Pokemon - 22
3-2-3 Feraligatr Prime (HGSS)
4-3 Lanturn Prime (UL)
2-2 Suicune & Entei Legend (UL)
3 Mantine (HGSS)
Trainers - 21
3 Rare Candy
2 Switch
3 Pokemon Communication
4 Interviewer's Questions
3 Pokemon Collector
3 Professor Oak's New Theory
2 Seeker
1 Twins
Energy - 17
4 Rainbow Energy
13 Water Energy
Strategy:
Use Gatr for Energy Acceleration on Lanturn and S&E. S&E is good for sniping and Lanturn's poke power not only lets Gatr's Rain Dance attach energy, but it also makes him very versatile against a couple of popular decks in the metagame since he can potentially OHKO Yanmega, Reshiram, Donphan, etc. It's done decently well so far, from the few games I've tested it on, but I'm welcome to any advice.
3-2-3 Feraligatr Prime (HGSS)
4-3 Lanturn Prime (UL)
2-2 Suicune & Entei Legend (UL)
3 Mantine (HGSS)
Trainers - 21
3 Rare Candy
2 Switch
3 Pokemon Communication
4 Interviewer's Questions
3 Pokemon Collector
3 Professor Oak's New Theory
2 Seeker
1 Twins
Energy - 17
4 Rainbow Energy
13 Water Energy
Strategy:
Use Gatr for Energy Acceleration on Lanturn and S&E. S&E is good for sniping and Lanturn's poke power not only lets Gatr's Rain Dance attach energy, but it also makes him very versatile against a couple of popular decks in the metagame since he can potentially OHKO Yanmega, Reshiram, Donphan, etc. It's done decently well so far, from the few games I've tested it on, but I'm welcome to any advice.