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Keldeo EX / Blastoise / Black Kyurem EX

Unfortunately, I don't have the deck space for propagation exeggcute. Even if I did, I would probably fill it with some sort of more useful tech or consistency card. In a deck like this where discarding cards doesn't matter much, I prefer to have another resource/ resource obtaining card than something to throw away. I often don't need any ERs because I generally have electrodes out on the bench to get me cards to discard for the couple of energy, plus, I run a Cilan as well, so I generally don't have that problem.
 
I've been thinking and testing for quite a bit of time regarding what I should remove from my current decklist for a 4th SER. Any suggestions?
 
After extensive play testing, I have decided that the 4th SER won't be necessary due to the presence of a Cilan, which more than makes up for the lack of a SER. Thank you all for your time and bringing my deck to what it is now.

Keldeo EX FTW
 
Lets get working, shall we?
things to take out/replace
- one voltorb and electrode if you are going to play any
- I find that you can play 3 blastoise, and go to 2 ballista (b. kyurem)
- get another juniper, ditch to one colress.
-get many more scrapper, 2,3 or 4
+3/ 4 N
+4 superior, or 3 and one normal
+ 2 lightning
Please consider my advice.
-Socery
 
First off, I would like to thank you for taking your time used to give me advice on my deck, and it shouldn't go unsaid how much I appreciate your contribution to this discussion. Here are all of your suggestions in chronological order and how I see them. Feel free to point out something I might have missed.
  • Now, when it comes to playing an Electrode line (over Tropical Beach) it is imperative to run a 2-2 line if you are going for a strong bit of extra draw power without using too much space in your deck. Their presence in the deck doesn't hamper it from performing, but, in fact, enhances it, and I find it a really good use of space. If I were to remove any, it would be better to remove the entire line than keep a mere 1-1, which is a lot less effective. Because of this, and the fact I that I don't have a better replacement for beach, I am going to keep my Electrode line in the deck.
  • For energy acceleration decks such as Keldeo/Blastoise, one of the most important functions the deck has to perform (besides having a continuous flow of energy) is getting out the "Energy Accelerator" out on the field as quickly as possible so your main attackers can wreak havoc. Running a 4th Blastoise makes it easier to get him from the deck and into play as well as saving you from those times when there are 2 Blastoise in your Prize Cards. Going down to only 2 Black Kyurem EX is definitely not a good way to make more space (no offense, I still respect you as a Pokemon Trainer and everything) due to the fact that it would leave me with only 4 main attackers (2 Keldeo EX, 2 BK EX). Black Kyurem EX basically OHKOs everything in format (excluding Mega Evolutions) and as such, definitely plays a major role in any Keldeo/Blastoise deck it appears in. For these reasons, I plan on keeping these line ups as is.
  • Ah yes, the supporters. I've thought long and hard about these babies, and yet I still feel slightly uncertain about the set I use. I often find me asking myself, "Should I replace something with a 4th Juniper, and if so, what?" and then look through my entire deck, thinking, searching, and wondering about all the possibilities until I sigh in realization that there's almost nothing I could remove for a Juniper without losing some well needed/used coverage elsewhere. Though Colress isn't as important in most other builds, I've found it to be a powerful and important partner along with Electrode since Electrode helps fill the bench a lot faster. Plus, many deck archetypes right now fill the bench pretty quickly as well, such as Empoleon and Plasma, so I get a lot out of Colress. However, I will test out the possibilities of a 4th Juniper because the idea heavily intrigues me.
  • Tool Scrapper is an important tech, but 3 or 4 is pretty overboard. I mean, it's not absolutely necessary for this deck to function like Blastoise is. Tool Scrapper is pretty much just there for those rare Garbodor instances and for a little help against other decks crowded with tools (Darkrai and Plasma, for example). 2 at most is all any deck needs, where as 3 to 4 just takes up too much space. Additionally, Dowsing Machine can retrieve one of these if the time comes, which is almost never. Though I doubt I'll find the space, a second Scrapper isn't a bad idea to consider
  • I've thought about running more N, but this was ultimately overruled by it's semi-situational status compared to Juniper and Colress. Not that N isn't a good card, but there are other supporters that work better than it along with this deck. I'll most likely pass on this one.
  • I feel the same about a 4th SER as I do a fourth Juniper; it would be nice to have, but what could be replaced without losing more than this option offers? Even so, the Cilan I run works well in conjunction with Electrode (don't need to play a hand refreshing supporter each turn) and SER (load energy necessary for Black Ballista and get it back immediately the next turn). Overall, I don't think it would be bringing as much to the table as whatever card I could remove for it, but I'll keep this in mind.
  • Considering that I already run only 12 energy, subtracting one isn't exactly helpful, especially an electric type, which is key to all BKs in my deck (both EX and non-EX). For consistency's sake, the energy count will remain the same.

