we love you bacon <3
Base Stats:
57 / 80 / 91 / 80 / 87 / 75
Abilities: Prankster or Magician
Types: Steel/Fairy
Notable moves:
It's very hard to believe that there is so much frustration going on over such a simple little keychain. Well, this is it, ladies and gentlemen - Klefki, the innocuous little keychain that will so drive everyone mad. Why is everyone so hot and bothered, anyway?
First off, it gets the Prankster ability, which should automatically raise some red flags for you people - it joins the ranks of other Pokemon of infamy such as Whimsicott, Sableye, and Thundurus-I. Of those, it has the most in common with Sableye, but it's actually better in a few regards: first, it sports better defenses (Sableye has 50/75/65); second, it's faster (Sableye only has 50); and third, it has much better defensive typing - though Sableye only has one weakness (Fairy) to Klefki's two (Fire and Ground), Steel gives it resistances to many types, and Fairy gives it an immunity to Dragon while cancelling a Fighting weakness.
Of course, Sableye does have a few toys that Klefki does not (Fake Out, Will-O-Wisp, and Recover), and on top of that, Klefki is the only Prankster who cannot learn Taunt, meaning it can't shut down certain setups and is liable to be Taunted itself by an opposing Whimsicott or Thundurus-I. Prankster Thunder Wave isn't to be underestimated, however (it's faster than Murkrow and outsped here only by Thundurus-I), and neither is the combination of Swagger + Foul Play. It also has Crafty Shield as an option in Doubles for those who choose to use it, as well as Spikes to apply some priority hazards, though it generally doesn't do as well when it's not applying pressure. Teams unprepared for Klefki are guaranteed to have a hard time against it.
Here's a suggested set on Klefki I've seen that performs quite well (though I'm unsure of the IV spread):
Klefki @ Leftovers
Ability: Prankster
252 HP, 180 SpDef, 76 Def
Calm Nature
- Thunder Wave
- Swagger
- Substitute
- Foul Play
This shores up Klefki's Special Defense since most Fire moves are Special (and its SpDef is lower), but EVs in Defense are also necessary for physical threats such as Garchomp. The goal is usually to Thunder Wave first, unless the target is immune, in which case use Swagger. Once you're safe, put up a Substitute and poke away with Foul Play. Its weaknesses aren't easily exploitable since it can just hide behind a Sub while it waits for the attacker to pass its turn due to paralysis or confusion. In short, it has the annoyance factor of Whimsicott and the defenses of Sableye.
So, what do you guys see in store for the keychain? Discuss!
Base Stats:
57 / 80 / 91 / 80 / 87 / 75
Abilities: Prankster or Magician
Types: Steel/Fairy
Notable moves:
Fairy Lock
Crafty Shield
Spikes
Foul Play
Imprison
Magic Room
Heal Block
Crafty Shield
Spikes
Foul Play
Imprison
Magic Room
Heal Block
Light Screen
Reflect
Thunder Wave
Swagger
Substitute
Reflect
Thunder Wave
Swagger
Substitute
There are tutors in X/Y?
It's very hard to believe that there is so much frustration going on over such a simple little keychain. Well, this is it, ladies and gentlemen - Klefki, the innocuous little keychain that will so drive everyone mad. Why is everyone so hot and bothered, anyway?
First off, it gets the Prankster ability, which should automatically raise some red flags for you people - it joins the ranks of other Pokemon of infamy such as Whimsicott, Sableye, and Thundurus-I. Of those, it has the most in common with Sableye, but it's actually better in a few regards: first, it sports better defenses (Sableye has 50/75/65); second, it's faster (Sableye only has 50); and third, it has much better defensive typing - though Sableye only has one weakness (Fairy) to Klefki's two (Fire and Ground), Steel gives it resistances to many types, and Fairy gives it an immunity to Dragon while cancelling a Fighting weakness.
Of course, Sableye does have a few toys that Klefki does not (Fake Out, Will-O-Wisp, and Recover), and on top of that, Klefki is the only Prankster who cannot learn Taunt, meaning it can't shut down certain setups and is liable to be Taunted itself by an opposing Whimsicott or Thundurus-I. Prankster Thunder Wave isn't to be underestimated, however (it's faster than Murkrow and outsped here only by Thundurus-I), and neither is the combination of Swagger + Foul Play. It also has Crafty Shield as an option in Doubles for those who choose to use it, as well as Spikes to apply some priority hazards, though it generally doesn't do as well when it's not applying pressure. Teams unprepared for Klefki are guaranteed to have a hard time against it.
Here's a suggested set on Klefki I've seen that performs quite well (though I'm unsure of the IV spread):
Klefki @ Leftovers
Ability: Prankster
252 HP, 180 SpDef, 76 Def
Calm Nature
- Thunder Wave
- Swagger
- Substitute
- Foul Play
This shores up Klefki's Special Defense since most Fire moves are Special (and its SpDef is lower), but EVs in Defense are also necessary for physical threats such as Garchomp. The goal is usually to Thunder Wave first, unless the target is immune, in which case use Swagger. Once you're safe, put up a Substitute and poke away with Foul Play. Its weaknesses aren't easily exploitable since it can just hide behind a Sub while it waits for the attacker to pass its turn due to paralysis or confusion. In short, it has the annoyance factor of Whimsicott and the defenses of Sableye.
So, what do you guys see in store for the keychain? Discuss!