OU: Strategy How Would the Metagame be Different if...?

How would the metagame be different if there were a Fire/Ice Pokémon?
 
Eron said:
How would the metagame be different if there were a Fire/Ice Pokémon?

Well, let's look at its resistances and weaknesses:
Resists: Bug½, Fairy½, Grass½ and Ice¼
Weaknesses: Ground*2, Rock*4, Water*2 and Fighting*2
Really, all it gets is a double resist to Ice, while it either gains weaknesses or loses other resists.

I'd rather see a Fire/Fairy type:
Resists: Bug¼, Fairy¼, Fire½, Grass½, Ice½, Dark½ and Fighting½
Weaknesses: Ground*2, Rock*2, Water*2 and Poison*2
Immunity: Dragon
 
PMJ said:
With no Mega Stones we'd have about 30 new Pokemon and then people who complain about there being no Pokemon would now complain about how the designs suck.
So...basically what's going on right now anyway.
I see absolutely no negatives to taking away the Mega Stones then!

Eron said:
How would the metagame be different if there were a Fire/Ice Pokémon?
Stealth Rock exists.

How would the metagame be different if Chandelure had a high base speed stat?
It would be much more threatening. Right now it only has base 80 allowing it to be used on Trick Room, but it can function just as well out of it. Modest afaik is the preferred nature even outside TR teams, and that lets it hit like a truck with Heat Wave. (I've used one in Gen 5 and...it's pretty scary, albeit frail.)

How would the metagame be different if Regigigas had Clear Body anything that isn't Slow Start?
It'd go straight to Ubers.
I fixed it for you.
As someone who has used Regigigas in Doubles, I can assure you the instant it loses Slow Start it becomes the scariest Pokemon you'll ever face. It drops the bulkiest Substitutes out of any Pokemon (110/110/110) which even allows it to wait out Slow Start, and in Doubles you have things like Worry Seed and Skill Swap to cancel the wait time.

Regigigas is NOT something to be handled lightly.
 
How would the metagame be different if there was a hazard that took two spins to remove (but it was reduced in effectiveness after the first spin)? Assume that for the sake of discussion, by "spin" I mean "uses of Rapid Spin or Defog".
 
PMJ said:
How would the metagame be different if there was a hazard that took two spins to remove (but it was reduced in effectiveness after the first spin)? Assume that for the sake of discussion, by "spin" I mean "uses of Rapid Spin or Defog".

Like if each layer of spikes took a spin to remove?
 
That would make Spikes almost impossible to remove. I meant a new hazard.
 
It would pick up two weaknesses and three resistances, so that's an improvement I guess. Moonblast would give it a more reliable move against dragons, being 95 power with no drawbacks, while also hitting fighting and dark types hard, which is always good. This type change would also keep Pokemon like Tyranitar from being a counter. The new weaknesses would be bad, but they aren't common attacking types, so it's not that bad, and the resistances are very useful. Fighting, dragon (immunity), and dark are common attacking types.

Edit: Just realized that had nothing to do with the metagame.

I would say that it might have a small impact, but not too much. It gets rid of the horrible psychic typing, so that makes her much more viable, but I'm not sure if she would play the same roles or not, and I don't think that really expands coverage for her any, just improves match-ups against some types. So yeah, might go up in usage, wouldn't have a huge impact, IMO.
 
If... Bug resisted Fire and was weak to Ice (Ice would also resist Bug type moves), as there are more Bugs around during Spring and Summer and they tend to die, hibernate or migrate during Autumn and Winter.
 
If Latias was Fairy type, it would actually have a great impact in the metagame. Just think of this: We're talking about a full immunity to Dragon, 110 Speed and respectable bulk, plus Defog and Roost. With a Dragon Immunity it would now be able to counter every single Dragon in the metagame, bar Noivern, which isn't really famous. Since it has Levitate, this also means an immunity to EQ, which means that Chomp, who can't be countered by most non-defensive fairies, would fall as well. And it still retains Dragon, which is a great offensive typing.
 
How different would the meta game be if Trevenant had these Defensive Base Stats?

110 HP

100 Def

95 SpDef


Also retains its Offensive stats
 
What if Shedinja has Blissey's HP stats...like Wonder Guard plus all that HP, and overall decent stats. That thing would skyrocket to a much heir tier from wherever it is now.
 
What if Shedninja could have Sturdy and Wonder Guard at the same time?
 
Eron said:
What if Shedninja could have Sturdy and Wonder Guard at the same time?

What if they combined both abilities...like you can only be hit by super effective moves, but you can't be OKOd. OP right there.
 
King Xerneas said:
Eron said:
What if Shedninja could have Sturdy and Wonder Guard at the same time?

What if they combined both abilities...like you can only be hit by super effective moves, but you can't be OKOd. OP right there.

Yeah, that's what a guy in my League thought. Having those 2 abilities... OP at it's best.
 
While it would be way better, it would still be vulnerable to hazards and status, and its offensive presence wouldn't be great.
Please, however, ask about possible things. Combining Sturdy and Wonder Guard is something that won't ever happen.
 
Well in my original post I had stated what if Shedinja had the HP of a Pokemon like Blissey. With that it wouldn't even worry about hazards or status'.
 
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