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Standard Koko-Kingma (Before rotation)

JeroenM

Aspiring Trainer
Member
First of all.. sorry for the silly name :D

Second point.. decklist:

Pokémon - 16
3 Tapu Koko PR-SM SM31
1 Espeon-EX BKP 52
1 Necrozma-GX BUS 63
2 Tapu Lele-GX GRI 137
3 Horsea BUS 29
3 Seadra BUS 30
3 Kingdra BUS 31

Trainercards - 33
4 VS Seeker
1 Acerola
4 Ultra Ball
1 Super Rod
2 Ninja Boy
1 Special Charge
3 Guzma
3 Energy Retrieval
2 Professor Sycamore
4 N
1 Field Blower
3 Float Stone
4 Dive Ball

Energy - 11
4 Double Colorless Energy
7 Water Energy

How does it work?
Ideal you start with Tapu koko (promo) so you can start dealing some damage around the board. Midgame you spread damage with kingdra. Finishing would happen with Necrozma if opponent uses EX/GX or Espeon to devolve en KO evolution pokemon.

I know it sounds only for ideal situation. But the supporters help a lot. Like moving a useless pokemon to the front with Guzma and use kingdra's Brine attack all over. Or bringing Necrozma or Espeon with Ninja boy ( you can get it by tapu lele)

I made this deck online yesterday and won 17 of 24 games. Pretty awesome. There were multiple decks like Rayquaza, volcanion, Blastoise/Keldeo, nightmarch, greninja, garbodor,...

Does anyone have some ideas to make this deck better? Or how it can survive rotation? (diveball, vs seeker,..)
 
Taking 6 prizes in one turn (wish that i could see the look on opponents face each time online) happends a lot of the time
Especially with Mega ray, 2/3 attacks with tapu koko, and then necrozma :D
 
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