PMJ
Silhouette Gloom of the Sundown Lands
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I thought about doing this in DP era just because I'd be able to avoid having to use the new Lost Zone swirlies (and SWSH's atrocious foil). Even though they've only just been revealed in Japan, I decided that they looked simple enough that I could recreate the effect (sort of) in Photoshop. While I used similar colors, I didn't try to mimic the exact design since that would have been impossible. I personally think it looks awful but the card would be worse off without it and who knows, maybe you'll be like wow pmj I am somehow extremely impressed by your ability to use the brush, blur, and smudge tools, the contest is over here's your 50.
Really don't like this foil. I can't get it to look nice. Or maybe my brain just can't figure out that it does look nice and it's supposed to look like this. It reminds me of Acid Wash and how godawful that foil looks too. I originally had it fairly dark because I didn't want it to completely drown out the background but I've since lightened it up to at least get a little color in there. I'm open to any way you think it could be improved.
As far as the card itself goes: It's a little difficult to balance the power of Lost Zone attackers since we only have a few to work with. Magcargo, a Stage 1, does 220 for RRC with all to the Lost Zone. Shiftry, a Stage 2, does 210 for G but Lost Zones itself. Given that Lugia VIV can do 250 for four of anything if your opponent has a moderately sized hand, I didn't think it was unacceptable for Dialga to hit the same benchmark for four colored Energy, as a Lost Zone attacker. It LZs three Energy as an extra drawback, making streaming attacks with it quite difficult. But, as an extra bonus, if you have a hefty investment in the Lost Zone, the attack goes into overdrive, and nets you extra Prizes as a result.
Fifteen cards is a lot to ask for, as evidenced by Mirage Gate requiring seven, and the new Sableye and Fantina requiring ten. This cost is mitigated somewhat by Dialga's Rewind Ability. I noticed that there weren't a lot of cards that actually help you get cards in the Lost Zone. Comfey can LZ one per turn but requires it to be Active, and Colress can LZ two but it's a Supporter. I wanted a card that can help speed up Lost Zone decks, and when it comes to making the game go faster, the Lord of Time himself makes perfect sense, which is why I chose it for my entry.
I think Rewind is the perfect Ability. Being able to get up to 4 cards back in a turn is a powerful effect, but this is held in check by needing to LZ something with every usage, shuffling the chosen card in (as opposed to going to the hand or to the top or bottom of your deck), and only being able to do so at the end of your turn. I think that most players would want no more than two Dialga in play, as Dialga itself is an expensive attacker and likely won't come out to swing until the mid to late game in order to close it out. I felt that limiting Rewind to once per turn was unnecessary because of the LZ requirement; having that many cards to throw away while still maintaining consistency is going to be tough. Needing to LZ something also prevents it from being used to create endless loops.
Its ability to LZ cards consistently without needing to be Active like Comfey, and its ability to close out games with Lost Overdrive's extra Prize gain, cements Dialga's place in Lost Zone decks, while its ability to recycle resources consistently earns it consideration for non-LZ-focused decks that can afford to pay Rewind's cost. Lost Overdrive is expensive, but it's strong, which makes it appealing as a single-Prize attacker in Metal decks, but streaming attacks from it basically can't happen due to permanently losing three Energy with every swing. It's the perfect balance of attacker and Bench sitter and can do anything you need it to do.
As a final note about Lost Overdrive, it is so named to keep the "Lost" naming convention of recent cards that reference the Lost Zone, and I feel like it accurately describes what the attack does, too. It's the perfect attack name. Rewind is also perfectly named, and doesn't require a LZ reference as evidenced by Comfey or Banette, or existing cards like Ampharos LOT and Skiploom LOT.
References:
- Radiant Greninja ("You must [do a thing] in order to use this Ability.")
- Whimsicott CEC ("put a card from your hand in the Lost Zone")
- Radiant Venusaur ("Once at the end of your turn (after your attack)")
- Snorlax CL/Typhlosion LOT ("Put [number] Energy attached to [target] in the Lost Zone.")
- Greedent VMAX ("If your opponent's [target] is Knocked Out by damage from this attack...") ("...take 2 more Prize cards.")
- Unown LOT (MISSING) ("...and if [you] [have] [number or more] cards in the Lost Zone...")