• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Klinklang BW-PS

Puff-Sun

Gogoats
Member
So, this is probably gonna end up as my main deck post-PS, and I'm trying to knock out a good build, so I need some outside opinions. Thoughts?
Pokemon (22):
4-1-2-2 Klinklang (BW/PS)
1 Registeel EX
2 Cobalion EX
1 Cobalion NVI
2-2 Lucario PS
2-1 Durant (DRX/PS)
2 Victini EX PS

I/S/S (29)
3 Colress PS
4 N
3 Juniper
3 Skyla
2 Heavy Ball
3 Ultra Ball
1 Victory Piece
3 Max Potion
4 Catcher
3 Switch

Energy(9):
3 Blend WLFM
6 {M}

I'm somewhat shaky on the ability to have ALL of your basic energy prized, but apart from prizes, I've found that the deck doesn't need that much in the way of basic energy. Victinit EX means you should get 90% of your basics out on the field in the first few turns, and also crushes the mirror match early game. Durant PS (Set) is another great starter, which makes it possible to get 2 T2 klinklang with relative ease. Durant DRX serves a very similar purpose to Sableye in Darkdreigon, making you less vulnerable to hammers and preventing a T1 tool scrapper from making your Victini EX useless. Lucario PS decimates Darkrai, and provides you with some pretty mean late game comebacks combined with N. Coba EX is your main attacker, 2HKOing everything but a Crystal Walled BKEX. Cobalion NV can deal with your opponenent's Sigilyph counters very well by preventing them from attacking, and can dish out some pretty titanic damage against things with a lot of energy on them. Registeel EX is next to impossible to take out with only non-EXes under a stream of Max Potions, as the only things that can do it are Benchtini and Reshiram BW.
 
You've got too much going on. This deck isn't going to win by fancy combos; it's going to win by completely walling your opponent out of doing any damage. I think you should scrap all the extras like Victini EX and Durant.

Other than that, there's one major thing I want to point out. Colress shouldn't be used as more than a 1-of tech because you need your supporters to be consistent, and while Colress can at times be awesome, if it's your only supporter early game, it'll be completely dead. You need to know that when you put Supporters into a deck, their going to be helpful every single time you see them (slight exception on the part of N and Bianca, because N is always good early game and you can play out your hand to get Bianca to be better).

...You also forgot Rare Candy :/
 
There is no need for Victini EX and Durant. I prefer tanking with Registeel in this deck. Being impossible to OHKO its pretty good and most that 2HKO you don't hit so well. That plus max potion is monster. You should take out WLFM as you only need them for Lucario. Missed Rare Candy.

- 3 Durant
- 2 Victini EX
- 2-2 Lucario
- 3 WLFM
- 1 Victory Piece

+ 3 Rare Candy
+ 4 Metal Energy
+ 3/4 Attackers (Regiteel, Cobalion or Cobalion EX)
+ 1 Dowsing Machine
+ 2/3 Search Cards (maybe 1 Ultra Ball and the rest Plasma)
 
I think you guys are missing the point a bit. Victini isn't an extra, it's the main energy engine. And look at all the pokemon he's running, he'll probably have at least 4 benched by turn 2, and turn 1 he'll probably want to Sklya for Victory Piece anyway.

You did forget the rare candy though Puff, that's a problem.

- All 3 durant. a ball engine for getting out pokemon is generally better.
+ 3 Rare candy

I'd also like to see room for another Sklya and Ultra ball to increase your chance to start with victini, and ideally another rare candy but the list is kinda cramped. Maybe cut down on Ns and/or Junipers, but this is digging for room.
 
I understand why Victini is there, but what's the point? Sure, it'll let you attack sooner than you otherwise would have been able to, but this deck isn't going to win by getting out fast attacks. Victini just detracts from the consistency of getting that Klinklang out quickly.

It also uses up your ACE SPEC and Victini can't do anything unless you get the ACE SPEC into play quickly, which is either going to require a lot of luck or wasting time using Skyla for it.
 
In my opinion PlasmaKlang should just be Steel unlike the current Klinklang/EXs.
I think that Cobalion NVI with an Eviolite can be very very good at stalling against EXs.
The final thing I have is that you should run either 3 or 4 Heavy Ball and 1 or 2 Ultra Ball. Heavy is the most consistent way, period, to get Klinklang of both sorts down.
And of course add Rare Candy, but I think that's a given.
 
