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Lilock (Lilligant/Vileplume/Kingdra/Victini)

squirtwo

Haha what?
Member
Okay, this is my rogue deck that I took to states yesterday and placed in the top sixteen, and should have gone farther with. First the list:

Pokemon (24)
4-3 Lilligant EPO
3-0-2 Vileplume UD
3 Virizion NVI
2-2-2 Kingdra UL
2 Victini NVI (Victory Star)
1 Cleffa

T/S/S (25)
4 N
4 Pokemon Collector
3 Professor Elm's Training Method
3 Twins
2 Professor Oaks New Theory
1 Flower Shop Lady
4 Rare Candy
4 Pokemon Communication

Energy (11)
8 Grass
3 Rescue

Strategy: Now that you have seen the list, please don't tell me I have to many pokemon, I already know that there are a ton of them. The objective of the deck is to lock your opponent out of doing anything at all. Ideal start is a Virizion and a collector for whatever other basics you need, namely Oddish and Petilil. Vileplume is top priority (hopefully turn 2). After Vileplume is set up start getting out a Kingdra, and attacking with Lilligant's bemusing aroma attack. Victini is used to give Lilligant a 75% chance of paralyze and poison. Use Kingdra to guarantee that the defending pokemon faints either from poison coming into your turn or from a spray splash during your turn, allowing you to attack and paralyze whatever they send up next. With the math from kingdra and poison you can effectively keep this up against any amount of HP other than 70, which can be made up for on the turns that you don't have to spray splash the active by bringing down any benched pokemon from seventy HP to sixty. The only time you will ever allow your opponent to attack is if you flip double tails, and then they are still confused and will most likely have to retreat out of it. I know that it sounds like a lot of stuff to set up, but you have much more time to do it when your opponent is paralyzed 75% of the time. The deck has surprisingly good matchups against most of the metagame, CMT and Durant are both rather easy to shut down, and ZekEels is slightly favorable. I went 6-1 during swiss at states and went into the top sixteen in the third spot. I played ZekEels first round of Cut and completely shut him down in the first game, then barely lost the second due to extremely bad luck and energy drought. Then the third game I lost due to time even though I would have easily won if time had not been called. This is mainly to expose people to an extremely underestimated deck, but I would love any and all constructive criticism :)
 
I don't really like 3-0-2 vileplume. I'd rather use 3-1-2 because its more consistent.Try
-2 rare candy (try to set up vileplume first)
-2 communication (^)

+0-1-0 vileplume
+2 sage's (drawing)
+1 PONT (draw)
 
I don't think that taking out two rare candies for one gloom is going to be more consistent, and especially not faster than having four candies is, no matter how many supporters I have in the deck.
 
Have you considered Sunflora hgss? It would allow you to swarm much better.
-2 PETM
+1-1 Sunflora

Definitely keep the rare candy, I'd go with 3-4.
 
yeah I've thought about it, but my bench is already really tight, and I can swarm fine with the rescue energies and the fourth petilil.
 
Looks nice, but you might want to try
3-1-2 Plume, as Jirachi said.
but I would run 2 juniper and ≈2 N, and 2 PONT for draw supporters


Try 3-1-2 Plume.
Also, 2 Juniper would be nice, and ≈2 N, keep 2 PONT for all your draw, +2 Sages/Cheren
Otherwise looks good.
 
I really like my supporters how they are. But I am definitely trying to fit in a gloom, and I also want to find space for a bellsprout to bring up annoying Eels or other pokemon that cant retreat easily. I just am not sure what to take out.
 
PETM. It is not that good because it takes up your supporter for the turn. You already have twins which helps because you probably will have a slower start than other decks. You need more drawing supporters. Try taking out PETM completely for a bell sprout and some more drawing supporters.
 
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