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Landorus-Machamp

- 3-2 Ursaring
- 2 Rainbow
-1 Igglybuff
- 1-1 Zoroark
- 10
+ 1 Landoros
+ 3-3 Donphan
+ 3 Sages

+ 10

It is more straight forward this way, you do not want to overtech your deck.
 
Here's the new list:
Pokemon-19
4-2-3 Machamp
2-2 Zoroark
1-1 Ursaring
1 Zekrom
2 Landorus
1 Igglybuff
Energy-15
1 Rainbow
4 DCE
2 lightning
8 fighting
Trainers-
2 N
1 PONT
1 Juniper
1 Sage's
1 Cheren
2 Engineer's
3 Collector
2 Super Rod
2 Comm
2 Candies
1 Burned Tower
3 JA
3 Pluspower
2 Switch
 
This is the list I would use.
Pokemon: 19
4-1-3 Machamp
1-1 Zoroark (not sure why this is needed but whatever)
4 Landorus
1 Cleffa OR pichu
2-2 Donphan (you need this as backup)

Trainers: 27-28
3 Collector (you might want four if you don't use pichu)
3 PONT
2 N
3 Cheren
4 Junk arm
3 Catcher
4 Pokemon Communication
1 Super rod
3 Rare Candy
1-2 Switch

Energy: 13-14
2 Rainbow
3 DCE
8-9 {F}

For your above list, as I and other people have told you Ursaring is not needed. It needs to much energy and doesn't add much to the deck. Zoroark isn't too important, so a 1-1 line will suffice. I'm really not sure why the zekrom and the igglybuff are in there. If you're focused on landorus, 2 is way too little. 4 is great for consistency. You need a 2-2 donphan for backup. You want 2 rainbow as a way to get a little damage on landorus or something. 4 DCE isn't needed, so 3 is fine. As for the trainers, you have too many 1 of's. Burned tower isn't needed as well. Same with pluspower because everything is ko'd by a fully powerd champ buster. Engineer's adjustments is too situational to be useful. As is super rod, so 1 will do.

@iisnumber12: 100 hp is not a tank and {C}{C}{C} minimum is not fast. Also, above you were against ursaring, but then you're for it?
 
pokemonjoe said:
This is the list I would use.
Pokemon: 19
4-1-3 Machamp
1-1 Zoroark (not sure why this is needed but whatever)
4 Landorus
1 Cleffa OR pichu
2-2 Donphan (you need this as backup)

Trainers: 27-28
3 Collector (you might want four if you don't use pichu)
3 PONT
2 N
3 Cheren
4 Junk arm
3 Catcher
4 Pokemon Communication
1 Super rod
3 Rare Candy
1-2 Switch

Energy: 13-14
2 Rainbow
3 DCE
8-9 {F}

For your above list, as I and other people have told you Ursaring is not needed. It needs to much energy and doesn't add much to the deck. Zoroark isn't too important, so a 1-1 line will suffice. I'm really not sure why the zekrom and the igglybuff are in there. If you're focused on landorus, 2 is way too little. 4 is great for consistency. You need a 2-2 donphan for backup. You want 2 rainbow as a way to get a little damage on landorus or something. 4 DCE isn't needed, so 3 is fine. As for the trainers, you have too many 1 of's. Burned tower isn't needed as well. Same with pluspower because everything is ko'd by a fully powerd champ buster. Engineer's adjustments is too situational to be useful. As is super rod, so 1 will do.

@iisnumber12: 100 hp is not a tank and {C}{C}{C} minimum is not fast. Also, above you were against ursaring, but then you're for it?

I was talking about donphan, but I should've made that a little more clear
 
U guys are right I'm COMPLETLEY dropping ursaring now. Ill add in more landorus for consistency, that's a good idea. Ive found that 1 rainbow works fine but with zekrom...
Anyway, u can talk all u want about donphan but IT WILL NEVER GO IN. Pluspower is good for OHKOing dragons with zoroark. It'll also probly help with EXS. Any HELPFUL, original suggestions!?
 
Magnezone_Elf said:
U guys are right I'm COMPLETLEY dropping ursaring now. Ill add in more landorus for consistency, that's a good idea. Ive found that 1 rainbow works fine but with zekrom...
Anyway, u can talk all u want about donphan but IT WILL NEVER GO IN. Pluspower is good for OHKOing dragons with zoroark. It'll also probly help with EXS. Any HELPFUL, original suggestions!?
So you're saying our suggestions aren't helpful? After we spent the time and effort into making them? I've said it before and I'll say it again, WHY DON'T YOU LIKE DONPHAN? I would stop telling you to put it in if you gave me a reason why you don't like it. Right now, I'm not going to give you anymore advice because I'm pretty steamed about that last sentence you said.
 
pokenonjoe, I'm really sorry about what I said. I really didn't mean it in that way. You're probably too cool to be posting here anyway. If you wanna make me doubt myself, now, you got it.
 
??? Are you trying to make me feel bad or something? Let's take this one step at a time. Why don't you like donphan? Once I know why, I can try to help your deck.
 
If he doesn't want to run Donphan Prime, then he shouldn't be forced to. Landorus does the same job anyway even if it is frailer.

4-2-3 Machamp Prime
3 Landorus
2-2 Zoroark
1 Shaymin UL
1 Cleffa HGSS

I see Ursaring as being absolutely useless when you're already running Machamp Prime who isn't so easily KO'd unlike Ursaring, which is why it see's no play. It may seem nice and fit with the overall theme of the deck to take advantage of the damage on your field to fuel your big hitters but Ursaring would require at least 1 damage ounter onto it to activate its Poké-Body which would decrease its HP to 100; not good.

Engineer' Adjustment might provide be one of the better straight drawing supporters but it's too situational and requires an energy just to use it which may sometimes force you to discard DCE just to draw into your deck. changing for Sage's Training would be a better idea as chances are in the top 5 cards you'll draw into, you're bound to see at least 1 {F} energy.

-2 Engineer's Adjustment
-1 Super Rod
-1 Cheren
-1 Plus Power

+2 Sage's Training (Explained above)
+1 Rare Candy
+2 Pokemon Catcher (i'm surprised you're not running this. Cheap prizes are too good to miss)
 
The more Rare Candies in the deck you have, the more likely you will see it in those first few turns. That's why it would be better to run 3 candies because you're going to want one early game and with 3 the chances are higher.
 
I only own 2 anyway. Also, @X_Empoleon_X, thank you, though, why shaymin, and you guys are right, engineers is 2 situational. I'm replacing it with more sages.
-2 engineers
-1 pluspower
-1-1 ursaring
+ 2 sages
+1 catcher
I need something to replace ursaring with. Suggestions?
 
Obtaining more Rare Candy is in your best interests.

The addition of Shaymin is just to be able to move DCE to and from Zoroark, though now thinking back, you might just be better off not adding Shaymin and just put Zekrom back in to sponge damage and utilise Outrage. Do you plan on completely replacing Ursaring Prime or just the 1-1 line you've taken out? either way more Landorus (3 maximum) and more Junk Arm.The more options you have to get {F} energy into the discard pile the better, for the T1 harvest into T2 Gaia Hammer plus having more basics is helpful as you need just 3 benched pokemon with damage on them to hit for 130 damage (The magic number)
 
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