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Klinklang EX For Worlds!

Pokepower22

Ryan Moorhouse
Member
Klingklang EX for the Pokemon World Championships 2012!


Pokemon:14/15

3 Klink
2 Klang
2 Klingklang
1 Kyogre ex
1/1 RDL Legend
2 Groudon EX
1 Tornadus EX
2 Darkrai EX

Energy: 11
4 Rainbow
4 Prism
1 Fight
1 Water
1 Steel

Trainers/Supporters: 34
2 Pokemon Catcher
3 Switch
1 Revive
4 Junk Arm
3 Max Potion
2 Rare Candy
2 Random Receiver
3 Heavy Ball
2 Pokémon Communication
2 Super Scoop Up
1 Plus Power
4 PONT
1 N
2 Twins
2 Pokemon Collector

Wow,Worlds. Klingklang EX.Due to worlds i have some options but im thinking about Klingklang being very Liable.Usual Strategy,can Swap out RDL for for Mewtwo and an Extra card.You guys are Exceptionally helpful on here,so what do you suggest?
 
First of all I would prefer running a 3-1-3 line of klinklang instead of 3-2-2. I think that it is better in this deck max potion than SSU. And you can take out plus power for another N.

-1 Klang
-1 Plus power
-1 SSU

+1 Klinklang
+1 N
+1 Max potion
 
Your energy line up is a little off and the deck overall seems too clunky.

- 1/1 RDL (too clunky, plus hard to get out with out legend box or something along those lines)
-1 {F}
-1 {W} } Defers away from Klinklang's ability.
-3 switch (Darkrai does a pretty good job of this)
-2 SSU (Not needed when you have Max Potion)
-2 Random Receiver

+1 Klinklang BW (Main focus of the deck)
+3/4 Metal {M} energy (All of the attackers have at least one colorless attack cost)
+1 Kyreum EX (Helps against mirror matches and other decks that utilize special energies)
+2 Poke gear (When you need either collector or twins, this helps you out much better)
+1 Heavy Ball (Majority of your Pokemon have 3 or more retreat)
+3 N (Helps dramatically late game, and you will more likely be behind in prizes at the beggining of the game.

All of this will help you focus on turn 2 Klinklang and help shift "metal" energies so you will not loose energy off a ko.
 
If you want to put a Mewtwo in, I would swap it out for the Tornadus EX myself. I don't really like Tornadus, because if you get unlucky enough to start with it against ZekEels, that's 2 free prize cards for ZekEels. I don't know if it's neccessary, however. I feel like they woudl have to drop way too many Energies on their own Mewtwo EX in order to OHKO somebody, and if they don't OHKO you, you can just max potion everything off and KO back.

I would personally swap the Tornadus EX for a Reshiram EX, because that would make it much easier to win against a mirror match.
 
You need ATLEAST 3 Eviolite and 4 Max Potion. Pokémon Collector isn't good. Heavy Ball searches for Klinklang line and for Groudon, so youshould add some Dual Balls too. Don't like SSU; You already have Max Potions, they're doing nothing there. Twins is OK. Don't run Mewtwo, it will get OHKO'd and you don't want that. Maybe Cobalio to counter it since with Energy Press you're probably pwn'ing them. RDL is unnecessary. Some more Steel energys would be nice. I'd also consider Shaymin EX and possibly Kyogre EX vs Vileplume.
Also, I don't think this is a good deck choice for Worlds at all. If your opponent manages to get a KO on Darkrai with Terrakion (which I often do in my testing), you're probably screwed.
 
Roronoa Zoro said:
You need ATLEAST 3 Eviolite and 4 Max Potion. Pokémon Collector isn't good. Heavy Ball searches for Klinklang line and for Groudon, so youshould add some Dual Balls too. Don't like SSU; You already have Max Potions, they're doing nothing there. Twins is OK. Don't run Mewtwo, it will get OHKO'd and you don't want that. Maybe Cobalio to counter it since with Energy Press you're probably pwn'ing them. RDL is unnecessary. Some more Steel energys would be nice. I'd also consider Shaymin EX and possibly Kyogre EX vs Vileplume.
Also, I don't think this is a good deck choice for Worlds at all. If your opponent manages to get a KO on Darkrai with Terrakion (which I often do in my testing), you're probably screwed.
I do admit ill be most likely be using my Zekeels as this deck doesnt work ageinst the masses of vileplumes-but ill probably choose on the day.
 
this deck needs some help. take out kyogre and add in a more powerful ex or kyerem to spread damage and take out 1 fighting[you wont need it cause of the 8 prism/rainbow you have].take out the water energy and replace w/ lmfw blend energy

oops put in blend when its released

ya ok good choice using zekeels
but letting you know that you will see less vileplume in worlds
 
owtwem222 said:
this deck needs some help. take out kyogre and add in a more powerful ex or kyerem to spread damage and take out 1 fighting[you wont need it cause of the 8 prism/rainbow you have].take out the water energy and replace w/ lmfw blend energy

oops put in blend when its released

ya ok good choice using zekeels
but letting you know that you will see less vileplume in worlds






Kyurem ruins the main point of the deck because it can be OHKO'd easily and then you lose your energys, which you have 8 (not counting the Metals).
This is deck will be dead in BW-On so Blend doesn't really matter.

You know everyone's deck choice? Can you predict the future or what ? Vileplume is actually a better play at Worlds than at Nats IMO, because it has less Top Cut Rounds then Nationals (because playing 3 games with 60 minutes is bad for Vileplume).
 
Alright. I've learned more about Klinklang. Time to give advice!

-1 Tornadus EX (He doesn't really fit into this deck very well)
-1 Klang (It's better to evolve through Rare Candy)
-1/1 RDL (It can't use Prisms because they're legend, not basics. So you need 3 Rainbow Energy to use it and the you discard a bunch of them)
-2 Switch (Keep 1 in just in case Terrakion is keeping you from benching your Darkrais)
-2 Super Scoop Up (FLIPS!!!!!)
-2 Collector (Messes with Random Receiver and is kinda slow)
-1 Water
-1 Fighting (These two can't be moved with Klinklang and will be Max Potioned away very quickly)

+2 N (Your consistency is pretty low and N is good in slower decks)
+2 Cheren/Bianca (I'd go with Cheren but some people don't like it)
+2 (Or more) Eviolite (Helps with the whole "tank" part of this deck)
+2 Basic Metal
+1 Klinklang
+1 Rare Candy
+1 Catcher
+1 Heavy Ball

Hope I could help and good luck at worlds :D

~MtC~
 
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