Like Power Spray?

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See you space cowboy...
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So i was recently thinking how a unique the card power spray is

POWUH SPRAY

It allows you to stop a pokepower when your opponent tries to use it (only if you have 3 sp pokemon in play)

The fact that you can use this card when its your opponents turn is very interesting. It is as many say like a trap card from Yu-gi-oh. My question is would people want more cards like this, more "trap"-like cards that you play during your opponents turn/more situational cards or would it turn pokemon tcg into too much like yu-gi-oh and be to overpower?

like an example would be if you got a tododile and your opponent has a pikachu and its going to attack with type-weakness on you, then you play some card that makes it so no additional damage from weakness can't be applied.
 
I would say... no. I don't want more cards like powerspray. Powerspray is fair because you can see it coming due to the 3 SPmon cost of it. If we start getting trap cards, I cannot predict when you are going to play your Solumn Judgement. I would say that perhaps cards (new type of card... tool cards maybe?) that you play in advance, and "pop" when you need to would work. SPdar kind of functions like this because you CAN cyrus for it to threaten in, but I'm saying you play the card down, and when a situation triggers where it might work, you can use it and discard it, or not. This way, it can be fully planned for, and if they are not too amazing, they will have a positive effect on the game. Just my opinion. Maybe we could have no weakness for a turn, a new form of defender that pops when you want it to, a new form of pluspower that pops when you want it to, and some other types of things. IDK... just what I think might be cool :3
 
This is not yugioh, or magic, no trap cards, no Instant cards.
I really like the game the way it is
 
Personally, I think "trap" cards in Pokemon are stupid. They work for games such as Yu-gi-oh! and Magic, but I don't see them doing anything good for Pokemon. Maybe if they were in the first few sets, but too little, too late.
As if SP's weren't over-powered enough.
 
WOOHOO SOLEMN JUDGMENT

I must admit having a lot more "trap" cards would make Pokemon a lot more like Yugioh than anything else and we don't really need that. Maybe a power spray that involves 3 stage 2s in play instead, or just like one-off cards that you play for a turn to get some sort of good benefit.

WOOHOO SOLEMN JUDGMENT
 
We don't need anything else like Yu-gi-oh's trap cards. It makes for a game where strategy means a whole lot less than it should and where luck determines a lot more than it does now. Zero's idea, if I understand it correctly (cards that you put into play on your turn but can "activate" at any time) sounds good to me.
 
The only problem I would see with having cards like that would be the fact that they're near impossible to see coming. In yu-gi-oh, you can see what cards they set and play carefully to get around them; in Magic you can look at their current untapped mana and remember that there aren't that many great instants. In Pokemon there would be no indication until it actually happens and you end up losing.
 
Well I've said it before, the SP series brought many great things to the TCG. The game is a lot more interactive and thought out, although the unfortunate thing is that it only works for SP and Poketurn is a broken card.

If we could have a card similar to Power Spray but for regular Pokemon (since SP is rotating out soon), that would be great. More Pokemon with powers when they come into play, with subjective targets like Basic/Evolved/Element, will allow for more complex combinations, and because Seeker and SSU have their drawbacks, it's still fair play. Cards that turn the tide like Twins and Black Belt are always great and it's nice to see them return. With the features of the SP engine available for everyone, the game will take a step in the right direction.
 
SP was a mistake. What Pokémon did was provide great combinations and Pokémon that, unless you used them in themselves, were pointless to use at all. It took away one thing that made Pokémon even recognizable, which was evolution. That was a key point in the game, and it forced evolution decks to be so much faster, which brought down the level of thought and complexity when playing. When they add Power Spray and such, all they do is lower the chance of someone making a great play: if you're facing an SP deck, a play might be there, but you may not be able to finish it because of Power Spray, and that in my mind is a problem. I like interference when an opponent knows what's coming to him on his turn, because he has to work around it. But when you add that much of an element of luck, that you don't know if you can safely do something or not because of that one card, that's not helpful to the game.
 
I did say it's the new mechanics that SP brought, and the SP deck itself, that makes the game better. Mechanics like Power Spray and engines like Cyrus's Conspiracy, if made available to non-SP (with the necessary drawbacks for balancing), brings the said combinations and complexity further.

What a card like Power Spray can do is give players an option, to either keep the Pokemon in their hand for the surprise attack, or to play it down and lose that element of surprise, but being able to hinder your opponent's set up with Power Spray, assuming it's given the appropriate balance prerequisite of eg. 3 evolved Pokemon in play and/or discard additional cards from the hand.
 
