LABYRINTH
Pokémon (14):
Trainers (34):
Pokémon (12):
STRATEGY:
Go first and start with Gengar Ex. Bench Phantump and another basic. Evolve into Treventant on the second turn and use Dimensional Valley to reduce the attack cost of Dark Corridor. Switch into Trevenant to lock their trainers. Use Float Stone to retreat Trevenant and continue with the hit and run tactic. Mr Mime is used to protect from bench hitters.
Wobbuffet constitutes an alternate disabler who can shut down abilities. In contrast to other hit and run decks the disablers are able to attack in this deck. Wobbuffet can finish where Gengar Ex left and Trevenant can hit the bench. Mewtwo Ex is used as an alternate main attacker.
The trainers have been chosen to ensure draw and search out needed cards as fast as possible. Tools enable free retreat and two hit knock outs. Lysandre gusts out Pokémon that want to escape to the bench and Vs Seeker has been shown to be real versatile. The maximum number of stadium cards is needed in this deck to have one out turn two and to win the stadium war.
SPOILER:
Gengar Ex
Basic Psychic Pokémon
HP 170
[C] Night Attack
Place 3 damage counters on 1 of your opponent's Pokemon.
[P][C][C] Dark Corridor: 60
Your opponent's Active Pokemon is now Poisoned. Switch this Pokemon with 1 of your Benched Pokemon.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2
Wobbuffet
Basic Psychic Pokémon
HP 110
Ability: Perseverance Wall
As long as this Pokemon is your Active Pokemon, all Pokemon in play, in each player's hand, and in each player's discard pile have no Abilities (excluding [P] Pokemon).
[P][C] Psychic Damage: 10+
This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Dimensional Valley
Trainer - Stadium
Each player's Psychic Pokemon pays 1 [C] less to attack.
Mystery Energy
Special Energy
This card can only be attached to a [P] Pokemon. This card provides [P] Energy only while this card is attached to a [P] Pokemon.
The Retreat Cost of the [P] Pokemon this card is attached to is [C][C] less.
Pokémon (14):
2 Mewtwo EX (beatdown)
3 Gengar EX (beatdown)
3 Phantump (evolution)
3 Trevenant (disable)
2 Wobbuffet (disable)
1 Mr Mime (protect)
Trainers (34):
4 Professor Sycamore (draw)
2 Lysandre (control)
3 Shauna (draw)
3 Skyla (search)
3 N (draw)
1 Startling Megaphone (discard)
1 Dowsing Maschine (retrieval)
1 Sacred Ashes (retrieval)
3 Muscle Band (attack)
3 Float Stone (retreat)
2 Vs Seeker (retrieval)
4 Ultra Ball (search)
4 Dimensional Valley (cost reduction)
Pokémon (12):
4 Mystery Energy
8 Psychic Energy
STRATEGY:
Go first and start with Gengar Ex. Bench Phantump and another basic. Evolve into Treventant on the second turn and use Dimensional Valley to reduce the attack cost of Dark Corridor. Switch into Trevenant to lock their trainers. Use Float Stone to retreat Trevenant and continue with the hit and run tactic. Mr Mime is used to protect from bench hitters.
Wobbuffet constitutes an alternate disabler who can shut down abilities. In contrast to other hit and run decks the disablers are able to attack in this deck. Wobbuffet can finish where Gengar Ex left and Trevenant can hit the bench. Mewtwo Ex is used as an alternate main attacker.
The trainers have been chosen to ensure draw and search out needed cards as fast as possible. Tools enable free retreat and two hit knock outs. Lysandre gusts out Pokémon that want to escape to the bench and Vs Seeker has been shown to be real versatile. The maximum number of stadium cards is needed in this deck to have one out turn two and to win the stadium war.
SPOILER:
Gengar Ex
Basic Psychic Pokémon
HP 170
[C] Night Attack
Place 3 damage counters on 1 of your opponent's Pokemon.
[P][C][C] Dark Corridor: 60
Your opponent's Active Pokemon is now Poisoned. Switch this Pokemon with 1 of your Benched Pokemon.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2
Wobbuffet
Basic Psychic Pokémon
HP 110
Ability: Perseverance Wall
As long as this Pokemon is your Active Pokemon, all Pokemon in play, in each player's hand, and in each player's discard pile have no Abilities (excluding [P] Pokemon).
[P][C] Psychic Damage: 10+
This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Dimensional Valley
Trainer - Stadium
Each player's Psychic Pokemon pays 1 [C] less to attack.
Mystery Energy
Special Energy
This card can only be attached to a [P] Pokemon. This card provides [P] Energy only while this card is attached to a [P] Pokemon.
The Retreat Cost of the [P] Pokemon this card is attached to is [C][C] less.