This is something I have thought about, and it bugs me a bit about the game. At the current moment, to do good at a standard Pokémon Tournament, one will need to have Shaymin EX. Other necessities are VS Seekers and at times Trainer's Mail. Most other times, a player will need expensive EX's, and costly max Elixirs. All these cards add up to a lot of money, and it can discourage new players from starting the game. At a league, a new player with a theme deck might decide not to play the game anymore after getting shot down in three turns by Turbo Dark, or an excited kid can have his spirit crushed after losing at a League Challenge with a deck he made on his own. This pay wall can really discourage people from playing the game, as not everybody has $150+ dollars they can drop to get a deck to play with, one that will give them a chance at a tournament. The quick meta shift can also be hard for players. After spending a lot of money on a deck, a player can be devastated to learn that X new card ruins its viability, and that the deck they just invested money in is obsolete. The cost factor can also deter players from enjoying the cards. From experience, I know it can be hard to enjoy getting an EX or a holo from a pack, knowing that competitively it stands no chance. Overall this issue bugs me, and I wish that Pokémon would help some of these issues go away.
EDIT: Whoops, I forgot to clarify. This think was more about the cost for Juniors and Seniors, as I know for a Master with a job, $200 is not a lot. For a 4th, 5th, or 6th grader though, they might not have the money to invest.
EDIT: Whoops, I forgot to clarify. This think was more about the cost for Juniors and Seniors, as I know for a Master with a job, $200 is not a lot. For a 4th, 5th, or 6th grader though, they might not have the money to invest.
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