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Klinklang Bisharp Cobalion - Steel Yourself

Mia Violet

Did it for Dusknoir
Member
This is a deck I've been toying around with in casual games with friends. I lack more than one Klingklang from BW, so I use Klinklang from EP, which is pretty lackluster (forcing me to run Fliptini). There have been a few decks in the past that I searched for initially, but they're Scizor/Klinklang and date back to July and August of 2011, pretty long ago.

Essentially, you could replace Bisharp with Scizor if you wanted, since Red Armor is pretty great, however, Bisharp is more easily accessible and does more damage with its attack than Scizor would.

Card Lists:
3-1-2 Klinklang BW Line, including;
3 - Klink BW
1 - Klang EP
2 - Klinklang BW

3-3 Bisharp line, Steel typing.
3 - Pawniard NV #81
3 - Bisharp NV #82

2 - Cobalion NV
3 - Skarmory UD

This totals out to 17 Pokemon. I opted out of using Cleffa, since you'd try and use Skarmory instead early game for setup on Special Metals, rather than draw power.

Trainers, Supporters, and Stadiums
2 - Rare Candy
3 - Junk Arm
3 - Switch
3 - Catcher
2 - Max Potion
2 - Rocky Helmet
2 - Pokemon Communication
2 - Super Rod

4 - Professor Oak's New Theory (PONT)
2 - Pokemon Collector
4 - Sage's Training

Equaling 29 Trainer cards. No stadiums are used.

Energy
4 - Special Metal Energy
10 - Metal Energy {M}

14 Energy cards, creating a grand total of 60 cards for the deck.

Strategy
The basic goal of the deck is to set up your Klinklang and move energies around to a Bisharp to deal a heavy burst of damage. Having four special metals prevents a 1-Hit-Knock-Out (1HKO) from any pokemon aside from Magnezone that is currently played in this format, unless you're running against a fire deck. Since most players are dipping out of Emboar/Reshiram style decks in favor of The Truth, Chandeplume, EelZone, etc; typing shouldn't be too much of an issue.

Bisharp's second attack, Metal Scissors, does 40 damage plus 20 more for each metal attached to him. this allows 100 damage if you meet the {C}{C}{C} requirement of attacking (as the deck runs no DCE, all energy is metal), and 120 damage if you max out one Bisharp with Special Metals.

Skarmory is in the deck to assist with getting special metals out of the deck early game, so they're in play when Klinklang is dropped. Cobalion is added as a second attacker, great in case you can't set up a Bisharp in time, as he's able to be gathered via Pokemon collector.

Adding in Max Potions help alleviate damage and allow one to tank longer, as all energy can be moved to another Pokemon before healing, then moved back to allow 'free' heals. This replaces a Blissey Prime line, since she feels too heavy to be running, since there shouldn't be multiple Pokemon taking damage.

Weak points of the deck are high retreat costs, being very catcher prone. Fire weakness, as I've mentioned above, is ana issue, however, most players aren't running fire any longer. Slow start-up doesn't help, perhaps there could be more variable Supporters for draw power rather than attempting to pump in switches and catchers.

While I feel that this deck may not be a contender for top tier, it may prove to be a fun and cheap deck to toy around with. Personally, I really love metal decks, and wish there were more out there to play with, since Metal is my second favorite type next to Ghosts (I can't justify spending $200 on two Tropical Beach just to play ChandePlume casually).
 
Well I would add maybe two more max potion, and another rare candy, but I'm not us what to take out.
But the max potion are a huge help here. Trust me.
Actually, take out the copy cats. They really do nothing for the deck. And take out one catcher for another communication.
 
Doesn't Bisharp do 100 damage for 3 steel energies? 40 base damage, +20 for each energy = 40 + 20(3) = 100 damage.
 
Oh yes, you're right. My boyfriend pointed that out to me this morning when he read over it.

I run Copycat personally due to the person I play against always using N, but you are right, the deck could fair without them, or find a suited replacement. Max potions being great, I'll see what I can do about tossing some more in there, then. I don't have any other candies to add physically, but I don't see why there could be more, with only one stage two Pokemon, and only needing one copy of it up at a time (and a duplicate ready to be made on the bench), are you suggesting them only for the higher consistency with draw? It sounds good in theory.
 
4 Max Potion seems like too much. I know that this deck has the ability to utilize them well but with 3 Junk Arm you can honestly drop Max Potion down to 2 as you won't be using it every turn. I'm finding it slightly difficult to find cards to drop for some much needed draw power as you can't expect to survive off just 4 PONT alone.

-2 Max Potion
-1 Pokemon Catcher (3 is enough. Especially with Junk Arm)
-1 Klinklang BW
-1 {M} energy
(-5)

+4 Sage's Training
+1 Super Rod

Now, the reason behind lowering the Klinklang was mainly because you only need 1 on the field at any time so you should be able to get away with just 2 (Similar reasoning behind using 2 'AbilityBoar' in ReshiBoar) 3 Pokemon Catcher because this is neither a stage 1 rush deck or a speed basic deck variant (ZPST, CaKE, 6 corners) where the aim is to take quick early game KOs. This is a set-up deck similar to Tyram where you should be focusing resources on setting up Bisharp and Klinklang. Then once set-up you can use Catcher for field domination. 4 Sage's Training gives you more draw options to rely on and Super Rod is for recovery.
 
Alright, Empoleon. I originally had two Max Potions, but another user suggested to add more, and I saw no real harm as everyone is too critical and blind of their own deck, but you do raise a valid point. I had enough Junk Arms, and that's why I removed a switch/max potion in my physical deck earlier today.

I've removed the Klinklang, Catcher, and Two max potions to toss in three Sages and a super rod. I'm keeping that one metal there because I feel that 14 is a good number for a deck that wishes to stack energy, but has no heavy way to accelerate it without Skarmory attacking (which means you aren't doing damage, and risking an easy KO). Any opinion on Eviolite? Having 2 in the deck for Skarmory and Cobalion might help a bit for some defensive prowess.

Edit: Additionally, there could be a removal of a Metal and one other TSS to make room for two Interviewers questions for greater energy draw, but this isn't reliable, and it uses the supporter. Thoughts?

Edit2: My physical deck lacks some cards, due to them either being used in my boyfriend's deck, or just not owning them (hi Klinklang), so this is my modified physical deck, but I'm shooting for what's in the initial post.

-1 Catcher
-1 Junk Arm
-1 Klinklang
-1 Cobalion
-1 Skarmory
-1 Pawniard
-1 Bisharp
-1 Sage's Training
-1 Collector
-2 Metal Energy (Normal)

+2 Eviolite
+2 Research Record
+1 Communication
+2 Cheren
+1 Twins
+1 Juniper
+1 Interviewer's Questions
+1 Elm's Training Method
 
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