Mystery Plate A
Attach this card to one of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate A.
Desert Burn(1 Colorless Energy)
If your opponent has 5 or more prizes, search your deck for a trainer card, show it to your opponent, and put it in your hand. If your opponent has only 1 prize, the Defending Pokemon is now Burned, Paralyzed, and Poisoned.
Mystery Plate B
Attach this card to one of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate B.
Stone Crush(1 Colorless Energy)
If your opponent has 5 or more prizes, draw 3 cards. If your opponent has only 1 prize, choose 2 energy cards attached to the Defending Pokemon. Your opponent shuffles those cards into his deck.
Mystery Plate D
Attach this card to one of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate D.
Healing Oasis(1 Colorless Energy)
If your opponent has 5 or more prizes, search your deck for up to 3 Basic energy, show them to your opponent, and put them in your hand.
If your opponent has exactly 2 prizes, remove all damage from 1 of your Pokemon.
Mystery Plate G
Attach this card to one of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate G.
Retro Cave(1 Colorless Energy)
If you opponent has 5 or more prizes, shuffle your hand into your deck and draw 6 cards. If your opponent has exactly 2 prizes, choose 1 of your opponent's Evolved Pokemon. Your opponent puts the top card on that Evolved Pokemon on the bootom of his deck.(this counts as devolving that Pokemon.)
Ok, RR, your turn.