that Spinarak is a pretty weak counter to Chandelure, but if you can catcher + trap a baby before they get a Vileplume up, you win. It's pretty situational, though.

Yes it is. But there's nothing but aggro Kyurem and Spinarak which can beat a ChandePlume (maybe ZPST, but it's got a terrible late game against any deck).
 
I have seen Absol Prime work as an excellent tech against ChandyPlume. Especially in 6Corners builds.

Also, when you face ChandyPlume, you want to Catcher+ KO the Vileplumes first before they are set up. Then, you want to take aim at the Dodrios so they can't spread as much anymore.
 
Nigel said:
I have seen Absol Prime work as an excellent tech against ChandyPlume. Especially in 6Corners builds.

Also, when you face ChandyPlume, you want to Catcher+ KO the Vileplumes first before they are set up. Then, you want to take aim at the Dodrios so they can't spread as much anymore.

It's easy for you to say that. When my Virizion kills a lone Oddish, my opponent, using Twins, sets up the Vileplume from the second Oddish he had played the turn before.
 
Balboa said:
It's easy for you to say that. When my Virizion kills a lone Oddish, my opponent, using Twins, sets up the Vileplume from the second Oddish he had played the turn before.

If he played it the turn before, you should have Catchered then. Either way, if you're running 6Corners, ChandyPlume shouldn't be a problem if you're playing Absol. If you're playing ANYTHING, in fact, and that worried about ChandyPlume, you could just tech in an Absol Prime and a Rainbow Energy.
 
Nigel said:
If he played it the turn before, you should have Catchered then. Either way, if you're running 6Corners, ChandyPlume shouldn't be a problem if you're playing Absol. If you're playing ANYTHING, in fact, and that worried about ChandyPlume, you could just tech in an Absol Prime and a Rainbow Energy.

Absol doesn't always work. A smart Chandy player will think ahead and set up their attacker or another chandy. They will also send up Blissey or Vileplume to stall
 
iisnumber12 said:
Absol doesn't always work. A smart Chandy player will think ahead and set up their attacker or another chandy. They will also send up Blissey or Vileplume to stall

I can understand them stalling with Blissey, but Vileplume? No chance.
 
Nigel said:
I can understand them stalling with Blissey, but Vileplume? No chance.

As long as you're sure your opponent can't one-shot Vileplume or snipe it later in the game, then it's not a bad idea to stall with it.
 
Futachimaru said:
As long as you're sure your opponent can't one-shot Vileplume or snipe it later in the game, then it's not a bad idea to stall with it.

We're talking about Absol, and it can 2-shot Vileplume.
 
Nigel said:
We're talking about Absol, and it can 2-shot Vileplume.

You'd just retreat it after it takes one hit. Then the next time you'd send it up is after a Blissful nurse. But, as Futachimaru said, you have to be sure they can't OHKO you.
 
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