Knights of the Round Table (OU RMT)

sazando101

Where all other dragons fail...
Member
Hello there. I have been in Pokebeach for over a year now, but this is my first thread in about... 6 months. I am now back in the game, at least temporarily. When I first came back, I noticed that my team was a little bit out of date. Excadrill banned, and a while load of things. I had always been wanting to build a "dream team", that combined all of the sets I had found over time that kicked butt. I'm not sure this is it yet, but it is good enough until I am able to find six sets that all work together in perfect harmony. I introduce to you... The Knights of the Round Table!

Forretress(Sir Bedevere)@Custap Berry
Ability: Sturdy
Nature: Sassy -Speed,+Special Defense
EV's: 200HP/0Att./56Def./0Sp.Att./252Sp.Def./0Spe.
Moves:
-Spikes
-Toxic Spikes
-Rapid Spin
-Gyro Ball

Description: Sorry about no Team Building Process, my ideas weren't structured enough to make one. Anyways, here is my lead, Forretress! Forretress is usually my first pokemon put out, as long as the opponent is not a strong special attacker, a fire-type, or both. Custap Berry is to guarantee at least two layers of Spikes or Toxic Spikes down, or one layer and getting rid of entry hazards. Sturdy works along side with it. A sassy nature lowers the speed for Gyro Ball to be more effective, and to help against mild Special Attacks. Spikes and Toxic Spikes are a big part of my strategy. Without them, Gyrados would be almost useless. Rapid Spin is helpful for Gyrados especially, and Gyro Ball is for Taunters, especially the fast ones. I put 200 and 252 EVs in HP and Special Defense to brace for special attackers, and 56 in defense to brace against powerful physical sweepers.

Synergy:
Fire: Tyranitar, Heatran, Gyarados

Tyranitar(Sir Lancelot)@Chople Berry
Ability: Sand Stream
Nature: Relaxed -Speed/+Def.
EV's: 252HP/0Att./100Def./56Sp.Att./100Sp.Def./0Spe.
Moves:
-Ice Beam
-Rock Slide
-Earthquake
-Stealth Rock

Description: Tyranitar is kind of my second set-up Pokemon. It provides two important things. Stealth Rock and Sandstorm. Both of these can be problems for teams that aren't set up properly, especially weather teams. Putting Tyranitar second gives me an advantage of getting the best of other weather starters. If a Ninetails or Politoed comes up, I can switch to appropriate pokemon to eliminate it, and then send in Tyranitar to cripple the other team. A relaxed nature along with a Chople Berry allows Tyranitar to survive some weaker Fighting attack, especially coupled with 404 HP and 309 defense. 252 HP, 100 Defense, and 100 Special Defense Ev's provide Tyranitar with considerable bulk. 56 Special Attack EV's allow Ice Beam to do a bit of damage to otherwise deadly Gliscor. Rock Slide and Earthquake provide good coverage, and are considerably strong.

Synergy:
Fighting: Gyrados
Water: Breloom, Gyrados
Grass: Forretress, Breloom, Heatran, Jirachi
Bug: Forretress, Heatran, Gyarados
Steel: Forretress, Heatran, Gyarados, Jirachi

Breloom(Sir Robin)@ Poison Orb
Ability: Poison Heal
Nature: Adamant -Sp.Att./+Att.
EVs: 32HP/100Att./100Def./0Sp.Att./176Sp.Def./0Spe.
Moves:
-Spore
-Leech Seed
-Substitute
-Focus Punch

Description: Breloom. Bane of practically every team in the 4th generation that wasn't specifically designed to destroy it, and powerhouse of early Dream World OU. This set may bring back many bad memories from 4th generation players, except for one move, Leech Seed. You almost never see it on a Breloom. Believe me, it's annoying. Breloom is my first status pokemon/annoyer. Breloom causes switches that allow all of the hazards to do their damage. Adamant nature allows the powerful Focus Punch to do tons of damage to almost anything. The EV's are quite random, but are made to make Breloom powerful, while giving it a little bulk. Not much to say about to set, except that Poison Heal, Leech Seed, Spore, and Substitute combined is a nightmare, especially with Focus Punch.

