LA Luxray as Meta counter?

cyndalaphlosion

Aspiring Trainer
Member
As I was just glancing around the website for a rogue deck idea, I found this guy...

Luxray of Legends Awakened.

Almost all Meta decks have a Lv.x in there deck. Uxie and Dodrio for draw power, Kingdra as a Donphan counter as well as a secondary attacker, Rotom MD as a start (dual trans attaches 2 basic energy to a pokemon). PLZ tell me what you think.

Edit: I added the link so members know every aspect of the card. ~EspeonROX.
 
Shock bolt only does 100, not 170. This might beable to KO 1 pokemon, but luxhomp will out speed, so your likely to only get 1 attack. I don`t really think this will be able to counter the metgame.
 
This Luxray's main issue has always been the discarding. However, given a DCE and Expert Belt it WILL OHKO stuff with Plasma. Sadly though, Shock Bolt cannot work in conjunction with DCE, else it might have been somewhat better.
 
RaichuGirl said:
Shock bolt only does 100, not 170. This might beable to KO 1 pokemon, but luxhomp will out speed, so your likely to only get 1 attack. I don`t really think this will be able to counter the metgame.

Sorry I had 170 because when rivarly kicks in it is 170, but 120 damage is the base. The strategy is that you use dual trans on rotom to attach 2 {L} energy to shinx, rare cany next turn and attach DCE and Shock bolt for 120 or 170 if lv.x if among your opponent's field. After that decent hit or KO, you put in conductive quarry, use it and plasma for the lost energy. Next turn you shock bolt again for 120 or 170. Expert belt will help plasma do just that little more damage to possibly KO more pokemon. It won't destroy the meta game, but it is a possible rouge deck to show those sp variations a decent counter.
 
cyndalaphlosion said:
Sorry I had 170 because when rivarly kicks in it is 170, but 120 damage is the base. The strategy is that you use dual trans on rotom to attach 2 {L} energy to shinx, rare cany next turn and attach DCE and Shock bolt for 120 or 170 if lv.x if among your opponent's field. After that decent hit or KO, you put in conductive quarry, use it and plasma for the lost energy. Next turn you shock bolt again for 120 or 170. Expert belt will help plasma do just that little more damage to possibly KO more pokemon. It won't destroy the meta game, but it is a possible rouge deck to show those sp variations a decent counter.

Dialga G Lv. X would make it almost an auto loss and seeing as it won worlds I thing that it will be very popular in BR. Also, you need to either get out your shinx t1 or have broken time-space played or the Luxchomp player will just snipe off all of your shinx all day long. Another thing is, lets say you knock out their Luxray GL Lv. X.... they poketurn their garchomp C Lv. X, Toxicroak G Promo Revenge (OHKO if they use lucario or you have 20hp left) and you now need to retreat or die the next turn.
 
120 HP is great, but Donphan Prime and Dialga G LV.X wrecks this deck. Seeing the fact that you'll need two turns to charge this up, a Luxray GL LV.X KOs you in two turns, and Donphan does 90, (110 with an Expert Belt), and takes even less damage with Resistance and Exoskeleton. Speedier decks outrun this guy.
 
EspeonROX said:
120 HP is great, but Donphan Prime and Dialga G LV.X wrecks this deck. Seeing the fact that you'll need two turns to charge this up, a Luxray GL LV.X KOs you in two turns, and Donphan does 90, (110 with an Expert Belt), and takes even less damage with Resistance and Exoskeleton. Speedier decks outrun this guy.

Kingdra was mentioned in the post... I'll find a Dialga counter that works in the deck. BTW thanks for the link.
 
I'm not seeing this guy through. Unless your opponent has an X in play, your attack does 1 for 40 (ignoring the 2nd attack as that is only used on special occasions). That is very petty. For a stage 2, I would pass. It is DCE heavy and gives your opponent the freedom of choice. If they want to play their X's, they can. You don't threaten them enough for them NOT to play their X's. Most decks use X's as techs or as SP. SP can Poketurn the X's that are in play that they do not need, and decks that use X's as techs simply don't drop the X's.

