EDIT: IMPORTANT I did an absolutely massive overhaul of this deck completely so please take a second look at it because the concept it totally different now!
Pokemon 16
Trainers 36
Energy 8
The strategy is to power up infernape's malevolent fire attack which does 120 for 2 energy and then discards 2. This combos perfectly with Blacksmith. Bench as many Deoxy's EX as you can to increase the damage. For example, 2 doexys and a silver bangle knocks out most EX's.
Then there's magnezone who's only purpose is for his "dual brains" ability. This let's you play 2 supporters per turn. This is very helpful because blacksmith is a supporter and I play lysandre to catcher out ideal prize trades for infernape. Frozen city softens up opponent for easier knockouts for infernape.
The energy is a little low but keep in mind that you just keep reusing the same couple energies so you shouldn't need much.
Pokemon 16
-4 Chimchar
-1 Monferno
-4 Infernape
-2 Magnemite
-2 Magnezone
-3 Deoxys EX
Trainers 36
-4 Blacksmith
-1 Pal Pad
-2 Ultra Ball
-4 Skyla
-2 Team Plasma Ball
-2 Level ball
-1 Startling Megaphone
-2 Frozen City
-2 Silver Bangle
-1 Professor's Letter
-4 Rare Candy
-1 Professor Juniper
-4 N
-1 Dowsing Machine
-1 Lysandre
-1 Random Receiver
-2 Switch
-1 Escape rope
Energy 8
-8 Fire
The strategy is to power up infernape's malevolent fire attack which does 120 for 2 energy and then discards 2. This combos perfectly with Blacksmith. Bench as many Deoxy's EX as you can to increase the damage. For example, 2 doexys and a silver bangle knocks out most EX's.
Then there's magnezone who's only purpose is for his "dual brains" ability. This let's you play 2 supporters per turn. This is very helpful because blacksmith is a supporter and I play lysandre to catcher out ideal prize trades for infernape. Frozen city softens up opponent for easier knockouts for infernape.
The energy is a little low but keep in mind that you just keep reusing the same couple energies so you shouldn't need much.