Allow me to present my entry.
Fossil Mix Energy - Special Energy
This card can only be attached to Pokémon that has a card with "Fossil" or "Old Amber" in its name under them.
This card provides [C] Energy. While this card is attached to a Pokémon, it provides [F] , [W], [G] , and [M] Energy but provides only 1 Energy at a time.
If the Pokémon this card is attached to is Knocked Out, you may put up to 2 card(s) with "Fossil" or "Old Amber" in their name(s) from your discard pile on the bench.
This card can only be attached to Pokémon that has a card with "Fossil" or "Old Amber" in its name under them.
This card provides [C] Energy. While this card is attached to a Pokémon, it provides [F] , [W], [G] , and [M] Energy but provides only 1 Energy at a time.
If the Pokémon this card is attached to is Knocked Out, you may put up to 2 card(s) with "Fossil" or "Old Amber" in their name(s) from your discard pile on the bench.
Tyrantrum HP: 170 [N]
Stage 2: Evolves from Tyrunt
NO. 697 Despot Pokémon HT: 8'02" WT: 595.2 lbs.
Ability: Law of the Jungle
You must Knock Out 1 of your Benched Pokémon in order to use this Ability. Once during your turn, you may switch in 1 of your opponent's Pokémon to the Active Spot.
[F][M][C] Royal Ascension 120x
Search your deck for up to 3 Pokémon that evolve from Item cards with "Fossil" or "Old Amber" in their names that are on your Bench and put them onto those Pokémon to evolve them. This attack does 120 damage for each card evolved in this way. Then, shuffle your deck.
Weakness:
Resistance:
Retreat: [C][C][C]
Nothing could stop this Pokémon 100 million years ago, so it behaved like a king.
NO. 697 Despot Pokémon HT: 8'02" WT: 595.2 lbs.
Ability: Law of the Jungle
You must Knock Out 1 of your Benched Pokémon in order to use this Ability. Once during your turn, you may switch in 1 of your opponent's Pokémon to the Active Spot.
[F][M][C] Royal Ascension 120x
Search your deck for up to 3 Pokémon that evolve from Item cards with "Fossil" or "Old Amber" in their names that are on your Bench and put them onto those Pokémon to evolve them. This attack does 120 damage for each card evolved in this way. Then, shuffle your deck.
Weakness:
Resistance:
Retreat: [C][C][C]
Nothing could stop this Pokémon 100 million years ago, so it behaved like a king.
References:
- Meowscarada PAL (you must... in order to use this Ability)
- Boss's Orders (SCVI-era boss effect)
- Indeedee SCVI (attack interpolated from here, to my knowledge it's entirely new)
To be perfectly honest, I was hoping not to draw something that would require me to submit a fossil Pokemon, as I feel like it's impossible to find a good balance with them. Attempting to make a fossil that actually wants to attack feels like a surefire way to tank your playability score, and I didn't want to go the route of making this card all support on fossils since the current standard legal fossils are all awful as attackers. This is somewhat of a hamfisted compromise. The most interesting part of the energy is the revival effect post-knockout, which can reset you after your main attacker goes down, but also allows for some interesting possibilities post-setup. The idea behind this is to set up an Archeops, use it to accelerate a Reversal Energy to the active Tyrantrum and a Fossil Mix Energy to the benched Archeops, Knock out the Archeops, and use the attack to get back to the same gameplay loop the next turn. You would just need one additional fossil to Knock out anything in the game. It's probably still quite bad, as you'd need to get two different fossils set up, but it should be possibly self-sufficient enough after setup, since every turn you're trading a tyrantrum and archeops for a tyrunt and archen ready next turn, which will hopefully be enough to equalize the prizes you'll lose early game and the prizes you're willingly giving up.
- Meowscarada PAL (you must... in order to use this Ability)
- Boss's Orders (SCVI-era boss effect)
- Indeedee SCVI (attack interpolated from here, to my knowledge it's entirely new)
To be perfectly honest, I was hoping not to draw something that would require me to submit a fossil Pokemon, as I feel like it's impossible to find a good balance with them. Attempting to make a fossil that actually wants to attack feels like a surefire way to tank your playability score, and I didn't want to go the route of making this card all support on fossils since the current standard legal fossils are all awful as attackers. This is somewhat of a hamfisted compromise. The most interesting part of the energy is the revival effect post-knockout, which can reset you after your main attacker goes down, but also allows for some interesting possibilities post-setup. The idea behind this is to set up an Archeops, use it to accelerate a Reversal Energy to the active Tyrantrum and a Fossil Mix Energy to the benched Archeops, Knock out the Archeops, and use the attack to get back to the same gameplay loop the next turn. You would just need one additional fossil to Knock out anything in the game. It's probably still quite bad, as you'd need to get two different fossils set up, but it should be possibly self-sufficient enough after setup, since every turn you're trading a tyrantrum and archeops for a tyrunt and archen ready next turn, which will hopefully be enough to equalize the prizes you'll lose early game and the prizes you're willingly giving up.