Hello all. I'm experimenting with a deck idea that I've been really looking forward to ever since I saw the Kingdra card. I'm curious to get some input here and believe that this deck has some potential in setting up quick and getting a 150,170, or even a 190 hit in turn 2. Deck list is below. I am open to all critique and mainly looking to push the deck further.
Pokémon: 8
The main goal here is to get Horsea with an energy turn 1 and get Kingdra out turn 2. On turn 2 we can attach 2 energies to Kingdra totaling 3 which will allow us to hit for 150 + Muscle Band and/or Giovanni's Scheme netting 170 (for most EXs) or 190 (for those pesky 180 EXs.) Healing Scarf allows us to heal for 40 each turn since we add 2 energies on Kingdra, but I'm starting to think less of the card since Muscle Band seems to be the way to go in most matchups minus Night March. If Kingdra can keep control with Lysandre and Grunts so that every energy that goes down on a Pokemon is knocked out, it should be going smoothly. Also, if I seem to have field control turn 2 or the opponent isnt set up fully, I could opt to go for Gather Strength to get 4 energies (if they havnt been compressed yet) into my hand and out of my deck.
A couple notes:
- I am only running 4 Pokemon, yes, I am also testing Super Rod in order to get a few of my Kingdra lines back if I am in a pinch. I feel as though this deck should not get knocked out 6 times, and if so, I'm not ending the game fast enough or controlling well enough. Ive thought about adding Shaymin or Regice, but don't like the idea of cleaning up the mess they make when starting as an active turn 1 (that 1/5 chance.)
- I an testing Archie's Ace in the Hole, but as of now, I don't really have a good use for him since I'm Opting to go for Skyla into Rare Candy. Should I just Battle Compress 1 Kingdra and get him out via Archie's?
Pokémon: 8
- 4 Horsea (PC 30)
- 4 Kingdra (PC 108)
- 4 VS Seeker
- 4 Trainers' Mail
- 4 Battle Compressor
- 3 Energy Retrieval
- 4 Rare Candy
- 4 Ultra Ball
- 1 Archie's Ace in the Hole
- 2 Fisherman
- 2 Giovanni's Scheme
- 2 Lysandre
- 3 Skyla
- 3 Professor Sycamore
- 2 Team Flare Grunts
- 1 Xerosic
- 2 Healing Scarf
- 2 Muscle Band
- 5 Water Energy
- 4 Electric Energy
The main goal here is to get Horsea with an energy turn 1 and get Kingdra out turn 2. On turn 2 we can attach 2 energies to Kingdra totaling 3 which will allow us to hit for 150 + Muscle Band and/or Giovanni's Scheme netting 170 (for most EXs) or 190 (for those pesky 180 EXs.) Healing Scarf allows us to heal for 40 each turn since we add 2 energies on Kingdra, but I'm starting to think less of the card since Muscle Band seems to be the way to go in most matchups minus Night March. If Kingdra can keep control with Lysandre and Grunts so that every energy that goes down on a Pokemon is knocked out, it should be going smoothly. Also, if I seem to have field control turn 2 or the opponent isnt set up fully, I could opt to go for Gather Strength to get 4 energies (if they havnt been compressed yet) into my hand and out of my deck.
A couple notes:
- I am only running 4 Pokemon, yes, I am also testing Super Rod in order to get a few of my Kingdra lines back if I am in a pinch. I feel as though this deck should not get knocked out 6 times, and if so, I'm not ending the game fast enough or controlling well enough. Ive thought about adding Shaymin or Regice, but don't like the idea of cleaning up the mess they make when starting as an active turn 1 (that 1/5 chance.)
- I an testing Archie's Ace in the Hole, but as of now, I don't really have a good use for him since I'm Opting to go for Skyla into Rare Candy. Should I just Battle Compress 1 Kingdra and get him out via Archie's?