Synergy:
Flying: Tyranitar, Heatran, Jirachi
Fire: Tyranitar, Heatran, Gyarados
Physic: Forretress, Tyranitar, Heatran, Jirachi
Poison: Forretress, Tyranitar, Heatran, Jirachi
Ice: Forretress, Heatran, Jirachi

Heatran(King Arthur)@ Leftovers
Ability: Flash Fire
Nature: Calm
EV's: 248HP/0Att./128Def./0Sp.Att./132Sp.Def./0Spe.
Moves:
-Lava Plume
-Torment
-Substitute
-Protect

Description: For those who have not player it before, this is the TormenTran set, possibly the least noted and most deadly set I have ever seen. I used this Heatran in almost all of my teams before my over-extended break, and I don't plan to change my style. Heatran is the one of my two pokemon that uses the spread status and hazards to start KO'ing pokemon. The Torment, Substitute, and Protect combo is one of the deadliest out there. I start out by switching in on a pokemon with a type disadvantage. When they switch out, I use Torment. On the first turn when they use a powerful move, I protect, seeing that Heatran can survive any attack with the 248/128/132 defensive spread, on the next turn, I substitute. After that, I can attack with the generally powerful Lava Plume, protecting every other turn. This strategy can destroy almost any pokemon, especially with entry hazards and status problems.

Synergy:
Ground: Breloom, Gyarados
Water: Breloom, Gyarados
Fighting: Gyarados

Gyarados(The Black Knight)@ Leftovers
Ability: Intimidate
Nature: Impish -Sp.Att/+Def.
EVs: 248HP/0Att./252Def./0Sp.Att./8Sp.Def./0Spe.
Moves:
-Rest
-Sleep Talk
-Thunder Wave
-Dragon Tail

Description: If you see this set anywhere else, tell me. This is the one set on my team that is completely not based off of anything in particular. I guess it might be slightly based on Sleep Talk Gyarados, but used a hazer... or a status spreader. This particular spread has always been quite useful, and can get almost anything down. Intimidate, and Impish nature, and max Defense EV's provides Gyarados with amazing defense, sometimes surviving Arcanine's Wild Bolt, resting, and knocking it away with Dragon Tail/Sleep Talk. Thunder Wave provides paralysis which helps my rather slow team quite a bit. With Dragon Tail, Gyarados can spread paralysis to the opponent's whole team.

Synergy:
Electric: Breloom
Rock: Breloom, Jirachi

Jirachi(Sir Galahad)@ Choice Scarf
Ability: Serene Grace
Nature: Adamant
EVs: 252HP/48Att./100Def./0Sp.Att./0Sp.Def./108Spe.
Moves:
-Iron Head
-Body Slam
-Trick
-Wish

Description: To start out, I know the EV's are a complete mess. I was kind of desperate, so I pulled them out of midair. It would be nice if I could have some help with them. Besides that, Jirachi is a pretty good pokemon. Serene Grace, Body Slam, and Thunder Wave create the horrible super-parahax combo that can drive teams insane. Before doing that though, I come in on a defensive pokemon and trick away the choice scarf, rendering it useless. Though is a paralyzed pokemon is in, a choiced Iron Head works very well. Wish is good for restoring the HP of pokemon that can't do it themselves, basically all of my team besides Gyarados. Adamant nature is for increased power with Iron Head, to hopefully get some KO's.

Synergy:
Ground: Breloom, Gyarados
Fire: Tyranitar, Heatran, Gyarados

Strategy: Now that I have shown you the team, here is the strategy. I usually end up sending out Forretress first. If the opponent starts out with a fire type, usually Ninetails, I switch in Heatran, who can overpower. If Forretress come in, I can usually get up three layers of Spikes and switch out. I then go to Tyranitar, who puts up Stealth Rock and starts a Sandstorm. Tyranitar can also get rid of Gliscor by giving it an unexpected Ice Beam. Once I have all entry hazards up, I either go to Breloom or Gyarados, depending on the type. When Breloom comes up, it can force switches and get a few KO's, and when Gyarados comes up, it hazes and spreads around paralysis. Once I have a good amount of damage, I send in Heatran, who can break through the weakened team. Once it gets down to the last pokemon, I send out Jirachi to give it a scarf and back to Heatran to cause it to Struggle every other turn, which gets rid of it within four turns max.

Name Origins: All names come from 'Monty Python and the Holy Grail', which I highly suggest to anyone who hasn't watched it. Here is a little closer look.

Sir Bedevere- Sir Bedevere in the movie was the one who always followed around King Arthur, and was more scientific than the other knights. I chose him mostly for a lack of a good name for Forretress.
Sir Lancelot- Sir Lancelot in the movie was a crazy guy who would just go around killing everyone that he saw. Seeing that Tyranitar is a pretty powerful pokemon, I chose him for the name.
Sir Robin- In the movie, Sir Robin was also known as Not-quite-as-brave-as-Sir-Lancelot Sir Robin. Seeing that Breloom is a lot more frail than Tyranitar, and a bit more amusing, I chose him for this name.
King Arthur- In the movie, King Arthur was the leader of the knights of the round table, and I also find Heatran to be the leader of this team, due to its ability to break down almost any weakened team.
The Black Knight- In the movie, the Black Knight wasn't in the knights of the round table, but he didn't let up even when he had all of his limbs chopped off. Gyarados is kind of the same way. It can be at 1 HP and suddenly come back to full health and destroy you.
Sir Galahad- In the move, Sir Galahad was one of the more mild knights, and quite a bit amusing. I chose this name for Jirachi because Jirachi is a bit more mild then the rest of my team, but it can catch anyone off guard.

