If you could change what we saw in BW, what would you change?

Reggie McGigas

-
Member
Pretty much the title.

I would add guys that didn't get cards in instead of pokes that got 4-5 usless cards, like Slugma and Macargo instead of Simisear and Pansear in Next Destinies. Also, I would have prefered tins out every season and region themed tins. For example the kanto themed tins would have moltres, zapdos, and articuno, and the johto themed tins would have Ho-oh, lugia and celebi. One last thing I would have done was keep the galaxy holo sheet.
 
I would change nothing honestly. Probably the holo pattern, maybe make a rule of 2 EX's per deck or something like that.
 
The holo pattern for sure. I stopped obsessively collecting during the D/P era and once BW started I decided to try getting into the unhealthy addiction once again. The holo pattern was a big turn off though and it wasn't until Dark Explorers came along when I finally caved in and accepted the fact that the style was here to stay.
 
If I could change anything about the BW series, I would have started collecting Japanese cards from the start and given the English sets a pass. *sigh*

I guess I also would have liked to see the EX cards released sooner in the the series than they were; we might have been able to get all the legendaries in, then, and there might be less overlap of FA cards and such. And, yeah, old holo style, please.
 
Booster box pull rates of ultra rares similar to HGSS, less of the ridiculously powerful basic pokemon( Im looking at you EX cards). non-legendary EX's.
 
I would have made things able to compete with Pokemon-EX slightly better. (Either by giving Pokemon-EX somewhere around 10-20 less HP, or by making the attacks of evolutions deal slightly more damage.)
 
More diverse art styles is always good. The majority of the cards, especially in the earlier sets, had art drawn by the same artists over and over. Personally, it got pretty repetitive seeing Masakazu Fukuda, Kouki Saitou, 5ban Graphics on every card. While their art is great from a technical perspective, it lacks...personality. Almost soulless.

That and the holo pattern. Yikes.
 
ForeignDude said:
The holo pattern for sure. I stopped obsessively collecting during the D/P era and once BW started I decided to try getting into the unhealthy addiction once again. The holo pattern was a big turn off though and it wasn't until Dark Explorers came along when I finally caved in and accepted the fact that the style was here to stay.

Precisely why I have been collecting the Reverse Holos. The standard ones are too bland.
 
...oh man oh man, where do I begin?

~The 'line' holo pattern. There is absolutely nothing special about it, and on top of that it is incredibly distracting. There's nothing wrong with the galaxy holo pattern, and it does emphasize the Pokemon quite a bit. Go back to that. (I am aware that the US cards are not allowed to have the same foil patterns used on Japan's EXs, due to copyright law, but at the very least we can go back to the galaxy holo for normal rares and ACE SPECs.)

~Don't make Pokemon-EX twice as strong as their normal counterparts. Gen 3 did it right with the EXs: have them noticeably powerful than the others, BUT not by a large margin AND have them be incompatible (or weak) to other effects. RSE bloc was full of counter-EX cards, and even EX themselves were incompatible with many common cards.

~Don't dumb down the card game. Allegedly it's to help people understand the game more, but I have gotten more stupid rulings questions now than I have ever before.

~Bring back the rulebook and re-do it completely rather than copy/pasting the older edition without editing it whatsoever. Explain everything in as much detail as possible, including explaining how the game state works. YGO rulebooks are actually quite good at doing this.

~Make basics weaker than evolutions, EX or otherwise. (We can talk about fixing Rare Candy later.)

~Make all cards in a set playable to some degree. This problem could potentially rectify itself if the above changes are made, or it can be part of that change. DP Legends Awakened and DP Stormfront are good examples of sets that do this: there are cards certainly stronger than others, for sure, but each one is strong in its own right. (Older DP sets do this as well.)

~Bring back league promos that are actually playable. The days of POP packs, and later the days when Uxie &c were given out, were some of the glory days of the TCG league system - at least when I was around. (And while you're at it, bring back the premier trainer system back.)

~Abolish PTCGO completely and devote its resources to other areas, like ones that actually matter (prize support is a big one).

~NO MORE FIRST-TURN TRAINERS

~Standardize pull-rates for boxes, and make them more favorable. Legends Awakened boxes had very good pull rates, and although so did Boundaries Crossed and Noble Victories in recent years, they aren't as good in comparison. Buying a box is not a "lottery" like buying individual packs - it is an investment, no matter what others may think.

~Better quality control. Miscuts, warping, and strange pull rates abound. BW1's lack of care (and later in Dragons Exalted) for how cards were packaged was the beginning of the end.

~I'd like them to lower the cost of packs and prereleases and such, but this is more an issue with inflation than anything else, so I'll leave this untouched for now.

~Start giving out good-quality sleeves at pre-releases again, instead of deckboxes. I have still hoarded all my PR sleeves because of this, and when staffing tourneys I decline the deckbox, because deckboxes are of virtually no use to me. I know the Professor sleeves are fairly good, but those are available only to a select few.

~Have a way to purchase packets of basic Energy, instead of from starter decks (because experienced players won't want much else in the decks) or the Professor store (because, again, select few).