Oops, I knew I was forgetting something. I think that, while a straight Plasmaklang-style list could see limited success, the presence of things like Gallade, Crobat, Infernape (Forgot this in my list of stuff that runs through the deck like it's not there), Snorlax, Rotom, Darkrai P, etc. in the metagame means you need a more versatile strategy. And, in this deck, Klinklang's not really your immediate concern, seeing as you have a wide pool of things to do before you get it out, from dishing out huge hurt with Victini EX to getting energy on the field to searching out all your tools for the current matchup to recycling energy, etc. I do feel Durant DRX is completely necessary, though. Unlimited Colress, N, energy, Max Potion, Victory Piece, etc.\

@Colress: This deck runs enough of them that, combined with Reinforce, you can easily fill your bench by T2, so lack of cards off of Colress really isn't an issue.

but yeah, I need to
-1 Colress
-1 Victini EX
-1 Lucario PS
+3 Rare Candy
 
I feel like there are two pokemon that are for setting up earlygame, Victini EX and Durant (The Plasma Gale one). As much as Victini helps get energy on the board, I feel that Durant helps get T2 Klinklang or a card needed for a certain matchup, like you said. I have never thought that the DRX Durant was any good, also, so I suggest getting rid of that. Since all the Victini are gone, Victory Piece should also go. I feel like Computer Search is still probably the best ACE SPEC for the deck, as it searches for the crucial card needed to make an amazing play. I would add another Durant from Plasma Storm to increase the odds of starting with it. I also feel like the deck hasn't got a steady amount of main attackers, so I would add one of the steel attackers

Overall:
-2 Durant DRX
-1 Victini Ex
-1 Victory Piece

+1 Computer Search
+1 Durant PS
+ 1 Registeel Ex/Cobalion Ex/ Cobalion NVI

Sorry for the wall of text, and I hope this helps!
 
Puff-Sun said:
Oops, I knew I was forgetting something. I think that, while a straight Plasmaklang-style list could see limited success, the presence of things like Gallade, Crobat, Infernape (Forgot this in my list of stuff that runs through the deck like it's not there), Snorlax, Rotom, Darkrai P, etc. in the metagame means you need a more versatile strategy. And, in this deck, Klinklang's not really your immediate concern, seeing as you have a wide pool of things to do before you get it out, from dishing out huge hurt with Victini EX to getting energy on the field to searching out all your tools for the current matchup to recycling energy, etc. I do feel Durant DRX is completely necessary, though. Unlimited Colress, N, energy, Max Potion, Victory Piece, etc.\

@Colress: This deck runs enough of them that, combined with Reinforce, you can easily fill your bench by T2, so lack of cards off of Colress really isn't an issue.

but yeah, I need to
-1 Colress
-1 Victini EX
-1 Lucario PS
+3 Rare Candy

Registeel isn't able to be OHKO (and the only one who 2HKOs is Infernape) and 2HKOs anything that isn't an EX. Of course you must attach Eviolite and use its second attack (yes Protect Charge).

Terrakion 4HKO
Resgiram/Infernape OHKO
Snorlax Nothing/6HKO/4HKO/3HKO/2HKO/2HKO (how many Plasma Pokemon)
For Crobat you just switch to another one (3 turns to get KO)
Bouffalant 3HKO
You need 8 items in your hand to be OHKO by Rotom
12 Energies for Galade to OHKO
Sigilyph 6HKO
Darkrai 4HKO

Anything else?
 
Flygon2071 said:
Puff-Sun said:
Oops, I knew I was forgetting something. I think that, while a straight Plasmaklang-style list could see limited success, the presence of things like Gallade, Crobat, Infernape (Forgot this in my list of stuff that runs through the deck like it's not there), Snorlax, Rotom, Darkrai P, etc. in the metagame means you need a more versatile strategy. And, in this deck, Klinklang's not really your immediate concern, seeing as you have a wide pool of things to do before you get it out, from dishing out huge hurt with Victini EX to getting energy on the field to searching out all your tools for the current matchup to recycling energy, etc. I do feel Durant DRX is completely necessary, though. Unlimited Colress, N, energy, Max Potion, Victory Piece, etc.\

@Colress: This deck runs enough of them that, combined with Reinforce, you can easily fill your bench by T2, so lack of cards off of Colress really isn't an issue.

but yeah, I need to
-1 Colress
-1 Victini EX
-1 Lucario PS
+3 Rare Candy

Registeel isn't able to be OHKO (and the only one who 2HKOs is Infernape) and 2HKOs anything that isn't an EX. Of course you must attach Eviolite and use its second attack (yes Protect Charge).

