Pokemon- 19
3 Delibird (HGSS)
3 Totodile (HGSS)
2 Croconaw (HGSS)
3 Feraligatr Prime (HGSS)
4 Chinchou (UNL)
4 Lanturn Prime (UNL)
Trainer/Supporter/Goods/Stadium- 21
3 Cheerleader's Cheer
2 Professor Elm's Training Method
2 Professor Oak's New Theory
2 Flowershop Lady
2 Interviewer's Questions!
2 Rare Candy
2 Pokemon Engineer
2 Warp Point
2 Pokemon Collector
2 Sunnyshore Stadium
Energy- 20
14 Water Energy
6 Lightning Energy
~Strategy~
Open with Delibird, get Feraligatr and atleast 2 Lanturn Primes out(3 is preferable) and juiced while Delibird draws more and more, then bombard the opponent with amounts of damage ranging from 110 to 180 per turn when everything is ready or Delibird falls.
~Why I choose Delibird over Spiritomb and Uxie~
Uxie, unless I go through all the hassle of running Lv X, is dead as a main drop and a waste of space on the bench once used. I cannot Rain Dance W Energy to it and if I need to use multiple, it somewhat limits the amount of space I have for Lanturns which in turn limits my damage power and ability to revenge kill.
As for Spiritomb, all I need is 1-1-1, or 1-0-1 with Rare Candy, Feraligatr in play, which is not a hard task. I don't need 2 or 3. 3-2-3 is just there for consistency. Lanturn is easy to get out itself being a Stage 1. I have never had an issue getting any of my monsters up and running, I don't see a personified Prof Elm's being of much use, especially when I have found Prof Elm's to be of limited use in the first place.
However, I have had issues with 1 Supporter not being enough per turn to get both a supply of Energy and Monsters, and due to Trainer lock, I wish to avoid Trainers. This is where Delibird comes in. 1 card first turn isn't that much different from Spiritomb. However, from Turn 2, things get much better as I go for Feraligatr first. Turn 2, unless I can play and have Rare Candy, will be @2. Not a bad return. Turn 3 I can be onwards from 5 cards(Even if I am on my second Delibird). From there, if I ever get down to 1 Lanturn and Feraligatr, Feraligatr is juiced for both Lanturn and Delibird, Delibird can be used as massive draw power to help get everything back to make the comeback. I don't see Uxie or Spiritomb having that level of help or synergy here.
3 Delibird (HGSS)
3 Totodile (HGSS)
2 Croconaw (HGSS)
3 Feraligatr Prime (HGSS)
4 Chinchou (UNL)
4 Lanturn Prime (UNL)
Trainer/Supporter/Goods/Stadium- 21
3 Cheerleader's Cheer
2 Professor Elm's Training Method
2 Professor Oak's New Theory
2 Flowershop Lady
2 Interviewer's Questions!
2 Rare Candy
2 Pokemon Engineer
2 Warp Point
2 Pokemon Collector
2 Sunnyshore Stadium
Energy- 20
14 Water Energy
6 Lightning Energy
~Strategy~
Open with Delibird, get Feraligatr and atleast 2 Lanturn Primes out(3 is preferable) and juiced while Delibird draws more and more, then bombard the opponent with amounts of damage ranging from 110 to 180 per turn when everything is ready or Delibird falls.
~Why I choose Delibird over Spiritomb and Uxie~
Uxie, unless I go through all the hassle of running Lv X, is dead as a main drop and a waste of space on the bench once used. I cannot Rain Dance W Energy to it and if I need to use multiple, it somewhat limits the amount of space I have for Lanturns which in turn limits my damage power and ability to revenge kill.
As for Spiritomb, all I need is 1-1-1, or 1-0-1 with Rare Candy, Feraligatr in play, which is not a hard task. I don't need 2 or 3. 3-2-3 is just there for consistency. Lanturn is easy to get out itself being a Stage 1. I have never had an issue getting any of my monsters up and running, I don't see a personified Prof Elm's being of much use, especially when I have found Prof Elm's to be of limited use in the first place.
However, I have had issues with 1 Supporter not being enough per turn to get both a supply of Energy and Monsters, and due to Trainer lock, I wish to avoid Trainers. This is where Delibird comes in. 1 card first turn isn't that much different from Spiritomb. However, from Turn 2, things get much better as I go for Feraligatr first. Turn 2, unless I can play and have Rare Candy, will be @2. Not a bad return. Turn 3 I can be onwards from 5 cards(Even if I am on my second Delibird). From there, if I ever get down to 1 Lanturn and Feraligatr, Feraligatr is juiced for both Lanturn and Delibird, Delibird can be used as massive draw power to help get everything back to make the comeback. I don't see Uxie or Spiritomb having that level of help or synergy here.