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It's ZPST time!

The Pikachu Mafia

HTL is the Flippy Beam of Doom.
Member
Hi everyone ^^ so back in the spring I built a ZPS deck it was nice it worked ok but there were much better decks out there at the time then just now the new zekrom deck (ZPST) was doing really well I thought that it was meh and paid attention to the lock decks however after a cities tourney I realized that Tyram, Stage 1 Rush, and even all out donphans would lose to a proper ZPST so I decided to reform my ZPS deck here's the list:

Pokemon: 14

4x Zekrom BW
3x Tornadus EP
3x Shaymin UL
3x Pachirisu CL
1x Cleffa HGSS

T/S/S: 31

4x pokemon collector
3x Evolite
4x Seeker
2x SSU
3x Chearn
3x PONT
3x Dual Ball
2x IQ
3x J-Arm
1x FSL
3x Catcher

Energy: 15

4x DCE
11x Electric

Strategy:

Basic ZPST Strategy try to get T1 Tornadus or Zekrom high count of Collector and Dual ball makes that likely to happen IQ helps me with any possible energy issues on the first turn I have 3 shay/pachi for consistency (but I'm not sure if I actually need 3 bec I haven't play tested :/)

so what do you think? :3 and help is appreciated as I'm not really happy with my pokemon line and I'd like to see PP in the Trainer line somewhere :/

thanks in advance :)
 
I run this deck, too. Here are some changes, based on my testing:
-1 Shaymin
-1 Pachi
You can get by with two just fine, particularly with Seeker and SSU.
-1 Collector
+1 Dual Ball
This deck is all about trainers, because you may even be able to play Seeker and donk if you only use dual ball that turn.

In fact, here's my list. And yes, I don't run DCE.
Pokemon (12)
4 Zekrom
3 Tornadus
2 Pachirisu
2 Shaymin
1 Tyrogue

T/S/S (34)
4 Junk Arm
4 Dual Ball
3 PlusPower
3 Pokemon Collector
3 Professor Juniper
3 PONT
2 Seeker
2 Pokemon Catcher
2 Super Scoop Up
2 Switch
2 Eviolite
2 Pokegear 3.0
1 Energy Search

Energy (15)
15 Lightning

Take what you want from this list. Good luck!
 
I agree with what For the Love of Keldo says exept, that I think that Pokémon Collector is important for ZPST (but 3 should be enough), but exept of that, the number of supporters should be kept low. I think that 3 (or 4) Collectors and 3 (or 4) Dual Balls is a bit much, but if that's what's needed for you to get the donk then keep them. I only use 3 Collectors and I'm most of the time able to use Bolt Strike in turn two. I don't know how Dual Ball works for you, but if it works then keep it. I just gave up on it after getting 8 tails in a row, in one game, with Dual Ball (also Junk Arm'ed):headbang

Since ZPST is supposed to strike fast, Cleffa might not be the best idea.

since ZPST is VERY reliable on trainers, it's important to max out the Junk Arms.

-1 Cleffa

+1 Junk Arm
 
To make my previous post solid, here's my recommended changes:
Subtraction:
-1 Cleffa
-3 Cheren
-1 FSL
-2 Seeker
-2 Interviewer's Questions
-1 Pachirisu
-1 Shaymin
-1 Pokemon Collector
-1 Eviolite - This is personal preference. If you want T1 Bolt Strikes, take this out. If you want T2, then leave this in because it's very helpful against other dragons and such. If you leave this in, don't add in an energy search.

