Regional Championships - Sturbridge Host, Sturbridge MA
Most people who are "in the loop" know the fiasco about the organizer who previously hosted New England regionals, and this event wasn't even announced until they found someone else. After all of that, there just happened to be some massive antique show going in in the same town on the same weekend, and everything was crowded up. That in mind, there were not as many people here as there were in Florida. In fact, we didn't even have enough people for nine rounds, just eight! Regardless it was a competitive event with plentt of top tier players and good friends in attendance. A scrub I may be, but I came out of this event pleased with myself.
Deck: Flareon / Raichu
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I had been testing with Flareon variants ever since it won Florida regionals, though I was never bold enough to play the deck myself at a large tournament until this week. I settled on a tech-oriented list that was designed to work with what's in your hand and what you have in play rather than digging for what you need at that moment. You'll note the lack of Acro Bike in the list. I've gradually become less and less of a fan of this card, as it's completely worthless against Seismitoad and it has a tendency to blow away precious resources, such as when you play it only to find two DCE on top of your deck.
Pairing Raichu with Flareon is certainly nothing new, but since Florida and with Yveltal's apparent decline, it has seen less play. Yveltal was in the back of my mind when I put this list together, but I see Raichu as more than just a tech against one matchup, and its versatility warrants me devoting space in my deck for a 2-2 line. Free retreat is always a good thing, and it therefore eliminates my need for Float Stone, allowing me to fit a third Silver Bangle into the deck. It's also just a great attacker in general that can hit pretty card for a DCE. It's something good to swing with after your opponent plays Lysandre's Trump Card (or you needed to play it yourself). Empoleon can then stay safely behind on the bench where I can draw cards and don't need to use it to attack. I did run Water energy in case I ever needed to use Attack Command however, as most everthing else operates off only colorless. The single Grass was for the Energy Evolution Eevee and in case I ever wanted to use Leafeon PLF's Leaf Blade. In retrospect I wish I had run a second.
Round 1: Yveltal (Win)
Having a type advantage against all of Yveltal's attackers does give me a major advantage in this matchup. It's also easier to KO Seismitoads here than anywhere else, because your opponent will need to put a Dark Energy on Yveltal-EX before attacking with Toad, so they can KO the Leafeon next turn. Three energy on your opponent's field is the magic number for getting KOs with Energy Crush. Having three Silber bangles makes them easier to draw on the first turn, and as long as you have one on the field before you're Item locked, you're in very good shape. This match went very smoothly, and I simply rolled my way through without any trouble.
1-0-0
Round 2: Donphan (Win)
A friendly Pokedad who I had met before, this was a fun match because we were casualy chatting back and forth while we played. Winning against Donphan comes down to being able to get Lysandre and VS Seeker at the right moment. On the plus side, Donphan can't one-shot Flareon without devoting a lot of important resources (a Muscle Band and two Strong Energy, pulling this off is almost a win condition for Donphan). However, Robo Substitute is extremely annoying as it gives me no prize for knocking out. Fortunately for me, my Lysandre was never prized and I was able to keep re-using it every turn. For much of game one my opponent was dead drawing, and I was able to pull up his Phanpies, preventing him from attacking me at all until I was well ahead on prizes. Game two was a little more event. Insterently, he did not run Trump Card, so once i cleared the field of Robo Subsitute it was pretty smooth sailing.
2-0-0
Round 3: Virizion / Genesect (Win)
This matchup is well... a slaughter. There really isn't much that V/G can do to stop Flareon from destroying it, not to mention win the prize trade. Interestingly, this player was running Virbank City Gym and Hypntoxic Laser in his list, which I thought was a cool idea. With this and a Muscle Band, Virizion can one-shot a Flareon. However, it's still only one prize versus two, so as long as I'm able to keep the rythm going the game stays every much in my favor. My opponent managed to score KOs almost every turn, but I never felt like I was in a rough spot.
3-0-0
Round 4: Yveltal (Win)
Second Yveltal of the day. This one was a little tougher, but it played out much the same. Yveltal's weakness is that it simply can't restrict how much energy stays in play, so any Seismitoad can easily be one-shotted by Leafeon. Energy Evolution Eevee is really helpful here, as Teammates lets me pull both it and the Grass I need to evolve out of my deck right away and get cracking. I didn't have too much trouble, though this match was closer than the first one of the day. This isn't an autowin in the same sense that I have against V/G, but with Raichu and Leafeon the matchup is very much favorable. Other than against V/G, I was noticing by this point that I wasn't actually attacking with Flareon very often.
4-0-0
Round 5: Seismitoad / Mewtwo / Bats (Tie)
Definitely afraid going into this one. Drew Guritzky is a pretty well known and skilled player, and though we've faced each other several times before, this was by far the most intense match we've ever had. Bats isn't has bad as getting all of my energy hammered away, but it's still a very unfavorable matchup, even with Leafeon. Unlike with Yveltal, straight Seismitoad decks can operate with just a DCE in play, and any seasoned player knows not to lay down any more energy than that. Even with a Silver Bangle, Leafeon is only hitting for 140, letting the Seismitoad player use Super Scoop Up to negate the effects. Very annoying indeed. During one game I managed to pull off a Leaf Blade with a Bangle. That's of course an instant KO, but it requires both a DCE and a Grass on Leafeon. In this matchup I wished that I had run more than just one Grass, and given how I never attacked with Empoleon all day, that seemed like a good idea. If I continue to play Flareon in the next format, I will likely add more Grass energy.
