The most recent incarnation of the most hilarious troll deck you'll ever experience! The version I have now, MK:III, is 0-86-0. I'd like to keep it that way.
POKEMON: 16
- 4 - Imakuni?'s Doduo
- 4 - Natu (Neo Genesis)
- 4 - Xatu (Legendary Treasures)
- 3 - Unown F (Great Expectations)
- 1 - Nihilego GX
TRAINERS: 32
- 4 - Imakuni?
- 4 - Team Galactic's Wager
- 4 - Lucky Stadium
- 4 - Misty's Duel
- 4 - Blaine's Quiz #2
- 4 - Quick Ball
- 4 - Focus Band
- 3 - Random Receiver
- 1 - Life Dew
ENERGY: 12
- 9 - Psychic Energy
- 3 - Counter Energy
Now, at first glace, you may not get it. And that's fine, I'll explain everything. First off, the psychology of it:
Pokemon is really the only card game where there is little interaction. On my turn, I do my things. On your turn, you do things. And the opposite player has to sit there and watch. NOT HERE! The entire goal is to making the opponent do stuff during YOUR TURN. Guessing coin tosses, Blaines Quiz, Rock-paper-scissors, or just making them laugh from doing absurd things. It's a deck that's meant to entertain the opponent more than play Pokemon; you're just.....doing things. And that should be your sole reason for doing anything in this deck: Playing and doing things just because you can. There's no reason or serious meta plays here. You're just a dog chasing cars.
Also, I'm at a league that's 90% younger kids. Like Juniors younger. We'll get maybe a couple seniors and masters (that aren't me) occasionally, but for the most part, it's kids. While the deck is meant to entertain, it's also meant to be a big punching bag for younger and newer players. I think for that age group and new players of any age, it's important to encourage the spirit of all things fun. So yes, it's meant to entertain, but it's meant to get its head handed to it, EVERY GAME. I'll put up a valiant effort, as I should, but starter decks that immediately get bought off the shelf and get used SHOULD destroy this without me having to pull any punches.
This is the 4th iteration now, I'll go into the card choices for this version (translations for Nihilego GX and Counter Energy below):
- 4 - Imakuni?'s Doduo - Any self-respecting (English) Imakuni? deck is going to max-out on any Imakuni? card they can get their hands on. I've noticed in the last 9 months running the deck that you don't get a chance to sing a whole lot (I'll get to that in a bit), but you do get quite an opportunity to throw them.
- 4 - Natu (Neo Genesis) - Of all the Natu cards I could pick from, I went with the REALLY old Neo Genesis version because it has 30 HP. This means I can make it the active, attack Psychic or Counter Energy, use Imakuni?, fail confusion check, and give opponent a free prize just because I can!
- 4 - Xatu (Legendary Treasures) - The new star of the deck. It's basically an excuse to make the opponent do rock-paper-scissors. Drawing 3 from a win helps too. But really, who cares. You're making the opponent do goofy stuff.
- 3 - Unown F (Great Expectations) - The deck's big form of draw support. AND you constantly make them guess what you flipped. It's great!
- 1 - Nihilego GX - A new addition. I feel a little bad because it's the most potent attacker in the deck. I mean, I don't HAVE to attack with it, but I also don't want an opponent thinking I'm putting 'kid gloves' on for them by just not attacking with it's 120 damage attack. Basically, it's here because of it's power, 'Nihilistic Light' being able to confuse both active Pokemon AND poison both of them. It's fun and chaotic! ALSO, it's GX is A-M-A-Z-I-N-G. The deck has a bit of a 'longevity' problem, so being able to give them more prize cards and hold things off? works for me!
- 4 - Imakuni? - It's only the best card in the deck. Don't ask questions! You just DO IT!
- 4 - Team Galactic's Wager - An excuse to do rock-paper-scissors.....and it gets you cards. Even if you lose, you're still probably getting a better hand than the one you threw in.