Well, that's my team in its entirety. Please comment and leave suggestions. I don't mind a little criticism, but this is my first team after almost sixth months.
 
Nice RMT. Just for future refrence, if you give 0 EVs in a stat, you don't have to list it. ;)

*approved*
 
Forretress already has quite a bit of bulk. For that reason, I'd recommend using Leftovers instead of Custap Berry. As it isn't listed, I wanted to make sure you are running a 0 IV in Speed for maximum damage.

I really think it would be wiser to go with Ice Punch because then you can transfer the Special Attack EVs into Attack. Without any EVs in Attack, Tyranitar is a lot weaker in terms of damage output. You might also want tot change Rock Slide to Stone Edge. While it has less PP and accuracy, there is a good size power difference and an increased chance of a critical hit. It is not likely to outpace opposing Pokemon anyway to where the flinch effect helps a lot.

I don't normally play with Breloom, but I'd really say to take away from Breloom's Defense and Special Defense and invest in Speed and Attack. Its defenses are so low it still can't take hits well anyway. This way you can put the opponent to sleep before they get a chance to move. I personally would rather use Seed Bomb instead of Leech Seed. This helps deal with water types who may have Ice Beam to greatly injure Breloom.

I'm not so sure about Thunder Wave on Gyarados. Toxic Spikes poisons the opponent right away and I believe you normally like to lead with the Forretress. Breoom also does its own special condition in causing Sleep. Thunder Wave is only going to really assist against Poison-types, flying-types, and those with Levitate. I just think it is overkill on status problems since it would be useless a lot of the time. I believe Waterfall would be a good replacement move for it. It lets you dish out neutral damage on Steel-types who otherwise resist Dragon Tail and are immune to Toxic Spikes. Another option you could try is Dragon Dance. While it does sound counterproductive considering Dragon Tail has a negative six priority, Dragon Tail has normal priority when it is gotten through Sleep Talk since it uses Sleep Talk's priority. This also will increase the damage it dishes out.

Once again I'm not qutie as sure about Thunder Wave on Jirachi since your team has so many status conditions going around. If you are insistent on paralyzing the opponent, I would recommend trying Body Slam instead of Thunder Wave. Due to Serene Grace it will have a 60% chance of causing paralysis. It also has respectable power and can assist against some Pokemon that heavily resist Iron Head. I'm not messing with the EVs since I haven't played a whole ton once Excadrill and Thundurus got banned to know key stat totals you need to have to survive certain moves. Landorus I think is the Pokemon with the highest Attack in OU that gets STAB on Earthquake so I'd recommend testing your EVs to survive an Earthquake from it calculating in a Life Orb item for the Landorus.
 
Mamoswine has the highest base ATK for OU Ground-types. 130 base Attack. Landorous is 125. So Mamoswine has highest attack for STAB Earthquake.
 
On Forry I would switch those Def Evs in Sp.Def and remove the Custap for Leftovers or Red Card if you don't like other pokemon setting up on you.

On Tyranitar I would go with the StandarTar:


Tyranitar(Sir Lancelot)@Chople Berry/Leftovers
Ability: Sand Stream
Nature: Sassy
EV's: 252HP/64Sp.Atk/192Sp.Def
Moves:
-Ice Beam
-Crunch
-Fire Blast
-Stealth Rock

The given EVs maximize special bulk but also allowing you to OHKO Gliscor.

Breloom is better with 252Atk/252Spe spread and Seed Bomb over Leech Seed.

Heatran is fine maybe try Roar over Lava Plume. It allows you to phaze pokemon that can hit Heatran for good damage with 2 attacks.

On Gyarados switch Thunder Wave for Waterfall because like DE already said you have Forry to spread status.

On Jirachi there is no point in running 3 non damaging moves on a scarf set, go with this instead:

irachi(Sir Galahad)@ Choice Scarf
Ability: Serene Grace
Nature: Jolly
EVs: 4HP/252Atk/252Spe
Moves:
-Iron Head
-U-Turn
-Trick
-FirePunch

I hope I helped :)
 
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