The main strategy behind this deck is simply to set up both Klinklangs and wreak havoc on your opponent, shrugging off damage with Max Potion, discarding Special Energy and two-shotting with Cobalion EX, spreading damage with Registeel EX, and even using Keldeo EX to attack if need be.
Pokemon (14)
3 Cobalion EX
1 Keldeo EX
1 Cobalion NV
4 Klink DXE
1 Klang DXE
2 Klinklang BWE
2 Klinklang PS
Supporters (11)
4 N
2 Juniper
3 Skyla
2 Colress
Items (23)
1 Computer Search
4 Rare Candy
3 Max Potion
4 Pokemon Catcher
4 Switch
3 Heavy Ball
2 Ultra Ball
1 Tool Scrapper
1 Energy Retrieval
Energy (12)
8 Metal Energy
4 WLFM Blend Energy
So let's talk in-depth about what each card's purpose is;
Cobalion EX is the main attacker of the deck; he is able to deal 30 damage and discard an Special Energy attached to his target for the cost of (M), and is able to cut through any effects on the Defending Pokemon to deal 100 damage with his second attack, which costs (M)(M)(C). With 180HP and a resistance to Psychic-types, he can be considered quite bulky - even more so with the support of Klinklang PS. From what I can surmise, his only downfalls are a weakness to Fire-types, and a Retreat Cost of (C)(C). Though Fire-types have become less prevalent than other cards, Reshiram NXD, Victini EX, Benchtini, Ninetales DRE, and Heatmor PS can all score a OHKO against Cobalion.
Klinklang BWE and PS are in the deck to provide some very powerful effects; the ability to shift around Metal Energy, known as Shift Gear, and to shield any Metal-type Pokemon on the team from the attacks of Pokemon-EX, known as Plasma Steel. Shift Gear has it's place in this deck to make up for a lack of energy acceleration, to allow the use of Max Potion, and to prevent energy from being lost to a KO. It also allows the user to "bank" energy on Pokemon while Klinklang is not yet in play, though this can be risky given that Pokemon Catcher is a 4-of in virtually every competitive deck. Shift Gear Klinklang's attack should only be used if you have no other options, doing two coin flips for 80 damage each for (M)(C)(C). Plasma Steel Klinklang grants himself and all other friendly Metal-types immunity to damage from the attacks of Pokemon-EX, though any other effects still occur. As almost every seriously competitive deck uses Pokemon-EX for damage output, this can prove extremely disruptive to your opponent, and allow you to attack with relative impunity. There are few non-EX Pokemon that will be able to OHKO, or even 2HKO your Metal Pokemon when this ability is active, and those that can will need to set-up in order to do it. Benchtini, Ninetales, Reshiram NXD, and Heatmor PS are, again, the cards to watch out for. Plasma Steel Klinklang's attack is nothing special; 70 damage plus an extra 20 to a benched Pokemon for (M)(M)(C). Like the previous Klinklang's attack, it should only be used if it's your only option. Both Klinklangs boast 140HP, Fire weakness, Psychic resistance, and a Retreat Cost of (C)(C)(C).
Keldeo EX is an inclusion to remedy the high overall Retreat Cost this deck has; it's Rush In ability allows it to switch places from the bench to the Active Pokemon spot once per turn. (C)(C)(C) gets you a base of 50 damage, plus 20 more for every Water Energy attached to Keldeo. Shift Gear allows you to transfer WLFM Blend Energy to Keldeo, allowing it to hit a max of 130 damage. It has 170HP, weakness to Grass-types, no resistance, and a Retreat Cost of (C)(C).
As for the Supporter/Trainer line, I'm feeling very constrained. It's proven difficult to include all the cards that can help the deck set-up quickly and safely. Rescue Scarf, Eviolite, Super Rod, and 1 more Max Potion were considered, but I just wasn't able to include them in the deck. I can't see the deck functioning well with less than 12 Energy. Any help with the Trainers and Supporters is welcome.
