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Klinklang/Cobalion

J.D. Grey

Aspiring Trainer
Member
The main strategy behind this deck is simply to set up both Klinklangs and wreak havoc on your opponent, shrugging off damage with Max Potion, discarding Special Energy and two-shotting with Cobalion EX, spreading damage with Registeel EX, and even using Keldeo EX to attack if need be.

Pokemon (14)
3 Cobalion EX
1 Keldeo EX
1 Cobalion NV
4 Klink DXE
1 Klang DXE
2 Klinklang BWE
2 Klinklang PS

Supporters (11)
4 N
2 Juniper
3 Skyla
2 Colress

Items (23)
1 Computer Search
4 Rare Candy
3 Max Potion
4 Pokemon Catcher
4 Switch
3 Heavy Ball
2 Ultra Ball
1 Tool Scrapper
1 Energy Retrieval

Energy (12)
8 Metal Energy
4 WLFM Blend Energy

So let's talk in-depth about what each card's purpose is;

Cobalion EX is the main attacker of the deck; he is able to deal 30 damage and discard an Special Energy attached to his target for the cost of (M), and is able to cut through any effects on the Defending Pokemon to deal 100 damage with his second attack, which costs (M)(M)(C). With 180HP and a resistance to Psychic-types, he can be considered quite bulky - even more so with the support of Klinklang PS. From what I can surmise, his only downfalls are a weakness to Fire-types, and a Retreat Cost of (C)(C). Though Fire-types have become less prevalent than other cards, Reshiram NXD, Victini EX, Benchtini, Ninetales DRE, and Heatmor PS can all score a OHKO against Cobalion.

Klinklang BWE and PS are in the deck to provide some very powerful effects; the ability to shift around Metal Energy, known as Shift Gear, and to shield any Metal-type Pokemon on the team from the attacks of Pokemon-EX, known as Plasma Steel. Shift Gear has it's place in this deck to make up for a lack of energy acceleration, to allow the use of Max Potion, and to prevent energy from being lost to a KO. It also allows the user to "bank" energy on Pokemon while Klinklang is not yet in play, though this can be risky given that Pokemon Catcher is a 4-of in virtually every competitive deck. Shift Gear Klinklang's attack should only be used if you have no other options, doing two coin flips for 80 damage each for (M)(C)(C). Plasma Steel Klinklang grants himself and all other friendly Metal-types immunity to damage from the attacks of Pokemon-EX, though any other effects still occur. As almost every seriously competitive deck uses Pokemon-EX for damage output, this can prove extremely disruptive to your opponent, and allow you to attack with relative impunity. There are few non-EX Pokemon that will be able to OHKO, or even 2HKO your Metal Pokemon when this ability is active, and those that can will need to set-up in order to do it. Benchtini, Ninetales, Reshiram NXD, and Heatmor PS are, again, the cards to watch out for. Plasma Steel Klinklang's attack is nothing special; 70 damage plus an extra 20 to a benched Pokemon for (M)(M)(C). Like the previous Klinklang's attack, it should only be used if it's your only option. Both Klinklangs boast 140HP, Fire weakness, Psychic resistance, and a Retreat Cost of (C)(C)(C).

Keldeo EX is an inclusion to remedy the high overall Retreat Cost this deck has; it's Rush In ability allows it to switch places from the bench to the Active Pokemon spot once per turn. (C)(C)(C) gets you a base of 50 damage, plus 20 more for every Water Energy attached to Keldeo. Shift Gear allows you to transfer WLFM Blend Energy to Keldeo, allowing it to hit a max of 130 damage. It has 170HP, weakness to Grass-types, no resistance, and a Retreat Cost of (C)(C).

As for the Supporter/Trainer line, I'm feeling very constrained. It's proven difficult to include all the cards that can help the deck set-up quickly and safely. Rescue Scarf, Eviolite, Super Rod, and 1 more Max Potion were considered, but I just wasn't able to include them in the deck. I can't see the deck functioning well with less than 12 Energy. Any help with the Trainers and Supporters is welcome.

