I little background: Before I got into the competitive realm of the TCG, I was somewhat into the competitions of the main video games. There, you have the official tournaments and competitions with their own rules - but you also have unofficial battle organizations that are quite popular.
The most popular competitive battling site I know of is called Smogon University, and it has a very well known way of making formats that allow so many different Pokemon to shine in battle, even if many aren't viable enough in standard matches. It is done using a tiering system that is based on how much usage each Pokemon has in comparison to a standard ruled game, known by Smogon as "Overused" (OU). The pokemon that aren't used enough in OU are placed into a lower tiered format called "Underused" (UU), and Pokemon that aren't used enough in that tier is placed into a lower tiered format, and so on. Each format bans the use of Pokemon that is above it, and there are also rules and bans on Pokemon in the created formats if they make them too unhealthy, regardless of the amount of usage.
Now, looking at the state of the Trading Card Game, many of you here have felt that the metagame is quite unbalanced, filled with loads of strong cards that combine into terribly overpowered strategies, and that it makes a supermajority of cards unviable for competitive play. We've blamed certain mechanics, like Item Lock, Draw-Based Abilites, Mega Evolutions, Disruption-Based Items, Pokemon-EX, x2 Weakness, DCE, etc. for our ills of the game, and overall, we contribute this to a game as to why we think this game isn't much fun to play.
Now, if I wanted to, I could ask which cards you would ban from the game, and it would cause an endless debate on how sound the ban would be. Instead, however, I am asking you all to go deeper than that: Given the cards we are given to by TPCi, I ask that you create a metagame format that would allow for the boatload of unviable cards to become viable again, or at least make the game as a whole "fair" in your mind.
Now, there are many ways you can create a metagame format for the card game - and it doesn't have to be based on usage, like Smogon does it. Here are other ways you could base formats on for this game:
(Edit: I mixed up the meaning of the word 'Tier" with "Metagame Format," and this might have confused the readers. Also editing the title.)
The most popular competitive battling site I know of is called Smogon University, and it has a very well known way of making formats that allow so many different Pokemon to shine in battle, even if many aren't viable enough in standard matches. It is done using a tiering system that is based on how much usage each Pokemon has in comparison to a standard ruled game, known by Smogon as "Overused" (OU). The pokemon that aren't used enough in OU are placed into a lower tiered format called "Underused" (UU), and Pokemon that aren't used enough in that tier is placed into a lower tiered format, and so on. Each format bans the use of Pokemon that is above it, and there are also rules and bans on Pokemon in the created formats if they make them too unhealthy, regardless of the amount of usage.
Now, looking at the state of the Trading Card Game, many of you here have felt that the metagame is quite unbalanced, filled with loads of strong cards that combine into terribly overpowered strategies, and that it makes a supermajority of cards unviable for competitive play. We've blamed certain mechanics, like Item Lock, Draw-Based Abilites, Mega Evolutions, Disruption-Based Items, Pokemon-EX, x2 Weakness, DCE, etc. for our ills of the game, and overall, we contribute this to a game as to why we think this game isn't much fun to play.
Now, if I wanted to, I could ask which cards you would ban from the game, and it would cause an endless debate on how sound the ban would be. Instead, however, I am asking you all to go deeper than that: Given the cards we are given to by TPCi, I ask that you create a metagame format that would allow for the boatload of unviable cards to become viable again, or at least make the game as a whole "fair" in your mind.
Now, there are many ways you can create a metagame format for the card game - and it doesn't have to be based on usage, like Smogon does it. Here are other ways you could base formats on for this game:
- Card Value. You could basically base restrictions on how hard particular cards are are to get in this game, and enforce tiers on their expensiveness. For instance, you could restrict each formats' sets on availability, and make it so only common and/or uncommon rated Pokemon are allowed in particular ones. Of course, you'll need to beware of some of those cards (Like Vespiquen and Night Marchers) so you don't overcentralize the metagame with them. You could even have a Rare-only format if you wanted to. xD
- Draw-Based Restrictions. You could make formats that have very different draw-engines allowed. One tier could have only ability-based draw, another could only have items used to draw, etc. Just be cautious of the consequences of how draw affects the game.
- Weakness Rules: This can mean to isolate pokemon into different format matchups so that each game has no weakness involved. That is, separate Dark and Grass-weak pokemon into a format away from their Dark and Grass counterparts. Then again, you could instead enforce weakness in in a different way in each format you make, like making it +20 or x3 instead of x2.
- Energy Requirements and acceleration: You could make a set of formats solely on how hard or easy it is to accelerate a Pokemon's attacks. This could be quite subjective when dividing pokemon into formats, but you could target cards like Aromatisse, Bronzong, Blacksmith, Mega Turbo, etc. and have rules for each one's usage.
- "Theme Deck" Constraints: This is a very hardcore restriction for a metagame format: Only have decks within parameters of what a basic theme deck can have, and other custom parameters for other tiers. Theme decks from XY-Base through Roaring Skies have very similar card distributions: 30 Pokemon, 12 Trainers, 18 Energy, 4 Different Normal Rares, 1 Holofoil, no EX's. The differences in the blueprints of each theme deck are quite subtle and somewhat tricky to enforce - Though the Dark Hammer version is the one I like the most.
- Selective Bans: This is probably what a lot of you are thinking: Ban the use of cards you think are too powerful and/or overcentralizing to the official metagame.
(Edit: I mixed up the meaning of the word 'Tier" with "Metagame Format," and this might have confused the readers. Also editing the title.)
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