Sorry for the late reply and the long post, and I wish you the best of luck on your Pokemon journey :).

Keldeo EX FTW
 
-1 Blastiose
-1 Cilan
-1 Colress
-1 Ultra Ball

+1 N
+1 Water Energy
+1 Level Ball
+1 Professors Letter

I like your list a lot, so I'll explain all the changes I'm suggesting here. With 4 Skyla and all the search that you run, a fourth blastiose isn't going to change much. I replaced that with an extra water energy, as 12 energy is quite a low count for this deck.

I replaced Cilan with Professors Letter, because it just outclasses Cilan really. It won't slow you down so not too much explaination is needed here.

I don't think you need 4 Ultra Ball in here, so I took one out for a level ball, that extra Level Ball with be huge for setting up your electrodes, so I think it's a good addition.

The last one is taking out a Colress and putting in an N. N is going to be a more consistent card, as early game you will get 6 cards, and late game with an electrode you'll still get cards. It'll also help if your opponent gets an early prize lead on you. This still leaves you with 2 Colress for late game. Draw should never be a problem;3 Colress is just too many to risk having them early game.

Hope my advice helps!
 
-2 Pokemon Center
-2 Ultra Ball
-2 Voltorb
-2 Electrode
-1 Black Kyurem EX

I took out Pokémon center because when people use Gyms, they usually use 4.
Ultra Balls, because you don't need a lot, you already have a Heavy Ball, which those are the good ones for this deck.
I took the Voltorb Line because it takes needed space.
I also took out 1 BKEX because they use a lot of energies and you only need 2.

+1 Heavy Ball
+2 Professor's Letter
+3 Water Energy
+2 Energy Retrieval
+1 Exeggcute (Propagation) For discarding.
 
Eron said:
-2 Pokemon Center- it still helps, and most people only play 2 virbank, or 3 tops
-2 Ultra Ball-Ultras are needed! at least 3
-2 Voltorb
-2 Electrode
-1 Black Kyurem EX

I took out Pokémon center because when people use Gyms, they usually use 4.
Ultra Balls, because you don't need a lot, you already have a Heavy Ball, which those are the good ones for this deck.
I took the Voltorb Line because it takes needed space.
I also took out 1 BKEX because they use a lot of energies and you only need 2.

+1 Heavy Ball
+2 Professor's Letter You really don't need 2
+3 Water Energy- if you have 1/4 of your deck energy, chances are it won't work well

+2 Energy Retrieval-You don't need these as much
+1 Exeggcute (Propagation) For discarding.
 
I could definitely see taking out a BKEX, but if you don't have beach, don't take out electrode. He is the only reason my Blastiose/Keldeo/BKEX functions. I don't see egg as too neccesary in here, I never have trouble discarding. Don't get rid of your Pokemon centers, counter-stadiums are great, and the healing can definitely help in some match-ups. A regular energy retrieval is a card I would definitely have in here; if only one. Sometimes you can't get all 4 energy and the discard is too much for the situation, so those 2 free energy will help things out a long way.
 
Wow, thanks for all the suggestions guys. Most of these tips sound great, and will be taken into consideration. The possibilities of Oaks Letter intrigue me, so I'll definitely test one in the deck (yeah, 2 is just a wast of space, no offense Eron). I'll test out some other supporter sets as well as (regular) energy retrieval, adding another energy, and removing an ultra ball for either a Heavy Ball or a Level Ball. Running only 3 Blastoise seems a bit shaky to me, but I'll test it out nonetheless. Once again, thanks to all who have contributed. I'm not sure how soon I will get to test out all these tips, but when I do I will give feedback in a post (unless I forget, lol) and update my list accordingly.
 
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