I was looking at the two cards today, and they seem to do the exact same thing. Why do people prefer Luxray? (Sorry if this is a stupid question, im new to the modern game)
Yes, but being able to choose exactly what card you want your opponent to bring active is many times better than allowing them the option.MissingNo.13 said:But, don't you have to keep poketurning Luxray?
minimidget94 said:plus it also has a better type advantage than infernape right now.
Gyarados says hiGHJamesGH said:Thats not true. Jumpluff is the most popular deck right now.
festizzio said:Gyarados says hi
Who said it was?GHJamesGH said:It still isn't the most popular nor most winning deck.
Shoyru1444 said:Also, Lux doesn't take 2 energy and an egain and a 2 card discard to attack.
StealthAngel667 said:The main thing about Infernape X (I played him, yes) is that he needs 2 Fire Energies and preferably a Gain to start hurting. Luxray can be splashed into any deck and only needs 1 Lightning Energy, which will not hurt the energy line up too much. And pulling stuff forward and hitting for 60 is devastating, switching stuff around and occasionally hitting for 100 is not.
qnetykz said:neither does Ape4X...
StealthAngel667 said:The main thing about Infernape X (I played him, yes) is that he needs 2 Fire Energies and preferably a Gain to start hurting. Luxray can be splashed into any deck and only needs 1 Lightning Energy, which will not hurt the energy line up too much. And pulling stuff forward and hitting for 60 is devastating, switching stuff around and occasionally hitting for 100 is not.
ahh, but spreading for 2, isn't necessarily a bad thing, and none of the attacks hurt your own pokemon...which can setup a KO for your opponent, or even give your opponent a prize without them having to do it themselves