Scizor, I fail to see the "luck" involved in this. A good player will often hold the Spray for the most important of big plays. Another good player will coax out the Spray to eventually make the big play. The "SP" concept has been going on for most of the game's existence: primarily in movie packs. This is one of the first times we see them playable, but they will not disappear. The movie packs (which Americans never see) will continue to have SP-like pokemon. Now then, giving anything OTHER than SP something as powerful as powerspray would be a mistake. The cards I mentioned above should be somewhat weak... Spray only works out because it requires an amount of SP which are somewhat weak on their own. SPs rarely do above 80 damage... which isn't that much when you look at it. Powerspray adds to their "annoying factor" quite a bit. If you think Spray is bad, you should check out that old Rocket card... Rocket's Goop Attack or something of the sorts... go look it up ;D
 
Why the world will end in 2012...the format of 2012:

Bench Totodile--
Bench Spray!
Twins--
Supporter Spray!
Energy to--
Energy Spray!
Great Ball--
Trainer Spray!
Scoop...
Scoop Spray!

Or...

Set up for--
Power Spray!
Trainer Spray!
Trainer Spray!
Trainer Spray!
Trainer Spray!
Trainer Spray!

No, I would not like this, but I think there will be just a few more when it's rotated out.
 
@Zero: I say it's luck because your opponent may or may not have it during your turn, there's no way to tell. Even if you coax it out, your opponent may have just gotten it out of his or her prizes that last turn. You don't know.
This is the first time SP has actually been a factor in the game. There have been so many SP decks in the past few months alone that are a) annoying and b) good because they're fast but don't do that much damage. It's like a swarm of bugs.
I think you're referring to "Goop Gas Attack." It's an annoying card. Keep in mind, though, that your opponent KNOWS the effect when it's his or her turn. They don't have to wonder whether they should play card A first or card B first, and it should be that way. Pokémon shouldn't be psychological. Your opponent shouldn't be the one to add a randomness factor on your turn.
Turns! The point of them is to have one player act, then the next player, then back to the first one. It's organized. Spraying is acting during an opponent's turn, which, in my eyes, is bad for the game. So I would be fine with a card that your opponent would have to play before your turn that gave them the power to choose one Poké-Power that couldn't be used your next turn. Maybe even to look at your hand and choose one from there or on a Pokémon in play. But only if it's played on his or her own turn.
 
@Tyraniking
Lol, that would be funny, but awful.

Power spray is a pain... unless youre playing it. I don't like that it is unexpected. You should be able to know earlier about a problem, and figure out how to work around it.
 
It's true, this isn't Magic or Yugioh. This is a unique game and shouldn't be copying other games.
 
I don't remember all the hubbub when Alakazam MT came out. :p

Tbh, I really wouldn't like more cards that are similar to Power Spray. I think it's fine the way it is.

dmaster out.
 
Power Spray Helps add another level of psychology to the game, it isn't luck based, if theres a chance that they're holding a spray then think how can I get my move out if they are holding it.
In the case of kingdra prime with a Crobat engine you just simply spam powers out there will they spray your flash bite if you need 2 damage to score a KO and you have 1 kingdra out or will they keep hold of it fearing a pokèturn in hand or a cyrus to search for 1.

Its not luck its psychology and most people don't realise that it can be applied to Pokèmon as well as any card game
 
@Tyraniking: What, no Body Spray? *shot*
I'm just going to stay out of the topic from now on as it seems to have increased greatly without me knowing it, but I do agree with Zero's comment about Power Spray. When I fight SPs they will only spray something like a Set Up for 5 cards, or a Dark Palm against a full bench. At the same time, I try to Sacrifice with Gigas X to bait out a Spray, in order that I can Set Up for 5. Power Spray involves a lot more skill than you might be lead to believe.
 
Hmmm.....speeking as someone who is fairly newish to both pokemon and magic, I don't think that "trap cards" in Pokemon would be great. In magic, Instants (cards which can be played at any time) work because, even though they are instants, they can only played on the condition that you have the right amount of "mana" (for non magic players, the simplest way I can describe it is pretty much the equivalent of energy in pokemon). Also, they have a variety of effects which are balanced, and can make an opponent completely rethink a stratagy when used well.
I feel that if a similar concept was introduced to pokemon, the result would be a few cards which will be played over and over as they are almost too powerful while the rest would hardly be played at all and just gather dust. Also, when you think about it, there's not a lot you can do on an opponents turn anyway other then disrupt powers, trainers, etc. This might make control based decks overpowered compaired to other decks.
 
I play MTG so yeah I get that. At least Power Spray has conditions. So that would sort of be the mana cost.
 
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