I've been working on this list for a while now and playtesting over the last few weeks has given me positive results:
VS Garydos 6-0
VS Garchomp 4-2
VS VileGar/Vileplume/Trainer Lock Decks 3-3
VS Donphan/Machamp/MighyChamp 5-1
Before i post the list this deck is REALLY trainer heavy so stuff that trainer locks is a bad matchup but not impossible to take a win from.
Pokémon - 14:
4-1 Garydos SF
2 Latias HGSS 10 (Promo)
2-2 Raikou/Suicune LEGEND
1-1 Entai/Raikou LEGEND
Chatot G
Smeargle UD
Garchomp C
T?S?S - 32:
2 Bebe's Search
2 Professor Oak's Visit
2 Underground Expidition
2 Flowershop Lady
2 Pokemon Collector
2 Pokemon Communication
4 Pokedex handy910dis
4 Poke Drawer +
4 Legend Box
2 Expert Belt
2 Warp Point
2 Sunnyshore City Gym
2 Judge
Energy - 12:
4 Rainbow Energy
3 Water Energy
3 Electric Energy
2 Rescue Energy
In an average of 7 out of 10 games i usually have atleast 1 legend in the first 4 turns fully charged and ready to go. The high trainer count is offset (for me atleast) by the Bebe's Search(s) and Junk Arm.
The basic idea of the deck is to mill through as fast as possible to set up one of 3 legends. R/S Legend can deal 150 with no problem and heal it's self in a subsequent move while still doing 50 damage. E/R LEGEND can snipe any and all poke-power Pokemon for 80 or hit the active Pokemon for 90. Most Pokemon SP have only 80-90 HP and if faced with something like POkemon Circulator/Warp Point (which, admittedly, i scoffed at, at first) can slow down S engines by a turn or two. the retreat cost on both R/S and E/R LEGEND is little to none allowing me to slide a (possibly) ready G-Dos for easy 90-110 hits (if belted). Latias PROMO is admittedly not a very good card at a glance, but helps get back vital enerygy cards (BASIC Energy) to put back onto any of my Pokemon. If swaped out for an E/R LEGEND it can deal up to 40 (again, if belted) to an already weakened Garchomp C Lv. X or most any other Lv. X. In Lost Gar matchups, this was prevelentas it Hit Dialga G before it could swap out and level up in most cases.
At any rate, I am open to suggestions, as long as they are within reason and will not put any more than what I have for whats considered "Top-Cut" cards into the deck.
EDIT: As per the request of a Moderator and points further illustrated by my peers, i have included a bit more information on the Deck name. I have added "Dogs/Cats/Something" because Nintendo/GameFreaks had at one point or another listed them as cats, where as at another point in time from other sources, they were listed as dogs. The Mystery Remains...
Edit 2: Dropped One Gyarados and 2 of the Latias' due to the fact that they were Proxies. Added in a Chatot and Smeargle for a bit of disruption. Only problem is that there is a pontential to get Bright Looked into an unsavory position.
I did try cutting it down to 2 HandyDex, but for some reason they screwed up my play style - It might only be one off the top, but use it 2-4 times in a row and follow it up with an Expidition and you can have your cake and eat it to!
As for play against LostGar matchups, im not seeing this as an issue as many in my area have abandoned the deck all together, But I have been thinking about a Honchkrow SV just to screw with them a bit - but i think i will save that for another deck.
Energy was a biggie in play tests - i did drop out 2 rainbow as suggested for 2 DCE, but the problem was that i could not effectively use it save for with Smeargle, and the Garchomp - but Smeargle is there for a 1-2 turn view of my opponent's hand and Garchomp is a last resort revenger. Using DCE on my E/R Legend proved to be worthless as it hits it's self for 50 when doing 150 and Hits and Heals for 50 on its next attack - usually using them both in sequence, unless i can afford to swing left and right for 150; Even still, after 3 turns they've KOed themselvs. Lets see how this goes on saturday! Still looking for Last min improvements so any help is welcome.