Drew had game one, though it did come down to the wire. Getting tails on Super Scoop Up and not having a means to switch does spell trouble. I managed to take the win on Game 2 due to him flipping a lot of tails and running him out of resources. We went to game three. This ended up going to time, and by the end of turn one, my opponent having just one prize left while I had two (not a problem since Toad is an EX). Unfortunately I couldn't get the KO, but Drew was also unable to knock out my Leafeon. Even though I didn't win, I was glad enough to tie against a Seismitoad deck, as it could have gone much worse. Unfortunately this was the beginning of my decline. If I was to make top cut (which I never did), I would need to fight.
4-0-1
Round 6: Exeggutor (Loss)
I'm a little salty about this one because it's supposedly a favorable matchup for Flareon. "Favorable" certainly doesn't mean that a win is guaranteed, but I had been doing so well up until now that thisdidbreak my spirits a little. My Red Bull power was wearing off, and I was beginning to feel the effects of a lack of sleep. Misplays for days. Game one I got Empoleon out pretty quickly, and was therefore able to draw cards, as much as I had trouble getting what I needed. My opponent also seemed to dead draw, as we went several turns passing. I was able to get down to two prizes, but I ended up digging too deep into my deck for what I need and decked myself out.
Game two unfortunately continued my dead draw streak, and I wasn't ever able to get control. Exeggutor's real power, in addition to removing energy with the disruption cards, is its ability to Trump Card all of your things back into your deck, leaving you with a clogged up pile from which you can only draw one card each turn. Not being able to play Archie's Ace in the Hole soon enough, I was left in a bad position. and since I was getting tired, I started making some silly misplays.
4-1-1
Round 7: Quad M-Manectric-EX (Loss)
This was an interesting deck. The only Pokemon in the entire list were a 4-4 M-Manectric line. Unfortunately just about everything this deck does other than the Head Ringers works against Flareon's strategy. Silent Lab, check. Max Potion, check. Trump Card, check. One-shot my Pokemon, check. Hitting 210 with Vengeance, while doable, is very difficult, and that's before it's all Trump Carded out of your discard pile. By definition this is certainly unfavorable for Flareon, though perhaps slightly less so than Seismitoad decks. I was also no longer at the peak of my game, so my executive function wasn't up to snuff. I made a couple of miscounts and silly mistakes which cost me the match, though I didn't have much of a chance to begin with. There went my chances of making top cut, but I was surprised enough that I had done as well as I did.
4-2-1
Round 8: Virizion / Genesect (Win)
So by this point I was really out of it. There was one round left, and while I could no longer make top cut I still had a chance at some points and prizes. However, I had nothing on my mind but finishing this quickly to get food and rest. I hadn't eaten or drank in hours, and I was about ready to throw in the towel. My opponent told me he felt the same way, and after some friendly banter the round began. I wasn't expecting to play an exciting game in my current state, but my face lit up when he flipped over his active to reveal a Virizion-EX. Even with the slops I knew I was going to make, the odds were very much in my favor.
Just like the V/G that I faced earlier in the day, this deck also ran Laserbank, which I noted was a cool idea, and I would likely do it myself in this format if I were to run VirGen. Game one actually came pretty close, largely as a result of this tactic. The win would have gone to my opponent if it were not for me top decking a Flareon and a DCE just in game. The big mistake I made was attempting to play a Teammates when my Flareon had been KOed by poison damage. My opponent stopped me before I actually went into my deck, so nothing came of it, but I was stuck without a Supporter that i could use. Thankfully I top decked a Juniper and was able to finish out the game strong.
During game two I learned a couple of lessons. In the first came, my Empoleon was Red Signaled up to stall a couple of turns and let my opponent nab a prize. I opted to not go for Archie this time, which is a calculated risk, but without Seismitoad I still have plenty of outs to Juniper. I was off to a slow start, but once I got set up with two Flareon on the field I was able to roll through and take the win.
Final Record: 5-2-1 , 17th place (Best I've ever done at a Regionals!)
Closing Thoughts
Wow.... I was impressed with myself. Big Time. Flareon was without a doubt a good meta call, and since two Flareon decks did make it into top 8, I can safely say it was "the play" for day one. That aside, I scrubbed out of the top sixteen by resistance, but I still got 30 CP (bringing my total to 140), and 24 packs. As luck would have it, I ended pulling not one, not two, but THREE full arts: Latious-EX, M-Rayquaza-EX, and Shaymin-EX. Quite a haul indeed. Anyway, as funny as it sounds, I think I'm actually getting better at this game. Getting comfortable with your deck is very important, but so is correctly predicting the meta and choosing a deck accordingly. I expected there would not be as much Seismitoad as was seen at States, but there turned out to be even less than I thought there would be. Yveltal always has a presence, and I was expecting VirGen and Eggs in drove, which is why I opted for Flareon in the first place. Even with my two losses and one tie, I'm satisfied with myself.
It's a shame Roaring Skies is about to become legal and the format is going to shift, because I really like Flareon/ Raichu and was hoping to keep going with this less (one more League Challenge next week and that's it before the new format). Due to time and money limits, I won't be making it to any more spring Regionals, so Nationals is going to be the next big thing. I may write up a report or two from a smaller evvent before that, but regardless I'm very much looking forward to playing in Indianapolis. Hoping to see a lot of Beachers there!