- 4 - Lucky Stadium - It has Imakuni? on it....He illustrated it too. Seems like a great fit, also gives the opponent something else to do on their turn.
- 4 - Misty's Duel - Also fantastic! Especially if you lose a Blaines Quiz or Team Galactic's Wager. Just throw this out and try again. This SHOULD be a supporter, but, you know. It's a REALLY old card before they started that 'supporter' nonsense.
- 4 - Blaine's Quiz #2 - Fantastic draw power....and it makes the opponent do things!
- 4 - Quick Ball - I originally had this at 3....but the previous version was all Basic Pokemon. Now that we have an evolution line to deal with, I ramped it up to 4. Keep in mind, Quick Ball is no Ultra Ball. I get a Pokemon no matter what happens, I just don't get a say in what I get.
- 4 - Focus Band - This card is capable of making the game longer than it should. Gives your Pokemon at least 1 more turn of attacking (probably doing goofy stuff).
- 3 - Random Receiver - This gets your Team Galactic's Wager....or whiffs by snagging Imakuni? either way, something happens!
- 1 - Life Dew - Similar to Focus Band, it's here to drag the game on longer than it should.
- 9 - Psychic Energy - I was going to use Fire Energy, still thinking about it.
- 3 - Counter Energy - This card is fantastic on so many levels. You're ALWAYS going to be behind in prizes. Now you have a way to power up Imakuni?'s Doduo immediately (instead of having to try and draw 2 energy with it's oh-so-inconsistent draw engine) as well as being able to power up virtually everything else--AND Nihilego GX. Card is a godsend for this thing!
So with that. Is there any way I can make the deck.....goofier? I've been running this for 9 months, but I'm sure there are cards I haven't come across or haven't considered yet. I'm open to any and all suggestions. How can I make this more entertaining?
https://bulbapedia.bulbagarden.net/wiki/Nihilego-GX_(Ultradimensional_Beasts_22)
https://bulbapedia.bulbagarden.net/wiki/Counter_Energy_(Ultradimensional_Beasts_50)
POKEMON: 16
- 4 - Imakuni?'s Doduo
- 4 - Natu (Neo Genesis)
- 4 - Xatu (Legendary Treasures)
- 3 - Unown F (Great Expectations)
- 1 - Nihilego GX
TRAINERS: 32
- 4 - Imakuni?
- 4 - Team Galactic's Wager
- 4 - Lucky Stadium
- 4 - Misty's Duel
- 4 - Blaine's Quiz #2
- 4 - Quick Ball
- 4 - Focus Band
- 3 - Random Receiver
- 1 - Life Dew
ENERGY: 12
- 9 - Psychic Energy
- 3 - Counter Energy
Now, at first glace, you may not get it. And that's fine, I'll explain everything. First off, the psychology of it:
Pokemon is really the only card game where there is little interaction. On my turn, I do my things. On your turn, you do things. And the opposite player has to sit there and watch. NOT HERE! The entire goal is to making the opponent do stuff during YOUR TURN. Guessing coin tosses, Blaines Quiz, Rock-paper-scissors, or just making them laugh from doing absurd things. It's a deck that's meant to entertain the opponent more than play Pokemon; you're just.....doing things. And that should be your sole reason for doing anything in this deck: Playing and doing things just because you can. There's no reason or serious meta plays here. You're just a dog chasing cars.
Also, I'm at a league that's 90% younger kids. Like Juniors younger. We'll get maybe a couple seniors and masters (that aren't me) occasionally, but for the most part, it's kids. While the deck is meant to entertain, it's also meant to be a big punching bag for younger and newer players. I think for that age group and new players of any age, it's important to encourage the spirit of all things fun. So yes, it's meant to entertain, but it's meant to get its head handed to it, EVERY GAME. I'll put up a valiant effort, as I should, but starter decks that immediately get bought off the shelf and get used SHOULD destroy this without me having to pull any punches.
