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Keldeo EX / Blastoise

cooldude654

Aspiring Trainer
Member
Hello everyone at Pokébeach! This is my first deck ever and my first post ever :D! The initial strategy with this deck was to have a very bare-bones deck with only Keldeo-EX, Blastoise, and Professor Juniper to refresh my hand, so I could attach about 7 water energy a turn for massive damage. I ended up trying to add in some cards to help set up the stage 2 blastoise, and it quickly got out of hand. I'd greatly appreciate any advice on what to remove, add, or change in this deck keeping in mind that I want it to be fairly bare-bones with mostly water energy.

Deck List:
3 Keldeo EX
2 Squirtle
2 Wartortle
2 Blastoise
4 Emolga
2 Clefairy
2 Clefable
4 Eviolite
4 Pokémon Communication
4 Super Scoop Up
3 Pokémon Catcher
4 N
4 Professor Juniper
4 Random Reciever
1 Computer Search
15 Water Energy

Strategy: The strategy is pretty straight-forward. Use Random Reciever (if necessary) to get Professor Juniper or N. Play them to get a fresh hand of water energy to attach to Keldeo EX through Blastoise.

Individual Card Explanation: Emolga helps to get out Keldeo EX / Blastoise / Clefairy.

Clefable helps to get out Wartortle/Blastoise.

Eviolite helps by protecting Keldeo.

Pokémon communication helps to get out any necessary Pokémon.

Super Scoop Up could be a life-saver. I could scoop Keldeo, send out a random Pokémon such as emolga or clefairy with a low retreat cost, send Keldeo back down, attach a water to the active Pokémon, send up the fully-healed Keldeo, and continue to attach any other water energy that I might have.

Pokémon Catcher simply seems like a good card that is useful in almost every deck in a variety of situations.

N and Professor Juniper help to refresh my hand with new water energy to attach.

Random Reciever helps to find N or Professor Juniper to get water energy.

Computer Search could help me because, if I was ever in dire need of a card, I could easily discard two water to get the card that I needed.
 
Nobody has commented on this yet, but I decided to play with the deck a bit, and I changed some stuff around. Any advice on other things to change is greatly appreciated.

3 Keldeo EX
2 Squirtle
2 Wartortle
2 Blastoise
4 Emolga
3 Eviolite
4 Pokémon Communication
3 Super Scoop Up
2 Pokémon Catcher
3 N
3 Professor Juniper
3 Random Reciever
1 Computer Search
3 level ball
2 heavy ball
20 Water Energy
 
Rare Candy is a much better way to get Stage 2's on the field fast, allowing you to skip evolutions.

-2 Wartortle
-1 Emolga
-3 Water Energy

+2 Squirtle
+1 Blastoise
+3 Rare Candy

You also need more draw, and what really helps is a way to search out those Rare Candies so you set up even more quickly.

-1 Random Receiver
-1 Eviolite
-4 Water Energy
+3 Skyla
+2 Colress
+1 N
 
Mora said:
Rare Candy is a much better way to get Stage 2's on the field fast, allowing you to skip evolutions.

-2 Wartortle
-1 Emolga
-3 Water Energy

+2 Squirtle
+1 Blastoise
+3 Rare Candy

You also need more draw, and what really helps is a way to search out those Rare Candies so you set up even more quickly.

-1 Random Receiver
-1 Eviolite
-4 Water Energy
+3 Skyla
+2 Colress
+1 N

Thanks for the advice! Are you referring to the original list or the updated one that I posted?

Also, what are your thoughts on Pokémon catcher, level ball, computer search, and whether I should include 3 or 4 super scoop up? Those are the main cards that I'm not quite sure about.
 
The second one.

Basically, everyone runs 4 Catcher without questioning it, unless they don't have four. I think 2 Level Ball is good since you can Skyla for Squirtle. Either Computer Search or Dowsing Machine (mostly preference).

Actually, the lists I've seen that have been doing good don't run Super Scoop Up. It's odd; you'd think that a troll card like that would too good not to run (despite the flip). I'd say try to get your list as consistent as possible, and then see how you feel about Super Scoop Up.
 
cooldude654 said:
Nobody has commented on this yet, but I decided to play with the deck a bit, and I changed some stuff around. Any advice on other things to change is greatly appreciated.

3 Keldeo EX
2 Squirtle
2 Wartortle
2 Blastoise
4 Emolga
3 Eviolite
4 Pokémon Communication
3 Super Scoop Up
2 Pokémon Catcher
3 N
3 Professor Juniper
3 Random Reciever
1 Computer Search
3 level ball
2 heavy ball
20 Water Energy

20 water energys is to much. 15 energy is enough.
Maby more catchers?
 
Really this deck needs help so heres my input because I run the deck and your supporter count is 6 man 6 you need 12 -13 to do good.
- 2 Wartortle
- 4 Emolga
- 2 Pokemon Communication
- 1 Super Scoop Up
- 2 Random Receiver
- 7 Water
+ 2 Colress
+ 2 Squirtle
+ 1 Blastoise
+ 1 Mewtwo Ex
+ 1 Articuno EX
+ 1 Keldeo # 47 BCR Maybe for Siglyph
+ 1-2 Plasma Energy
+ 1-2 Pokemon Catcher
+ 1-2 Colress Machine Maybe
+ 1-2 Hypnotoxic Laser If you want
+ 1 Virbank City Gym Maybe
The last three are up to you unless my counting off :p
 
You don't need Articuno and the Plasma stuffs like Check says. It'll ruin your consistency. However, I will say you need to take out those Clefable and then at least two Mewtwo EX. Everyone else have covered the Supporter mistakes, so do those. Mora's got you on those.
 
Not to open a new thread, I post here my version of KeldeoStoise EX:

Pokémon

4x Squirtle
1x Wartortle
3x Blastoise
3x Keldeo EX
2x Mewtwo EX
1x Keldeo hydro pump

Trainers
4x Professor Juniper
2x Bianca
3x N
2x Cheren
3x Ultra Ball
1x Computer Search
4x Rare Candy
4x Pokémon Catcher
3x Skyla
2x Max Potion
4x Energy Retrieval

Energy
14x Water Energy

What could I still change? What do you think of the current setup?
 
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