Addition:
+1 Junk Arm
+1 Dual Ball
+3 Juniper
+2 Pokegear NEED THESE
+1 Tyrogue Can't tell you how many times they've started a lone cleffa/pichu/solosis and I've donked it or they start a baby and I ko it and T2 Bolt Strike.
+3 PlusPower
+1 Energy Search Junk arm this.
+1 Switch - These are great to get out of shaymin/pachi starts, or even just when you have an active zek and can switch to Tyrogue for T1 ko.
 
ah ha thanks for the help everyone ^^

yes I agree completely with pachi and shaymin (in my original ZPS testing I always had like 2 on the bench and one in hand of each when running 3 >.> ) I like collector count to be 4 not only bec it makes me feel safe but because there's only like a 40% chance you'll have it in your starting hand maxed out (I want either Dual ball or collector T1) also I'm glad you guys can find ways to add plus power, need them Reshiram out of the picture xD energy search is if-ish to me I don't mind running it but wouldn't running only one ruin my consistency? sorry about all the Supporters but I've been playing alot of lock deck recently xP besides chrean gives me a nice bit of draw support if I have a bad hand but don't want to Oak it away anyways here's my new list:

Pokemon: 12

4x Zekrom BW
3x Tornadus EP
2x Shaymin UL
2x Pachirisu CL
1x Tyrogue HGSS

T/S/S: 33

4x pokemon collector
3x Plus Power
3x Evolite
3x Seeker
2x SSU
3x Chearn
3x PONT
3x Dual Ball
4x J-Arm
3x Catcher
2x Pokegear 3.0 (no so sure why your pressing this but it's an okay trainer :/)

Energy: 15

4x DCE
11x Electric

what do you think? I don't really need Oak and Juniper so I kept chearn and seeker I only dropped one :/ (however this pokemon line should work for me....) thanks so much fr your help and please provide any extra help possible thanks :)
 
Heh, I remember those games, where my opp got a baby active and I just couldn't KO it (or maybe I have just thought so much about it that I believe that I do (remember it). can't say for sure...).then Tyrogue is really good, also because of it's free retreat so it doesn't hurt :)
Well the list looks good to me, though I miss some Switch (or SSU) :)
 
yeah :/ but there's nothing I can drop really :/ (that I see) switch would be nice but.... yeah

also I'd like to know is a low pokemon count good for ZPST? bec I was going to try and fit in a zoroark tech but I'm not so sure anymore :/
 
It isn't the number that's important. The important thing is to be able to get the pokémon you need when you need them (and don't have so few that you quickly run out of them). In my opinion, the only two reasons you would want a low number of pokémon is if you REALLY need to get some cards into your deck, or if you got too many Pachirisu or Shaymin and therefore are likely to start with one of them or always have spare.
Unfortunately I can't help with the Zoroark tech...
 
The Zoroark tech is probably something to stay away from. You don't have any pokemon communication, and that's the main problem. Besides, there's really no reason for it. You can usually pluspower another dragon or junk arm for one. I once pulled a RH one and really wanted to include it in one of my decks, so I tried it in ZPS. In 8 games with it on PlayTcg, I got it out once, only to be catchered and EQ'ed by a Donphan. Also, for switch:
-1 Seeker It always ends up sitting in my hand because other supporters are more important
-1 Eviolite Two is probably fine, again it depends on whether you want to end all games in the first few turns, or play a bit longer set of games
+1/2 Switch Need to switch out of Shaymin/Pachi without energy attach. Also to switch out of Zekrom if they start a lone baby. On top of that, other decks use Catcher, too. 1 if you drop a seeker, 2 if you also drop an eviolite.

Pokegear is a great trainer. Essential to ZPST. I good percentage of the time after you get a T1 or T2 Zekrom, your hand is virtually empty. Although this deck also top decks some pretty good stuff (at least for me), PokeGear is essential. And besides, you can always Junk Arm it later if you use a PONT and don't draw into anything great.
 
ah okay I see :3

from my experience with ZPS I've never had enough Seeker so I think I'll keep 3 until I have some more experince with the deck (still currently trying to get Tornadus, Shaymin, and catcher :/) same with evolite I'd like to keep them in for now I'll have to do some play testing at the local league >.<

bottom line I agree with you that I need switch I just don't wanna take out the cards you named (also it limits the amount of pokemon I get to pick up :/)
 
The only problem with Seeker is that it's a supporter and therefore is in the way for other supporters.
I agree with For the Love of Keldo, that 2 Eviolite should be enough since it stays in play and can be Junk Arm'ed. But if you experience otherwise then keep them.
I see that you like Cheren, but maybe you could try to at least drop one?