This is the 4th iteration now, I'll go into the card choices for this version (translations for Nihilego GX and Counter Energy below):
- 4 - Imakuni?'s Doduo - Any self-respecting (English) Imakuni? deck is going to max-out on any Imakuni? card they can get their hands on. I've noticed in the last 9 months running the deck that you don't get a chance to sing a whole lot (I'll get to that in a bit), but you do get quite an opportunity to throw them.
- 4 - Natu (Neo Genesis) - Of all the Natu cards I could pick from, I went with the REALLY old Neo Genesis version because it has 30 HP. This means I can make it the active, attack Psychic or Counter Energy, use Imakuni?, fail confusion check, and give opponent a free prize just because I can!
- 4 - Xatu (Legendary Treasures) - The new star of the deck. It's basically an excuse to make the opponent do rock-paper-scissors. Drawing 3 from a win helps too. But really, who cares. You're making the opponent do goofy stuff.
- 3 - Unown F (Great Expectations) - The deck's big form of draw support. AND you constantly make them guess what you flipped. It's great!
- 1 - Nihilego GX - A new addition. I feel a little bad because it's the most potent attacker in the deck. I mean, I don't HAVE to attack with it, but I also don't want an opponent thinking I'm putting 'kid gloves' on for them by just not attacking with it's 120 damage attack. Basically, it's here because of it's power, 'Nihilistic Light' being able to confuse both active Pokemon AND poison both of them. It's fun and chaotic! ALSO, it's GX is A-M-A-Z-I-N-G. The deck has a bit of a 'longevity' problem, so being able to give them more prize cards and hold things off? works for me!
- 4 - Imakuni? - It's only the best card in the deck. Don't ask questions! You just DO IT!
- 4 - Team Galactic's Wager - An excuse to do rock-paper-scissors.....and it gets you cards. Even if you lose, you're still probably getting a better hand than the one you threw in.
- 4 - Lucky Stadium - It has Imakuni? on it....He illustrated it too. Seems like a great fit, also gives the opponent something else to do on their turn.
- 4 - Misty's Duel - Also fantastic! Especially if you lose a Blaines Quiz or Team Galactic's Wager. Just throw this out and try again. This SHOULD be a supporter, but, you know. It's a REALLY old card before they started that 'supporter' nonsense.
- 4 - Blaine's Quiz #2 - Fantastic draw power....and it makes the opponent do things!
- 4 - Quick Ball - I originally had this at 3....but the previous version was all Basic Pokemon. Now that we have an evolution line to deal with, I ramped it up to 4. Keep in mind, Quick Ball is no Ultra Ball. I get a Pokemon no matter what happens, I just don't get a say in what I get.
- 4 - Focus Band - This card is capable of making the game longer than it should. Gives your Pokemon at least 1 more turn of attacking (probably doing goofy stuff).
- 3 - Random Receiver - This gets your Team Galactic's Wager....or whiffs by snagging Imakuni? either way, something happens!
- 1 - Life Dew - Similar to Focus Band, it's here to drag the game on longer than it should.
- 9 - Psychic Energy - I was going to use Fire Energy, still thinking about it.
- 3 - Counter Energy - This card is fantastic on so many levels. You're ALWAYS going to be behind in prizes. Now you have a way to power up Imakuni?'s Doduo immediately (instead of having to try and draw 2 energy with it's oh-so-inconsistent draw engine) as well as being able to power up virtually everything else--AND Nihilego GX. Card is a godsend for this thing!
So with that. Is there any way I can make the deck.....goofier? I've been running this for 9 months, but I'm sure there are cards I haven't come across or haven't considered yet. I'm open to any and all suggestions. How can I make this more entertaining?
https://bulbapedia.bulbagarden.net/wiki/Nihilego-GX_(Ultradimensional_Beasts_22)
https://bulbapedia.bulbagarden.net/wiki/Counter_Energy_(Ultradimensional_Beasts_50)