Yup.Hey remember that one time Jabberwock made one of my fakes into an image and he had to cut like half the text? :')
Yup.Hey remember that one time Jabberwock made one of my fakes into an image and he had to cut like half the text? :')
That was five years ago? Wow.Yup.
but I didn’t have a lot of the fonts I needed and I didn’t want to spend money on Gill Sans and the other copyrighted fonts – the free “trial” versions I tried were pretty limited. If anyone knows where to get these, or what fonts would be appropriate substitutes, I’d appreciate it if you could let me know!
GIMP wasn’t downloading properly for me
I can get you any font you need, but chico is right. If you join the Discord, there'll be someone there that can find the resources you're looking for.This month I experimented a little bit with image faking, but I had a couple of issues. I tried using @aschefield101's blanks, and they were really great, but I didn’t have a lot of the fonts I needed and I didn’t want to spend money on Gill Sans and the other copyrighted fonts – the free “trial” versions I tried were pretty limited. If anyone knows where to get these, or what fonts would be appropriate substitutes, I’d appreciate it if you could let me know!
On top of this, there isn’t actually a lot of Salazzle art out there, and a lot of what I found when I was searching for what I needed… well, that’s something I’d probably best avoid talking about here.
As for software, GIMP wasn’t downloading properly for me and I didn’t want to buy Photoshop, so I used photopea.com for my editing. It seemed fine to me, pretty similar to my past experiences with Adobe Photoshop, but I’m curious as to whether other fakers have used it in the past, and what experiences you’ve had with it.
In the end I put the image faking on hold until I could work around those problems, but here’s the text fake for this month’s competition:
Salazzle HP110 [R]
Stage 1 – Evolves from Salandit
NO. 758 Toxic Lizard Pokémon HT: 3’11” WT: 48.9 lbs
Ability: Corrosion
If this Pokémon is your Active Pokémon and has any React Energy attached to it, this Pokémon’s attacks do 20 more damage to your opponent’s Pokémon (before applying Weakness and Resistance), and discard the top card of your opponent’s deck between turns.
[R][R] Melt 20
Discard all cards attached to your opponent’s Active Pokémon. For each card you discarded in this way, discard the top card of your deck.
Weakness: [W] x2
Resistance:
Retreat: [C]
For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.
Salazzle (Guardians Rising)
Flygon Lv. X (Rising Rivals)
Shedinja (Lost Thunder)
Garchomp & Giratina-GX (Unified Minds)
Lunala (Celestial Storm)
Altaria (Dragon Majesty)
Unown MISSING (Lost Thunder)
Rhydon (Unbroken Bonds)
Seviper (Burning Shadows)
Avalugg (Steam Siege)
This card’s creativity seems to come from ideas that are just simple things that have never been printed on a card before.
However, the card really seems to do nothing with the theme besides a simple tie-in to the attack, and its GX attack only seems to offer a simple twist to something similar to what already exists (Alolan Raticate GX CES) without a lot more.
Can I just say I love getting feedback on judging? I want you guys to not have any misconceptions so I want to say that I'm very happy to respond to anyone's thoughts on my judging for their entries, especially because sometimes it can be hard to understand ideas perfectly as they've been written down, or due to the events happening in my personal life, I could end up missing stuff. Whenever I judge your entries, feel free to spark discussion because it not only helps you guys as participants but also myself as a judge. Thanks Gabs!I agree with Violet that my entry could be better this month >.> After reading the judging, and then my card again, I got the feeling that my entry was rough. Being a fakemon leaves a lot of doors open and I should've polished it before posting, make a better use of the time given. Notes taken for the next time!
There's just two points that I disagree, but it's more like a clarification needed I guess (?)
This is true! If it's something that's never been printed on a card, it's new and exciting. However I always believe there's a difference between having something that's just never been done before, and having something that changes the game and allows for several possibilities. Giving 20/20 in Creativity is loosely described as doing both of these things, to the point where you wouldn't want to change a single thing about the card.This sounds... creative, I guess? I agree that some things looks similar to already existing ones, but if it was never printed on a card, it's new (?)
True, having self-synergizing cards are great, but again they usually don't end up being something ground-breaking. I may be misunderstanding this, but the idea of putting more React Energy on the board through the use of its ability benefits the Pokémon's own attack, and using it to put Triple Accel or DCE onto the field gives it more of a supporting role, which makes things more interesting, though both can't be done at the same time. You're either using the ability to support this card with React Energy, or any partner for it by use of cards like Triple Accel, giving it the feel of trying to do both and being unable to, if that makes sense. Though I'll argue once again that besides just using the ability to play Energy in a new way, there's no different method of using React Energy on this card, as there are plenty of attacks that do damage based off a number of Energy attached to different places on the field, and the clause of needing a React Energy attached to the Pokémon in order to use the effect makes it feel as if it was forced to keep in line with the theme.The Ability is in synchrony with the attack, and indirectly lets you pull more React Energy to the board. The way of using React Energy is different from what we have (like discarding them to do more damage), but still it's something new: Ketsuban powers the others up with React Energy, specially in pair with Porygon-Z UNB. It's a supporting card to bring Triple Accel or DCE, for example.
I can hardly understand the foil since I can hardly see it, which I think is the point Jabber was making. The foils should be obvious and have some nice contrast, which is best achieved by using a combination of layers (often just an Overlay (~50%), Screen (~25%) and Multiply layer (~20%), and maybe Colour Dodge for some extra colour). Less is more, unless you're Asche, in which case more is more.Good feedback. I don't understand the feedback on the foil, I recently learned that it is not uncommon to have dozens of foil layers and I am still unsure how it makes much of a difference. I also don't know what feathering is.
There's nothing wrong with faking a support Pokémon! In this case it simply wasn't completely obvious to me what the card was trying to do for a couple of reasons, mainly because the Ability and attack seemed to be at odds in terms of how you would play the card. And I respect the decision to go for the aesthetics.1) When I chose Weavile, I thought more of it as a "support"/"bench warmer" Pokémon. I planned for another Pokémon (like Yveltal) to take advantage of Weavile's draw acceleration ability. I went more for the aesthetics/boost than for raw power I guess. And that's something I have to take into account for the next time it seems.
I wouldn't call it a conceptual flaw; it's just a convention that happens to differ from the games. I get what you mean in terms of the definition of the word, but the fact remains that switching and retreating refer to slightly different things in the TCG.2) I used the word "switch" instead of "retreat" mainly because of a conceptual flaw of the Pokémon TCG if you will. When a Pokémon "retreats", the trainer/player is actually switching it with another. It's not like the Active/Battle zone is left empty, as would happen when something retreats (like an army). And you also need a Pokémon on the Bench in order to "retreat". The trainer "Switch", "Escape Rope" and what have you let you perform the switching more than once a turn, but it's always a switch. I've also had the videogame in mind, which the TCG is based off of.
Basically what bb said: the holosheet is technically there, but isn't obvious and doesn't have high contrast with the background (or, indeed, look particularly holographic). The particular layers and blending modes that achieve this differ from card to card (and often faker to faker), but the aim should be to achieve a holographic effect.I don't understand the feedback on the foil, I recently learned that it is not uncommon to have dozens of foil layers and I am still unsure how it makes much of a difference.
It's the sort of gradient effect that lets you fade in to something instead of it being a sharp line; in Photoshop you can set the feather amount when you select something by going to Select > Refine Edge.I also don't know what feathering is.
A fair opinion lolI used galaxy because it's my favorite :>