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Standard JANK ALERT: be warned

azmx157

Aspiring Trainer
Member
To preview my post: be warned, this is a VERY janky and clunky list. This deck is NOT going to win any large or maybe even small tournaments, but it will leave your opponents asking what the heck you are doing. If you are a builder of powerful decks, I may turn back while you still can.

Hello Pokebeach, I have wanted to build this deck for a while, but I have not had the guts to just build it. When I looked at my first pack of GRI a couple months ago when I got back into the game, this little guy stared me in the eye and begged for a decklist. So after lots of prefacing, here is the deck:

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 15

* 4 Drampa GRI 97
* 4 Minior GRI 77
* 4 Regirock-EX FAC 43
* 3 Tapu Koko PR-SM SM30

##Trainer Cards - 34

* 4 Choice Band GRI 121
* 2 Ace Trainer AOR 69
* 3 Guzma BUS 115
* 2 Ninja Boy STS 103
* 4 Professor Sycamore BKP 107
* 2 N FAC 105
* 3 Brooklet Hill GRI 120
* 2 Field Blower GRI 125
* 4 Ultra Ball FAC 113
* 3 Level Ball NXD 89
* 1 Brigette BKT 134
* 4 Rescue Stretcher GRI 130

##Energy - 11

* 11 Fighting Energy 6

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******


This deck is a ROUGH draft of a minior deck. The idea is to 2 for 1 your opponent's GXs by just cosmosplosioning over and over again. The drampa is to charge up energy and then ninja boy into your minior. The regirock is to get some reach for those big gx KOs like metagross. Koko is for free retreat and softening up some more KOs.
Please remember that the point here is not to make a worlds winning decklist. If your opponent walks away asking what the heck?, you have truly won that match.
Any help that you can provide is helpful to me.
PLEASE DO NOT SUGGEST ANY TAPU LELE
 
What about Carbink BREAK or even Max Elixir to accelerate your energy? Strong Energy might be better than Regirock as a damage boost, too. Also remember that Level Ball is no longer in standard, but you really could use Nest Ball to achieve the same effect here. Ace Trainer's gone, too. 4 Rescue Stretcher seems like a little too much.
 
What about Carbink BREAK or even Max Elixir to accelerate your energy? Strong Energy might be better than Regirock as a damage boost, too. Also remember that Level Ball is no longer in standard, but you really could use Nest Ball to achieve the same effect here. Ace Trainer's gone, too. 4 Rescue Stretcher seems like a little too much.
I completely forgot about level ball and ace trainer being gone. Carbink would actually be amazing, I did not think about that! Strong energy is gone though.
 
UPDATED LIST:
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 19

* 4 Carbink BREAK FAC 51
* 4 Carbink FAC 50
* 4 Minior GRI 77
* 4 Regirock-EX FAC 43
* 3 Tapu Koko PR-SM SM30

##Trainer Cards - 30

* 3 Brooklet Hill GRI 120
* 3 Rescue Stretcher GRI 130
* 4 Professor Sycamore BKP 107
* 4 Nest Ball SUM 123
* 1 Brigette BKT 134
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 2 N FAC 105
* 4 Choice Band GRI 121
* 4 Ultra Ball FAC 113

##Energy - 11

* 7 Fighting Energy 6
* 4 Strong Energy FAC 115

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
-4 drampa
-3 level ball
-2 ace trainer
-2 ninja boy
-4 fighting energy
-1 rescue stretcher
+4 Nest ball
+4 carbink (safeguard) Should I go with any energy barrier?
+4 Carbink break
+4 Strong energy
 
UPDATED LIST:
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 19

* 4 Carbink BREAK FAC 51
* 4 Carbink FAC 50
* 4 Minior GRI 77
* 4 Regirock-EX FAC 43
* 3 Tapu Koko PR-SM SM30

##Trainer Cards - 30

* 3 Brooklet Hill GRI 120
* 3 Rescue Stretcher GRI 130
* 4 Professor Sycamore BKP 107
* 4 Nest Ball SUM 123
* 1 Brigette BKT 134
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 2 N FAC 105
* 4 Choice Band GRI 121
* 4 Ultra Ball FAC 113

##Energy - 11

* 7 Fighting Energy 6
* 4 Strong Energy FAC 115

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
-4 drampa
-3 level ball
-2 ace trainer
-2 ninja boy
-4 fighting energy
-1 rescue stretcher
+4 Nest ball
+4 carbink (safeguard) Should I go with any energy barrier?
+4 Carbink break
+4 Strong energy

Don't mind me asking, but is Tapu Koko really all that useful? I know spread damage is good but... is it necessary in a fighting build? It's not covering weakness, in fact it is weak against fighting, and if your opponent is playing zoroark, fighting pokemon can easily be used against your Tapu Koko. Typically if you're going to play a deck with different types of pokemon (Unless the deck is rainbow road, or the pokemon are more draw support or lele & such), because if you have a pokemon in your deck of a different type that is weak against the main base type of the deck, that can most likely be used against you by Zoroark BREAK, and a few other Pokemon, rarely will we most likely see Zoroark, but still, I mean, I'm just not sure if Koko can't be replaced or such. I mean take what I say with a grain of salt.
 
I mean... Here's something that will use Counter Energy. It's pretty janky but it's not that janky. If you're not using Tapu Lele GX, use 4 N. Since you can no longer use Ace Trainer,upping N to 4 will increase your consistency while barring similar results.
 
Don't mind me asking, but is Tapu Koko really all that useful? I know spread damage is good but... is it necessary in a fighting build? It's not covering weakness, in fact it is weak against fighting, and if your opponent is playing zoroark, fighting pokemon can easily be used against your Tapu Koko. Typically if you're going to play a deck with different types of pokemon (Unless the deck is rainbow road, or the pokemon are more draw support or lele & such), because if you have a pokemon in your deck of a different type that is weak against the main base type of the deck, that can most likely be used against you by Zoroark BREAK, and a few other Pokemon, rarely will we most likely see Zoroark, but still, I mean, I'm just not sure if Koko can't be replaced or such. I mean take what I say with a grain of salt.
Zoroark BREAK's Foul Play is still treated as a Darkness attack. It doesn't get treated as a Fighting attack if it copies off a Fighting Pokemon.
 
Zoroark BREAK's Foul Play is still treated as a Darkness attack. It doesn't get treated as a Fighting attack if it copies off a Fighting Pokemon.

OH YAH! I forgot that little nugget of info, I just figured copying the attack, would also copy the attack type, I believe thats how it works in the VG, so that may be where i got that idea from, if not, I have no clue where I pulled that from.
 
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