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Standard JGR for Nats, need help with a/l (Jolteon, Glaceon, Regice)

FaustVIII

Countermeta Veteran
Member
Pokemon: 10

3x Jolteon-EX (GEN 28)
2x Glaceon-EX (FC 20)
1x Lugia-EX (AOR 68)
1x Regice (AOR 24)
1x Smeargle (BKT 123)
2x Shaymin-EX (RS 77)

Trainers: 38

4x Ultra Ball
4x Max Elixir
4x VS Seeker
3x Trainer's Mail
2x Battle Compressor
2x Super Scoop Up
1x Super Rod
1x Switch

4x N
2x Professor Sycamore
2x Hex Maniac
1x AZ
1x Lysandre

3x Rough Seas

3x Fighting Fury Belt
1x Float Stone

Energy: 12

4x Lightning
4x Water
4x Double Colorless


The general idea of the deck is to shut down topmeta decks that can be walled out by charging Jolteon, Glaceon or Regice and jumping everything else up to your hand. It's a well tested, well streamlined list, but the problem is that decks with several attack options are too difficult to handle. So I need ideas to make the deck better against your average mid-tier deck without ruining the potential surrender from Night March, Trevenant, Vesp and so on. Lugia lets me hit somewhat hard against certain decks but seems underwhelming. I've also been considering Puzzles to make it easier to utilize Scoops, but the space is REALLY tight. So, if you will, throw some ball with me. Nats is in two weeks.
 
@FaustVIII

I love this list - it looks well tested.

My experience with this deck is minimal, so feel free to discard my suggestions, but if you're struggling with opponents that have multiple attack options presumably you will want to gust up potential threats before they materialise. Have you considered adding in Pokemon Catcher? My untrained eye sees the Super Scoop Ups as the obvious replacements. Also, perhaps consider changing your Switch to an Escape Rope?

In a weird twist, you also struggle against opposing Jolteon-EX. An interesting tech to guard against this is Zebstrika (BKP) - its Ability allows your [L] Pokemon to breakthrough opposing Flash Ray plus it's not an awful attacker itself. It attacks for DCE (which you already run 4 of) and can OHKO Trevenant (XY) and Yveltal-EX w/ Fighting Fury Belt. Considering space is tight, I don't expect this to be an automatic inclusion but it's something to think about if you feel worried about the mirror.
 
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What matchups are the most problematic? YZG? You could try out a mew to deal with Gallade but it does make the lock more fragile. I don't see zoroark being too big an issue because you ideally have no bench. You could try bursting balloon to increase damage output and open up potential second bites from glaceon to finish off a basic and then resume the evolution lock. Have you tried the list with vileplume? It would make the opponents life much less fun and far more difficult to play around the lock.
 
Thank you both for the feedback. I will playtest both Zebstrika and Vileplume to see if either of them stick. My Zoroark matchup isn't as bad as I first imagined, simply because he can't copy Flash Ray if Jolteon isn't active. Just hit with Glaceon and it's fine, so that one's okay. Mainly my struggles are against things like Greninja, Manectric and Toad variants where they heal with Rough Seas, I can't dish out enough damage to keep up with that. I'm considering a single Manectric just to have something potentially stronger, but Zebstrika seems like a better option now that I think about it. Anyone, ideas how thick the line should be or what to replace with it?

Also: Switch goes out for Escape Rope immediately. Should've sussed that out myself, ech.
 
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Manectric + head ringer is an option maybe?

I don't like smergle too much as he is an easy lysandre target, I would rather play the rainbow energy and bite 10 damage seeing as your pokemon are potentially unkillable anyway 10 damage shouldn't make much difference in most matchups.

Against toad just don't play the rough seas, not all toad decks play them, toad/tina doesn't want a long drawn out toad grind.

The main thing I see here is if I lysandre three times in a game I win. Especially if I'm within OHKO range of shaymins or a glaceon. But trying to do that is easier said than done, but battle compressor decks should be able to do it easily, and there are a lot of them around atm.

Overall it's a really nice list, the average player won't be expecting it or know exactly how to deal with it in game 1. When you get to later rounds and are playing against better players you will struggle a bit because they will identify the 3 Lysandres = victory, out that is available. But a lot of people won't have seen this deck because of the expense of Jolteons and the almost impossibility of getting three of them in PTCGO. So that gives you a rogue element. I definitely think you made a good call, but maybe Mew is viable, I have seen a few deck lists that used a Mew lock tool box with your deck effectively.

Maybe tech one Toad yourself, you have rough seas and DCE already. There will be games when a turn 1 item lock will occur if you have one in your deck. I would definitiely try that instead of smergle.
 
Thank you both for the feedback. I will playtest both Zebstrika and Vileplume to see if either of them stick. My Zoroark matchup isn't as bad as I first imagined, simply because he can't copy Flash Ray if Jolteon isn't active. Just hit with Glaceon and it's fine, so that one's okay. Mainly my struggles are against things like Greninja, Manectric and Toad variants where they heal with Rough Seas, I can't dish out enough damage to keep up with that. I'm considering a single Manectric just to have something potentially stronger, but Zebstrika seems like a better option now that I think about it. Anyone, ideas how thick the line should be or what to replace with it?

Also: Switch goes out for Escape Rope immediately. Should've sussed that out myself, ech.
Yeah I would agree with Vileplume here. This is because Night March can still target whistle + lysandre around things.
 
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