Still trying to come up with a catchy name for the deck; Cold Steel, Iron Curtain, and "Mine Is The Gear That Will Grind The Heavens" all seem a little lame.
 
I'd take the keldeo and the regi out ... then i would personally drop the junipers and play 4 skyla, wouldn't even bother with the escape rope, play at least 3 switch. add 2 eviolites (if you'd like) play a 2 heavy ball and 4 ultra ball :/ don't bother with rescue scarf or super rod, the deck is too powerful with the abilities. no-one can recover 100 damage each turn. i've play tested against it, for me it's impossible due to main heavy hitting attackers are ex's :)
 
List looks pretty good. Very tight space. My biggest suggestion is go with the thought of removing Registeel EX for the Cobalion NVI. In my opinion, Registeel is the bigger liability. I think he is more valuable for the Garbo matchup, and for the 7th prize. He can be used to stall with the attack as well....
My other suggestion is MORE COWBELL... uhh.. I mean switch. 2 and an escape rope isnt enough with all the posioners...even with Keldeo EX.

As for a name.. Ive been calling it the "The Machine." Lame but fitting. I have also heard Klingalion.
 
Thanks for the suggestions! I think I will indeed remove Registeel EX and replace him with Cobalion NV for testing. I feel like I can't really put too many Ultra Balls in, as almost every card I draw is going to have to be used, and Computer Search is basically an improved Ultra Ball. Keldeo EX I feel needs to stay for the utility and for the ability to hit Fire-types hard. Definitely going back to the original plan of running 4 Switch too; I wanted Escape Rope for added disruption, but it can bring in counterplay from the opponent on MY turn, which is something I don't want to have to deal with.

- 1 Registeel EX
+ 1 Cobalion NV

- 1 Juniper
- 1 Escape Rope
+ 2 Switch
 
Sounds pretty good :) I've noticed that a lot of players play differently and like the style of play, I don't like Computer Search anymore :( I Prefer Scramble switch for late game (as I run Articuno/Blastoise auto-lose against Cobalion however it put up a fight!) Always go with your style of play and if you first thought of something, but went against it, don't! Always go with what you intentionally wanted to do! Good luck testing! hope it all works out!
 
-1 cobalion NV
+1 emolga

good starter for getting out klinks quicker
every kinklang deck i play against is slow start and not to mention no energy acceleraton.
you want to be as fast and consistent as you can in every aspect.
emolga helps that tremendously.
 
I definaty don't think you should be running too many switch especially since you have Keldeo. Try taking those and throwing in some sky arrows. Just make keldeos retreat a little less of a burden. This will also trash them nasty virbanks and beaches.Also since you have enhanced hammer as an issue here is what I suggest:

-2 Switch
-2 Blend

Plus 2 Skyarrow
Plus 2 Metal Energy
 
Here is my deck list. It works very well for me. I placed top cut in regionals with it.

Pokemon:
4 klink DEX
1 klinklang BW
3 klinklang PLS
2 Colbalion EX
2 Cobalion NVI

I/S/S
4 Skyla
4 Juniper
3 N
4 Heavy Ball
4 Ultra Ball
3 Catcher
4 Max Potion
4 Rare Candy
4 Switch
1 Dowsing Machine
2 Super Rod

Energy
11 Metal

I like Cobalion NVI because it works well against Terrakion. Normally Terrakion could give this deck a hard time considering that with exp. share it can hit you for 90 every turn which can destroy you. Max Potion is incredible with this deck. After a while your Cobalion EX will get a lot of damage on it (especially against Terrakion). Since it takes so many hits to kill him without an EX, Max Potion can destroy. Also, with no energy acceleration you don’t want your guys to get knocked out and lose three precious energy. At first I ran three, but tried out four and it worked so much better. All the heavy balls and ultra balls are to ensure a klinklang second turn. With Landorus Ex two hitting your benched klinks, you need to get it out second turn. Super Rod works well to get back your energy, klinklang line and attackers. It is crucial to success. I tried Registeel, but he was just to slow for me. The idea of this decklist is to set up quickly and them deny damage for the rest of the game using Max Potion and attach more energy while your at it. Then hit for 100 every turn. Hope this helps
 
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