-1 Cheren
-1 Eviolite (optional ( or "more optional than Cheren"))

+2 Switch/Energy Search if you experience need of energies (1 optional (or "more optional than the other"))
 
okay so I did some play testing against Tyram and Lock decks etc. from the results I found out that I had an energy crisis. I couldn't get the energy I need when I needed them it wasn't working out I'd have to wait until T2-T3 before I had enough to attack (at which case Vileplume/Typhlosion was already one the field and the game was lost) I needed a way to get more energy faster I tried IQ.... a bit better yet it wastes mt Supporter for the turn when I really need something like Collector/Seeker so I decided energy search with a lower count of IQ and immediately the problem is solved I can get energy whenever I need them bec I almost always have an IQ/energy search in my hand :3 so here's my new list (please any help is greatly appreciated):

Pokemon: 12

4x Zekrom BW
3x tornadus EP
2x pachirisu CL
2x Shaymin UL
1x Tyrouge HGSS

T/S/S: 35

4x pokemon collector
3x Dual Ball
3x Evolite (thinking about running two but I'm not sure :/)
4x energy search
2x IQ
3x Plus Power
2x PONT
2x Pokemon Catcher (I need more but I don't know what to take out :/)
2x Pokegear
2x SSU
4x Seeker (3 might be okay actually)
4x J-arm (same as seeker I've never used more than two :/)

energy: 13

13x Electric (I can't find room for DCE and Zeky doesn't really need it ;-;)

anyways that's the new list on occasion I'm wanting a revive/energy retrieval because of all the KO's I suffer xP so I was thinking about 1x FSL? and I need more catcher 2 just isn't enough but I don't know where else to go please help :) (I like my pokemon line though.... it's perfect....)
 
THANK YOU! SOMEONE WHO SEES THE LIGHT!
Enough with the caps. I don't think DCE has a place in this deck. Here's my suggested changes, as I run a list insanely similar (15 Lightning, same pokemon) to yours:
-2 Interviewers
-3 Energy Search
-2 Seeker
-1 Collector
-1 Eviolite

+3 Juniper
+1 PONT
+2 Lightning
+1 Dual Ball
+2 Switch

VERY Important Note: Junk Arm is the best TSS in this deck. I can't tell you how helpful it is. Here are some examples:
Early Game-Setup Phase:
You get a hand with a hand refresh. You play Dual Ball (even if it's not needed - I do this a TON!) Then get a new hand with a Junk Arm. You are able to get back that Dual Ball that you didn't draw into.
Junk Arm for energy search.
Junk Arm for Catcher.
Junk Arm for PlusPower - Very important to do this on dragons! Or maybe Magnezones!
 
okay thanks for the help :D um I can probably take out one seeker (*still thinks 3 is necessary*) Imight even be able to run one IQ (but I love them :D) so here's the new list:

Pokemon: 12

4x Zekrom BW
3x tornadus EP
2x pachirisu CL
2x Shaymin UL
1x Tyrouge HGSS

T/S/S: 35

4x pokemon collector
3x Dual Ball
2x Evolite (okay I'll be honest I don't have any evolite but seeing I have lots of J-arm.... I just want them for a T1-T2 Bolt Strike)
3x energy search (If I have 13 energy....)
2x IQ
3x Plus Power
2x PONT
3x Pokemon Catcher
2x Pokegear
2x SSU
3x Seeker
4x J-arm
2x switch (proven valuable in the tyram matchup....)

energy: 13

13x Electric


anyways I need more play testing any help is appreciated and I will get back to everyone when I've done some more testing
 
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