Terrakion 4HKO
Resgiram/Infernape 2HKO
Snorlax Nothing/6HKO/4HKO/3HKO/2HKO/2HKO (how many Plasma Pokemon)
For Crobat you just switch to another one (3 turns to get KO)
Bouffalant 3HKO
You need 8 items in your hand to be OHKO by Rotom
8 Energies for Galade to OHKO
Sigilyph 4HKO
Darkrai 4HKO

Anything else?
It's an OHKO, cuz ya know, Weakness. Infernape hits you for 240-20-20=200. OHKO. Same with Reshiram, Victini EX (Early Game), and Victini NVI (No Eviolite)

And yeah Registeel wouldn't be here at all if it weren't for protect charge.
 
Puff-Sun said:
Flygon2071 said:
Registeel isn't able to be OHKO (and the only one who 2HKOs is Infernape) and 2HKOs anything that isn't an EX. Of course you must attach Eviolite and use its second attack (yes Protect Charge).

Terrakion 4HKO
Resgiram/Infernape 2HKO
Snorlax Nothing/6HKO/4HKO/3HKO/2HKO/2HKO (how many Plasma Pokemon)
For Crobat you just switch to another one (3 turns to get KO)
Bouffalant 3HKO
You need 8 items in your hand to be OHKO by Rotom
8 Energies for Galade to OHKO
Sigilyph 4HKO
Darkrai 4HKO

Anything else?
It's an OHKO, cuz ya know, Weakness. Infernape hits you for 240-20-20=200. OHKO. Same with Reshiram, Victini EX (Early Game), and Victini NVI (No Eviolite)

And yeah Registeel wouldn't be here at all if it weren't for protect charge.

Forgot the after applying weakness and resistance :(
Any way, you can tank and get hit by just a couple of things and (most of them) will have a hard time while you just 2HKO them.
 
Flygon2071 said:
Registeel isn't able to be OHKO (and the only one who 2HKOs is Infernape) and 2HKOs anything that isn't an EX. Of course you must attach Eviolite and use its second attack (yes Protect Charge).

Terrakion 4HKO
Resgiram/Infernape OHKO (120*2-40)
Snorlax Nothing/6HKO/4HKO/3HKO/2HKO/2HKO (how many Plasma Pokemon)
For Crobat you just switch to another one ( Five turns of poison; with Virbank, three.)
Bouffalant 3HKO
You need 8 items in your hand to be OHKO by Rotom
12 Energies for Galade to OHKO
Sigilyph 6HKO (50+10*4-60)
Darkrai 4HKO

Anything else?

Am I missing something? (I probably am.)

Edit: Ninja'd... somehow...
 
Mora said:
Flygon2071 said:
Registeel isn't able to be OHKO (and the only one who 2HKOs is Infernape) and 2HKOs anything that isn't an EX. Of course you must attach Eviolite and use its second attack (yes Protect Charge).

Terrakion 4HKO
Resgiram/Infernape OHKO (120*2-40) Forgot the after applying weakness and resistance
Snorlax Nothing/6HKO/4HKO/3HKO/2HKO/2HKO (how many Plasma Pokemon)
For Crobat you just switch to another one ( Five turns of poison; with Virbank, three.)I always counted Virbank
Bouffalant 3HKO
You need 8 items in your hand to be OHKO by Rotom
12 Energies for Galade to OHKOForgot resistance
Sigilyph 6HKO (50+10*4-60)Didn't I write 6?
Darkrai 4HKO

Anything else?

Am I missing something? (I probably am.)
 
You said four for Sigilyph, and I somehow completely missed the last few posts clearing all of that up. Sorry. It made me think that there we were getting something new that made tanking with Registeel more effective :p
 
Back
Top