Even still, I'd still argue it is a bit too powerful. Keep in mind that filling your deck up with tools isn't really a bad thing, so this is basically something that makes the strong get stronger, at least in my opinion. Anyways, that's just my two cents - you're the designer! ^_^
No, I understand what you're saying; I agree that if I can spread enough tools around, it could be rather bothersome for the opponent... but then again, I find that making hitting you difficult is often the only way to keep the game from ending rather prematurely (you may have noticed I tend to use immunity to damage quite often; for the kind of pokemon I use, it's their only defence).
I would make it only effective while Cinccino is the active pokemon, but that might be weakening it too much (and it would be essentially the other Cinccino, but requiring a tool). Perhaps I could remove Makeover? I added it to give it a little more synergy, like when I added the other attack to Gardevoir, but in this case it might make it too easy to get full protections.
My line of thought, not just for Cinccino, but for the set in general, was that in order to load the deck with tools, you need to take something out; say, supporters, or energies, or pokemon. That isn't a bad thing per se, but by using cards that require tools in order to reach their full potential, you're giving up other (perhaps more straightforward or common) avenues to make your deck powerful; hence why I wanted the pokemon to be even just a little more powerful than usual, if you have the tools to give them; I wanted to compensate the frequent occasions when a certain pokemon won't have a tool available and you won't have an alternative method of moving forward (because you gave up something for the tools) by making sure that the one who did get the tool can make up for it.
Or, at least that was my intention.
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