XD I just pulled on at my prereleaseI sooo need that FA Kingdra-EX!!!
Yeah, breaks aren't basics.Carbink Break ignores silent lab right? I mean breaks aren't basics right?
Yeah, breaks aren't basics.
Marowak: I can't recall the last time a Stage was printed without its Basic, outside of the Primal SR reprints and the mid-BW era SRs. A bit odd, especially if in the future Breakthrough rotates before Fates Collide and it becomes unplayable. Assuming no Cubone is printed between now and then, of course.
I am excited to try out some Restored decks. The Strong Energy reprint makes Kabutops a tad more playable, which I'm happy about. Aerodactyl, though, seems much more solid as an attacker. I also like how proud he is about his gargoyle impression. "Look at me, Mom!"
I agree it's very underratedCarbink – Fighting – HP80
Basic Pokemon
Ability: Energy Keeper
As long as this Pokemon is in play, your Basic Pokemon’s Basic Energy can’t be discarded by effects of your opponent’s attacks, Abilities, or Trainers.
[F][F][C] Stone Edge: 60+ damage. Flip a coin. If heads, this attack does 30 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
Is it just me, or is this a great tech card? Bye bye crushing hammer!
what do you mean?Poopootar?
what do you mean?
Carbink – Fighting – HP80
Basic Pokemon
Ability: Energy Keeper
As long as this Pokemon is in play, your Basic Pokemon’s Basic Energy can’t be discarded by effects of your opponent’s attacks, Abilities, or Trainers.
[F][F][C] Stone Edge: 60+ damage. Flip a coin. If heads, this attack does 30 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
Is it just me, or is this a great tech card? Bye bye crushing hammer!
1) It only protects Basic Energy, while so many decks rely on Special Energy.
2) Said protection only applies to the Basic Energy attached to Basic Pokémon.
3) The other Carbink this has Safeguard.
When all three of those are considered together, I can understand why there isn't as much hype for this version.
Oh thankss
Yes, I agree. I was thinking more as a tech against energy disruption decks. I think denying decks like that from playing hammers and team Flare on basic energy could be a good move. Manetric and Yveltal decks, because of the quickness, could benefit from a one off as a tech. And since it is a basic, it's not tricky to get out. Denying a round of hammers to disruption decks, might be a good move for quick attacking decks, especially early game.