Before Lost Thunder even came out, I searched for good Lightning Pokemon to go with Zeraora. I knew Apu Koko GX was going to be good with Zeraora, and I thought about how it can be used with Wishful Baton. Maybe Electropower can be used with Volkner. The thing is, without the Naganadel, you really want to run 3-4 Zeraora to get that GX off turn one if you go second. That seems to be the early play if you go the Zebstrika deck or even Shuckle. What's funny is that I really wanted to get my hands on a full set of Poipole & Naganadel for another deck. Then I came across a couple YouTubers that had the same idea as me with the Tapu-Zera combination, only they combined those two, with the Naganadel. I was really impressed!
Tapu Zera Deck #1
3x Tapu Koko GX (SM33)
2x Zeraora GX
3x Naganadel (LST)
3x Poipole (LST)
2x Tapu Lele GX
1x Oranguru (Ultra Prism)
4x Acro Bike
4x Electropower
4x Ultra Ball
3x Choice Band
2x Mysterious Treasure
2x Rescue Stretcher
1x Thunder Mountain Prism Star
4x Guzma
3x Cynthia
3x Sightseer
2x Acerola
2x Lillie
12x Lightning Energy
Deck#1 is a speed deck more so than #2. You have the Acro Bikes in this one. Many people like 4 Cynthia, but I don't. I liked Prof Sycamore more than N, and now I like Sightseer more than Cynthia. Just about the same cards, but this deck is really fast that I like 4 Guzma. 3-3-2 Draw power Supports feels good to me.
Tapu Zera Deck #2
3x Tapu Koko GX (SM33)
3x Zeraora GX
3x Naganadel (LST)
3x Poipole (LST)
2x Tapu Lele GX
14
4x Electropower
4x Ultra Ball
3x Choice Band
2x Mysterious Treasure
2x Rescue Stretcher
3x Aether Paradise Conservation Area
1x Thunder Mountain Prism Star
19
4x Guzma
3x Cynthia
3x Sightseer
2x Acerola
2x Lillie
47
13x Lightning Energy
Deck#2 makes your Koko & Zeraora bulkier to withstand a turn if they try to OHKO you (Depending on what you're up against of course).
For both of these decks, you mainly want to get your Poipole's out there as soon as possible. Starting the game with Zeraora or Poipole for it's use of looking at your prize cards to map out your game. Turn 1 seems to just be set up. Turn 2 you are in full throttle with a Tapu Koko in hand and ready to at least use one Nagandel Ability - Charging Up. With Electropower & Choice Band, you may be able to OHKO with Koko, more times than not, you may need two turns for Koko. Zeraora is your secondary and OHKO attacker. You kind of need to place your one turn energy placement on him, while Koko takes energies off your multiple Naganadel. If you do come across Fighting Decks, which right now Buzzwole/Ninetales or any other variant is dominating my area, You don't need to use the Zeraora. Putting energy on Nagandel may help in those decks weak to Psychic.
Any thought or comments are appreciated. I may be making a couple changes to my deck and see which one I like the most.
Tapu Zera Deck #1
3x Tapu Koko GX (SM33)
2x Zeraora GX
3x Naganadel (LST)
3x Poipole (LST)
2x Tapu Lele GX
1x Oranguru (Ultra Prism)
4x Acro Bike
4x Electropower
4x Ultra Ball
3x Choice Band
2x Mysterious Treasure
2x Rescue Stretcher
1x Thunder Mountain Prism Star
4x Guzma
3x Cynthia
3x Sightseer
2x Acerola
2x Lillie
12x Lightning Energy
Deck#1 is a speed deck more so than #2. You have the Acro Bikes in this one. Many people like 4 Cynthia, but I don't. I liked Prof Sycamore more than N, and now I like Sightseer more than Cynthia. Just about the same cards, but this deck is really fast that I like 4 Guzma. 3-3-2 Draw power Supports feels good to me.
Tapu Zera Deck #2
3x Tapu Koko GX (SM33)
3x Zeraora GX
3x Naganadel (LST)
3x Poipole (LST)
2x Tapu Lele GX
14
4x Electropower
4x Ultra Ball
3x Choice Band
2x Mysterious Treasure
2x Rescue Stretcher
3x Aether Paradise Conservation Area
1x Thunder Mountain Prism Star
19
4x Guzma
3x Cynthia
3x Sightseer
2x Acerola
2x Lillie
47
13x Lightning Energy
Deck#2 makes your Koko & Zeraora bulkier to withstand a turn if they try to OHKO you (Depending on what you're up against of course).
For both of these decks, you mainly want to get your Poipole's out there as soon as possible. Starting the game with Zeraora or Poipole for it's use of looking at your prize cards to map out your game. Turn 1 seems to just be set up. Turn 2 you are in full throttle with a Tapu Koko in hand and ready to at least use one Nagandel Ability - Charging Up. With Electropower & Choice Band, you may be able to OHKO with Koko, more times than not, you may need two turns for Koko. Zeraora is your secondary and OHKO attacker. You kind of need to place your one turn energy placement on him, while Koko takes energies off your multiple Naganadel. If you do come across Fighting Decks, which right now Buzzwole/Ninetales or any other variant is dominating my area, You don't need to use the Zeraora. Putting energy on Nagandel may help in those decks weak to Psychic.
Any thought or comments are appreciated. I may be making a couple changes to my deck and see which one I like the most.