This is a deck I've been toying around with in casual games with friends. I lack more than one Klingklang from BW, so I use Klinklang from EP, which is pretty lackluster (forcing me to run Fliptini). There have been a few decks in the past that I searched for initially, but they're Scizor/Klinklang and date back to July and August of 2011, pretty long ago.
Essentially, you could replace Bisharp with Scizor if you wanted, since Red Armor is pretty great, however, Bisharp is more easily accessible and does more damage with its attack than Scizor would.
Card Lists:
3-1-2 Klinklang BW Line, including;
3 - Klink BW
1 - Klang EP
2 - Klinklang BW
3-3 Bisharp line, Steel typing.
3 - Pawniard NV #81
3 - Bisharp NV #82
2 - Cobalion NV
3 - Skarmory UD
This totals out to 17 Pokemon. I opted out of using Cleffa, since you'd try and use Skarmory instead early game for setup on Special Metals, rather than draw power.
Trainers, Supporters, and Stadiums
2 - Rare Candy
3 - Junk Arm
3 - Switch
3 - Catcher
2 - Max Potion
2 - Rocky Helmet
2 - Pokemon Communication
2 - Super Rod
4 - Professor Oak's New Theory (PONT)
2 - Pokemon Collector
4 - Sage's Training
Equaling 29 Trainer cards. No stadiums are used.
Energy
4 - Special Metal Energy
10 - Metal Energy {M}
14 Energy cards, creating a grand total of 60 cards for the deck.
Strategy
The basic goal of the deck is to set up your Klinklang and move energies around to a Bisharp to deal a heavy burst of damage. Having four special metals prevents a 1-Hit-Knock-Out (1HKO) from any pokemon aside from Magnezone that is currently played in this format, unless you're running against a fire deck. Since most players are dipping out of Emboar/Reshiram style decks in favor of The Truth, Chandeplume, EelZone, etc; typing shouldn't be too much of an issue.
Bisharp's second attack, Metal Scissors, does 40 damage plus 20 more for each metal attached to him. this allows 100 damage if you meet the {C}{C}{C} requirement of attacking (as the deck runs no DCE, all energy is metal), and 120 damage if you max out one Bisharp with Special Metals.
Skarmory is in the deck to assist with getting special metals out of the deck early game, so they're in play when Klinklang is dropped. Cobalion is added as a second attacker, great in case you can't set up a Bisharp in time, as he's able to be gathered via Pokemon collector.
Adding in Max Potions help alleviate damage and allow one to tank longer, as all energy can be moved to another Pokemon before healing, then moved back to allow 'free' heals. This replaces a Blissey Prime line, since she feels too heavy to be running, since there shouldn't be multiple Pokemon taking damage.
Weak points of the deck are high retreat costs, being very catcher prone. Fire weakness, as I've mentioned above, is ana issue, however, most players aren't running fire any longer. Slow start-up doesn't help, perhaps there could be more variable Supporters for draw power rather than attempting to pump in switches and catchers.
While I feel that this deck may not be a contender for top tier, it may prove to be a fun and cheap deck to toy around with. Personally, I really love metal decks, and wish there were more out there to play with, since Metal is my second favorite type next to Ghosts (I can't justify spending $200 on two Tropical Beach just to play ChandePlume casually).
Essentially, you could replace Bisharp with Scizor if you wanted, since Red Armor is pretty great, however, Bisharp is more easily accessible and does more damage with its attack than Scizor would.
Card Lists:
3-1-2 Klinklang BW Line, including;
3 - Klink BW
1 - Klang EP
2 - Klinklang BW
3-3 Bisharp line, Steel typing.
3 - Pawniard NV #81
3 - Bisharp NV #82
2 - Cobalion NV
3 - Skarmory UD
This totals out to 17 Pokemon. I opted out of using Cleffa, since you'd try and use Skarmory instead early game for setup on Special Metals, rather than draw power.
Trainers, Supporters, and Stadiums
2 - Rare Candy
3 - Junk Arm
3 - Switch
3 - Catcher
2 - Max Potion
2 - Rocky Helmet
2 - Pokemon Communication
2 - Super Rod
4 - Professor Oak's New Theory (PONT)
2 - Pokemon Collector
4 - Sage's Training
Equaling 29 Trainer cards. No stadiums are used.
Energy
4 - Special Metal Energy
10 - Metal Energy {M}
14 Energy cards, creating a grand total of 60 cards for the deck.
Strategy
The basic goal of the deck is to set up your Klinklang and move energies around to a Bisharp to deal a heavy burst of damage. Having four special metals prevents a 1-Hit-Knock-Out (1HKO) from any pokemon aside from Magnezone that is currently played in this format, unless you're running against a fire deck. Since most players are dipping out of Emboar/Reshiram style decks in favor of The Truth, Chandeplume, EelZone, etc; typing shouldn't be too much of an issue.
Bisharp's second attack, Metal Scissors, does 40 damage plus 20 more for each metal attached to him. this allows 100 damage if you meet the {C}{C}{C} requirement of attacking (as the deck runs no DCE, all energy is metal), and 120 damage if you max out one Bisharp with Special Metals.
Skarmory is in the deck to assist with getting special metals out of the deck early game, so they're in play when Klinklang is dropped. Cobalion is added as a second attacker, great in case you can't set up a Bisharp in time, as he's able to be gathered via Pokemon collector.
Adding in Max Potions help alleviate damage and allow one to tank longer, as all energy can be moved to another Pokemon before healing, then moved back to allow 'free' heals. This replaces a Blissey Prime line, since she feels too heavy to be running, since there shouldn't be multiple Pokemon taking damage.
Weak points of the deck are high retreat costs, being very catcher prone. Fire weakness, as I've mentioned above, is ana issue, however, most players aren't running fire any longer. Slow start-up doesn't help, perhaps there could be more variable Supporters for draw power rather than attempting to pump in switches and catchers.
While I feel that this deck may not be a contender for top tier, it may prove to be a fun and cheap deck to toy around with. Personally, I really love metal decks, and wish there were more out there to play with, since Metal is my second favorite type next to Ghosts (I can't justify spending $200 on two Tropical Beach just to play ChandePlume casually).