Making lists for friends returning to the game.
4-1-4 Kingdra PF
2-2 Electrode PF
1 Exeggcute PF
=14
4 Juniper
4 N
2 Cheren
=10
4 Ultra Ball
4 Rare Candy
4 Pokemon Catcher
4 Hypno Tocix Laser
2 Level Ball
2 Max Potion
2 Excape Rope
2 Virbank City Gym
1 Super Rod
1 Computer Search
=26
10 water energy
Kingdra – Dragon – HP140
Stage 2 – Evolves from Seadra
[C] Twister: 20x damage. Shuffle all [W] and [L] Energy from your discard pile into your deck. This attack does 20 damage times the number of cards shuffled back in this way.
[W] Tri Bullet: This attack does 30 damage to 3 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Dragon (x2)
Resistance: none
Retreat: 1
Electrode – Lightning – HP90
Stage 1 – Evolves from Voltorb
Ability: Charge Draw
Draw cards until you have 4 cards in your hand. You can only use this ability once per turn.
[L][C][C] Electro Ball: 60 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
rush early kingdas spread and hit big when you need to max potion to abuse energy costs escape rope over switch just because you have low retreat costs anyway so its like another catcher. dont know how well electrode will do in the deck you dont have a lot of discarding power and I could see it just being not useful but Ning your opponent to 1 and then being able to draw out of a 2 card hand would be nice.
4-1-4 Kingdra PF
2-2 Electrode PF
1 Exeggcute PF
=14
4 Juniper
4 N
2 Cheren
=10
4 Ultra Ball
4 Rare Candy
4 Pokemon Catcher
4 Hypno Tocix Laser
2 Level Ball
2 Max Potion
2 Excape Rope
2 Virbank City Gym
1 Super Rod
1 Computer Search
=26
10 water energy
Kingdra – Dragon – HP140
Stage 2 – Evolves from Seadra
[C] Twister: 20x damage. Shuffle all [W] and [L] Energy from your discard pile into your deck. This attack does 20 damage times the number of cards shuffled back in this way.
[W] Tri Bullet: This attack does 30 damage to 3 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Dragon (x2)
Resistance: none
Retreat: 1
Electrode – Lightning – HP90
Stage 1 – Evolves from Voltorb
Ability: Charge Draw
Draw cards until you have 4 cards in your hand. You can only use this ability once per turn.
[L][C][C] Electro Ball: 60 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
rush early kingdas spread and hit big when you need to max potion to abuse energy costs escape rope over switch just because you have low retreat costs anyway so its like another catcher. dont know how well electrode will do in the deck you dont have a lot of discarding power and I could see it just being not useful but Ning your opponent to 1 and then being able to draw out of a 2 card hand would be nice.