As for your suggested build, I would NOT go Dodrio. It is just a bad card. Uxie for draw is obvious. In a thing like this, I would go with heavy Unown R engine. This would include Unown R, Uxie, Pokemon Rescue, and whatever else you can fit. I usually play pokedex and Pokedrawer in such styles of engines. I would not recommend Rotom as a starter. I would rather suggest a more versatile starter... or even no starter at all. Chatot MD is what I would go with if I HAD to play a starter. Because you technically get to play a T1 card, why would you not go for the T1? Isn't there a Shinx that can attach energies to itself (LA I believe)? Why would you bother with Rotom if this is true.

I would not recommend Kingdra anymore than a 1-0-1/2-1-2 tech. It really isn't that good for anything in this type of deck. It will usually clog your draw and take bench slots. IDK, I'd just scrap the idea, but it is your call.
 
Funny story. You say this card is a meta counter, but you are adding in Kingdra(to counter the meta), and you are trying to figure out a meta counter. Luxray isn't a "counter to the meta", its your techs that are countering the meta. Your just putting them into a deck with a bad main attacker. Luxray wasn't ever good when Claydol was around, what makes you think it will be better now without Claydol, with the resurgence of Machamp, Donphan in play now, and SP ruling the format? Stick to the other, and only good Luxray.
 
there is a shinx that attaches energy to it self with an attack so a starter that dose the same is pretty useless, its a decent idea, if luxray or garchomp levels up to flash impact or dragon rush you can return the KO but, they'll probably do that before you've set up your stage two with a two energies and e-belt attached and dialga G ruins you.
 
Think about this, against LuxChomp, you play Shinx, Rare Candy into Luxray, spend three turns attaching energy, THEN you come out and KO your opponent's Luxray GL X.

Situation two: They use Luxray to KO one of my Pokemon, I bring Crobat G active, bench Toxicroak G Promo, attatch psychic energy and an Energy Gain and KO their Luxray GL X with Poison Revenge....

I'm going to go with situation two.

Now if they have a Garchomp C I have both Ambipom G and Dragonite FB. If they are running Sableock I have the same Garchomp counters. Dialga G? Well Blaziken FB X can do 160 to it with one energy attachment and E-Gain in hand. Sooo, yeah, meta counter....
 
No, everything other than luxray is a meta counter, not luxray itself. Youd be better off making an SP toolbox with all the counters.
 
cyndalaphlosion said:
Rotom MD as a start (dual trans attaches 2 basic energy to a pokemon).

Rotom MD as a starter doesn't work, it attaches from your discard pile.
 
I do agree with most of the opinions here. But Luxray is not BAD either.

Lets say the opponent gets out their Garchomp C Lv X on T2. They dragon rush your uxie or Shinx or something like that.
Now its your turn and you bench another shinx and rare candy into Luxray.
Attach DCE and Ebelt and guess what, you just 1hko'd Garchomp C X.

I think the point cyndalaphlosion is making is that with Rivalry in effect, you dont really need the second attack. For a quick DCE, you can do upward of 110 damage.
Dialga G X WILL easily make the game very hard, but not un-winnable. You resist metal, so their attack damage is reduced. PLUS, unless they have Special Metal attached, its possible to 1hko them.

Also, its second attack may not be DCE compatible, but that doesn't mean you cant use DCE for speed.
Just like with Steelix Prime, you T1 or T2 DCE, and hit for either 40 or 90. (not counting Ebelt) From the attack, you attach an electric energy. T2 or T3 you attach the last energy and then either go full power or use Plasma again. And if the match up is Luxchomp, there is usually a Lv X on their field so if you have an ebelt, you can 1hko most anything they have.


It may not be a "great" deck, but it isnt poor.
 
dce, and or recovery energy, 2 electric and magnezone SF for energy and thats an unanswered 100 per turn (if you have the energy in your hand). luxray LA does not deal an exemplary amount of damage in current competitive play, but it can donk and it can take down alot of lv. X's, but right now half the format is lv.X's so this cards limit has hit a wall, or has it. cya
 
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