Still trying to come up with a catchy name for the deck; Cold Steel, Iron Curtain, and "Mine Is The Gear That Will Grind The Heavens" all seem a little lame.
Pokemon (14)
3 Cobalion EX
1 Keldeo EX
1 Cobalion NV
4 Klink DXE
1 Klang DXE
2 Klinklang BWE
2 Klinklang PS
Supporters (11)
4 N
2 Juniper
3 Skyla
2 Colress
Items (23)
1 Computer Search
4 Rare Candy
3 Max Potion
4 Pokemon Catcher
4 Switch
3 Heavy Ball
2 Ultra Ball
1 Tool Scrapper
1 Energy Retrieval
Energy (12)
8 Metal Energy
4 WLFM Blend Energy
So let's talk in-depth about what each card's purpose is;
Cobalion EX is the main attacker of the deck; he is able to deal 30 damage and discard an Special Energy attached to his target for the cost of (M), and is able to cut through any effects on the Defending Pokemon to deal 100 damage with his second attack, which costs (M)(M)(C). With 180HP and a resistance to Psychic-types, he can be considered quite bulky - even more so with the support of Klinklang PS. From what I can surmise, his only downfalls are a weakness to Fire-types, and a Retreat Cost of (C)(C). Though Fire-types have become less prevalent than other cards, Reshiram NXD, Victini EX, Benchtini, Ninetales DRE, and Heatmor PS can all score a OHKO against Cobalion.
Klinklang BWE and PS are in the deck to provide some very powerful effects; the ability to shift around Metal Energy, known as Shift Gear, and to shield any Metal-type Pokemon on the team from the attacks of Pokemon-EX, known as Plasma Steel. Shift Gear has it's place in this deck to make up for a lack of energy acceleration, to allow the use of Max Potion, and to prevent energy from being lost to a KO. It also allows the user to "bank" energy on Pokemon while Klinklang is not yet in play, though this can be risky given that Pokemon Catcher is a 4-of in virtually every competitive deck. Shift Gear Klinklang's attack should only be used if you have no other options, doing two coin flips for 80 damage each for (M)(C)(C). Plasma Steel Klinklang grants himself and all other friendly Metal-types immunity to damage from the attacks of Pokemon-EX, though any other effects still occur. As almost every seriously competitive deck uses Pokemon-EX for damage output, this can prove extremely disruptive to your opponent, and allow you to attack with relative impunity. There are few non-EX Pokemon that will be able to OHKO, or even 2HKO your Metal Pokemon when this ability is active, and those that can will need to set-up in order to do it. Benchtini, Ninetales, Reshiram NXD, and Heatmor PS are, again, the cards to watch out for. Plasma Steel Klinklang's attack is nothing special; 70 damage plus an extra 20 to a benched Pokemon for (M)(M)(C). Like the previous Klinklang's attack, it should only be used if it's your only option. Both Klinklangs boast 140HP, Fire weakness, Psychic resistance, and a Retreat Cost of (C)(C)(C).
Keldeo EX is an inclusion to remedy the high overall Retreat Cost this deck has; it's Rush In ability allows it to switch places from the bench to the Active Pokemon spot once per turn. (C)(C)(C) gets you a base of 50 damage, plus 20 more for every Water Energy attached to Keldeo. Shift Gear allows you to transfer WLFM Blend Energy to Keldeo, allowing it to hit a max of 130 damage. It has 170HP, weakness to Grass-types, no resistance, and a Retreat Cost of (C)(C).
As for the Supporter/Trainer line, I'm feeling very constrained. It's proven difficult to include all the cards that can help the deck set-up quickly and safely. Rescue Scarf, Eviolite, Super Rod, and 1 more Max Potion were considered, but I just wasn't able to include them in the deck. I can't see the deck functioning well with less than 12 Energy. Any help with the Trainers and Supporters is welcome.
Still trying to come up with a catchy name for the deck; Cold Steel, Iron Curtain, and "Mine Is The Gear That Will Grind The Heavens" all seem a little lame.