I have to be careful how I say this, because if I don't I'm going to sound needlessly hostile (I'm not) or condescending (for which I have no justification).
I've heard of lots of people making the statement of being N'd to 1 and they lose, TBH this hasn't happened to me since the 2013 season.
It is good to share your personal experience with something, but remember the popular shorthand "YMMV":
Your
Mileage
May
Vary.
It may not have happened to you in a while... that doesn't mean everyone else who has had it happen during that time, it was only because of misplays or an improperly built deck. If you really want to put such a claim forward as fact, that is going to require proof... and that proof is mathematical, not anecdotal. Even just presenting it as your experience requires may not be worthwhile because how do you (let alone we) know that you just haven't had an exceptional lucky streak with regards to this
specific issue with
N?
You can't. Based on my own understanding of the game, that is the only explanation I can give; even with your skill, bad draws happen, leaving you with nothing you can do. Which brings us to the idea that the
only problem with
N is that you might have an opponent knock you down to a single card hand and between that and your next draw, you can't keep your deck going/restart it.
A few days ago I lost because on the first turn of the game, my opponent used
N. While I had one of my attackers in play, I then drew six cards that were important to the deck but that I could not use under those circumstances, with none of them being a draw supporter or search card for me to try for a
Shaymin-EX (ROS). I then drew similarly dead the next turn, and on my opponent's next turn he or she was able to take the win by KOing my opening Pokémon (my only Pokémon in play).
Before my opponent played
N on the his or her* opening turn I had draw and search cards in hand so that I could at least avoid losing.
There are also the games where I had the cards I needed to win the next turn
but my opponent used
N to shuffle my hand away. I may not have drawn dead, but I didn't get the needed card(s) back and so could not take the win at that point. Sometimes when that happens I lose the game. Thanks to opponent's telegraphing plays (including times when they had no real choice) I know I have done the same to others; forced them to shuffle away the
Lysandre I know they just got out of the Prizes and could use to win the game next turn, use my own
N and they don't
Lysandre for the win next turn. The thing is... even though I may have had access to a
Professor Juniper or
VS Seeker that turn,
N still determined the outcome of the game.
So you've got a really narrow set of parameters and I think you're missing that these kinds of things do
not have to happen with high frequency to still be "too often".
Once is one time too many. Prize counts are often misleading, at least until you actually win the game.
N is designed to punish a player for pulling ahead in Prizes. It can't tell whether the player pulled ahead in Prizes through skill or through luck; it punishes both regardless. Why is that a good thing? It makes far more sense to try and balance out the game so that large Prize leads only occur when a player has
earned it than to create a mechanism that punishes someone for pulling ahead "just in case" it was due to luck (or questionable game design).
*PTCGO game, so all I've got is a non-binding avatar and screen name