Things I liked about BW-era:
~Reverse holos (non-Plasma)
~ACE SPEC concept (not necessarily the ACE SPEC effects themselves)
~Level Ball, Heavy Ball, and N

Remember, PCL. Remember from what heights you have fallen, and aspire to be what you once were.
We are a forgiving fanbase. If you show that you care for us, if only a little bit, we will take it to heart.
 
DNA said:
...oh man oh man, where do I begin?

~The 'line' holo pattern. There is absolutely nothing special about it, and on top of that it is incredibly distracting. There's nothing wrong with the galaxy holo pattern, and it does emphasize the Pokemon quite a bit. Go back to that. (I am aware that the US cards are not allowed to have the same foil patterns used on Japan's EXs, due to copyright law, but at the very least we can go back to the galaxy holo for normal rares and ACE SPECs.)

~Don't make Pokemon-EX twice as strong as their normal counterparts. Gen 3 did it right with the EXs: have them noticeably powerful than the others, BUT not by a large margin AND have them be incompatible (or weak) to other effects. RSE bloc was full of counter-EX cards, and even EX themselves were incompatible with many common cards.

~Don't dumb down the card game. Allegedly it's to help people understand the game more, but I have gotten more stupid rulings questions now than I have ever before.

~Bring back the rulebook and re-do it completely rather than copy/pasting the older edition without editing it whatsoever. Explain everything in as much detail as possible, including explaining how the game state works. YGO rulebooks are actually quite good at doing this.

~Make basics weaker than evolutions, EX or otherwise. (We can talk about fixing Rare Candy later.)

~Make all cards in a set playable to some degree. This problem could potentially rectify itself if the above changes are made, or it can be part of that change. DP Legends Awakened and DP Stormfront are good examples of sets that do this: there are cards certainly stronger than others, for sure, but each one is strong in its own right. (Older DP sets do this as well.)

~Bring back league promos that are actually playable. The days of POP packs, and later the days when Uxie &c were given out, were some of the glory days of the TCG league system - at least when I was around. (And while you're at it, bring back the premier trainer system back.)

~Abolish PTCGO completely and devote its resources to other areas, like ones that actually matter (prize support is a big one).

~NO MORE FIRST-TURN TRAINERS

~Standardize pull-rates for boxes, and make them more favorable. Legends Awakened boxes had very good pull rates, and although so did Boundaries Crossed and Noble Victories in recent years, they aren't as good in comparison. Buying a box is not a "lottery" like buying individual packs - it is an investment, no matter what others may think.

~Better quality control. Miscuts, warping, and strange pull rates abound. BW1's lack of care (and later in Dragons Exalted) for how cards were packaged was the beginning of the end.

~I'd like them to lower the cost of packs and prereleases and such, but this is more an issue with inflation than anything else, so I'll leave this untouched for now.

~Start giving out good-quality sleeves at pre-releases again, instead of deckboxes. I have still hoarded all my PR sleeves because of this, and when staffing tourneys I decline the deckbox, because deckboxes are of virtually no use to me. I know the Professor sleeves are fairly good, but those are available only to a select few.

~Have a way to purchase packets of basic Energy, instead of from starter decks (because experienced players won't want much else in the decks) or the Professor store (because, again, select few).

Things I liked about BW-era:
~Reverse holos (non-Plasma)
~ACE SPEC concept (not necessarily the ACE SPEC effects themselves)
~Level Ball, Heavy Ball, and N

Remember, PCL. Remember from what heights you have fallen, and aspire to be what you once were.
We are a forgiving fanbase. If you show that you care for us, if only a little bit, we will take it to heart.

This.


Well I am a fan of the striped holo design, and galaxy, but that holosheet from the base set-fossil was the best in my opinion. I would bring that back.

EXs are weaker, like 130-150 HP and an OK attack is fine with me, or 160- 170 HP and a very weak attack.

Make basics weak and stuff, and evolutions must be stronger.

How about a 2 EX per deck rule like salamance suggested as well!
 
Easy. Bring back the old rare candy ruling, where you can have charmander on 1st turn (starting active), play rare candy (if its in your hand), and if you are lucky Bam charizard on 1st turn.

Oh and make any language playable again, in tournaments as long as the card is in a legal set and released in English. (example- you can play Japanese cards in tournaments as long as you have a translation, AND the card has come out in English). You can play that Japanese genosect EX in tournies once genosect EX is released for US/etc.
 
DNA said:
~Make basics weaker than evolutions, EX or otherwise. (We can talk about fixing Rare Candy later.)
If you bring back the old Rare Candy wording, you can theoretically set up a Black Ballista T1. (Squirtle, Rare Candy to Blastoise, get 3 W 1 L Energy - which isn't too hard for Blastoise decks - and bam, nuke anything.)
That's why I worded this the way I did :p
 
I say bring back the old rare candy ruling, you just can't use it on your first turn. It would bring back 1-0-1 techs, as you could play the basic and candy it on the same turn.
 
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