VS Garydos 6-0
VS Garchomp 4-2
VS VileGar/Vileplume/Trainer Lock Decks 3-3
VS Donphan/Machamp/MighyChamp 5-1
Before i post the list this deck is REALLY trainer heavy so stuff that trainer locks is a bad matchup but not impossible to take a win from.
Pokémon - 14:
4-1 Garydos SF
2 Latias HGSS 10 (Promo)
2-2 Raikou/Suicune LEGEND
1-1 Entai/Raikou LEGEND
Chatot G
Smeargle UD
Garchomp C
T?S?S - 32:
2 Bebe's Search
2 Professor Oak's Visit
2 Underground Expidition
2 Flowershop Lady
2 Pokemon Collector
2 Pokemon Communication
4 Pokedex handy910dis
4 Poke Drawer +
4 Legend Box
2 Expert Belt
2 Warp Point
2 Sunnyshore City Gym
2 Judge
Energy - 12:
4 Rainbow Energy
3 Water Energy
3 Electric Energy
2 Rescue Energy
In an average of 7 out of 10 games i usually have atleast 1 legend in the first 4 turns fully charged and ready to go. The high trainer count is offset (for me atleast) by the Bebe's Search(s) and Junk Arm.
The basic idea of the deck is to mill through as fast as possible to set up one of 3 legends. R/S Legend can deal 150 with no problem and heal it's self in a subsequent move while still doing 50 damage. E/R LEGEND can snipe any and all poke-power Pokemon for 80 or hit the active Pokemon for 90. Most Pokemon SP have only 80-90 HP and if faced with something like POkemon Circulator/Warp Point (which, admittedly, i scoffed at, at first) can slow down S engines by a turn or two. the retreat cost on both R/S and E/R LEGEND is little to none allowing me to slide a (possibly) ready G-Dos for easy 90-110 hits (if belted). Latias PROMO is admittedly not a very good card at a glance, but helps get back vital enerygy cards (BASIC Energy) to put back onto any of my Pokemon. If swaped out for an E/R LEGEND it can deal up to 40 (again, if belted) to an already weakened Garchomp C Lv. X or most any other Lv. X. In Lost Gar matchups, this was prevelentas it Hit Dialga G before it could swap out and level up in most cases.
At any rate, I am open to suggestions, as long as they are within reason and will not put any more than what I have for whats considered "Top-Cut" cards into the deck.
EDIT: As per the request of a Moderator and points further illustrated by my peers, i have included a bit more information on the Deck name. I have added "Dogs/Cats/Something" because Nintendo/GameFreaks had at one point or another listed them as cats, where as at another point in time from other sources, they were listed as dogs. The Mystery Remains...
Edit 2: Dropped One Gyarados and 2 of the Latias' due to the fact that they were Proxies. Added in a Chatot and Smeargle for a bit of disruption. Only problem is that there is a pontential to get Bright Looked into an unsavory position.
I did try cutting it down to 2 HandyDex, but for some reason they screwed up my play style - It might only be one off the top, but use it 2-4 times in a row and follow it up with an Expidition and you can have your cake and eat it to!
As for play against LostGar matchups, im not seeing this as an issue as many in my area have abandoned the deck all together, But I have been thinking about a Honchkrow SV just to screw with them a bit - but i think i will save that for another deck.
Energy was a biggie in play tests - i did drop out 2 rainbow as suggested for 2 DCE, but the problem was that i could not effectively use it save for with Smeargle, and the Garchomp - but Smeargle is there for a 1-2 turn view of my opponent's hand and Garchomp is a last resort revenger. Using DCE on my E/R Legend proved to be worthless as it hits it's self for 50 when doing 150 and Hits and Heals for 50 on its next attack - usually using them both in sequence, unless i can afford to swing left and right for 150; Even still, after 3 turns they've KOed themselvs. Lets see how this goes on saturday! Still looking for Last min improvements so any help is welcome.